I just wanted to say that Teddie's awakening super in Score Attack is fucking bullshit.
"Phew, dodged the Circus Bea-WHAT, IT GOES TWIC-FUCK." - Me yesterday.
I just wanted to say that Teddie's awakening super in Score Attack is fucking bullshit.
"Phew, dodged the Circus Bea-WHAT, IT GOES TWIC-FUCK." - Me yesterday.
I think I've plateaued with Mitsu. I really don't know what to do to get better and I just end up doing the same shit over and over.
Well, what do you keep repeating? What do you want to improve on?
I guess hitconfirms and movement. Since Mitsus mixup game is really weak I tend to hit roadblocks when people just end up blocking my attacks all the time. She has her overhead, but that doesnt really turn into anything unless you use meter.
hit confirms are going to come with practice, since it's all reaction. If your reaction is good and still can't confirm, it means you need better starters. As far as movement, I'm not sure exactly what you need. Do you need it for defensive purposes (backdashes)? Or do you need some tips on getting in? Or neutral movement?
Also, Mitsu isn't about the mixups, like you said. It's about overwhelming your opponent with your range and very low recovery on some of her moves. Abuse them.
The main thing you want to do is to make your character's strong points bigger than they actually are and make your weaknesses seem like they don't exist. If your blockstrings are weak, you can try stopping earlier and block, to see if they try to mash DP (baiting). That way, you can make them scared of mashing stuff out. Or end your blockstring early and try going for a grab. Even if you don't have meter to overhead, USE them, ESPECIALLY in a corner. Where are they going to go after they get hit? They're still in the corner. It's still damn good and annoying.
I guess hitconfirms and movement. Since Mitsus mixup game is really weak I tend to hit roadblocks when people just end up blocking my attacks all the time. She has her overhead, but that doesnt really turn into anything unless you use meter.
I also tend to lose to zoners a lot, (Liz, Naoto, Yukiko) even if some of them are supposed to be my best matchups.
High/lows aren't the only mixup, I actually play Mitsuru like a semi-vortex character. She's really good at frame traps and baiting people. The idea is to steal turns later on by gambling with Getsu-ei and making them afraid to push buttons. Once you get them in the corner you can shave off a ton of health fast. I'm still working on my own vortex options and I just recently came up with a ton of new strings off her 2A and OM canceling her overhead and the second-to-last hit of her stab super.
I generally only save replays of matches I'm trying to learn what I did wrong so I don't have many where I'm doing anything cool, but here's one that shows a little of what I'm talking about.(still processing so low quality for a little bit)
wanna play some matches?
Didn't you leave after 2 matches before because our connection was so bad? It's worse now. I actually can't play anyone online.
Anyone up for a couple games?
do you wanna play? I haven't played in over a week
Onemic, the Crosscounter Mitsuru guide is the greatest tutorial of all time.
Starts out meh but GODDAMN
Sure, let's go. Send invite when you're ready.
I love the CC guide because he's the only person other than me that I've heard say Chie beats Mitsuru.
Good games RagingNight. Think I know what I need to do to improve with my Yukiko after playing yours again.Blocking is one thing. ._.
Mitsuru has nothing on Jam's fusion with Carl. Every thing Chie does is faster and she can make it all safe, so once she gets in she basicly mauls mitsuru for free if she is able to trick them constantly
By the way, this is how I feel about Mitsuru's matchups:
vs Teddie - 3/7
vs Chie - 4/5
vs Naoto - 5/5
vs Yu - 5.5/4.5
vs Aigis - 6/4
vs Labrys - 6/4
vs Shadow Labrys - 6/4
vs Yukiko - 6.5/3.5
vs Akihiko - 7/3
vs Elizabeth - 7/3
vs Yosuke - 8/2
vs Kanji - 8/2
Still not as bad as Teddie.
By the way, this is how I feel about Mitsuru's matchups:
vs Teddie - 3/7
vs Chie - 4/5
vs Naoto - 5/5
vs Yu - 5.5/4.5
vs Aigis - 6/4
vs Labrys - 6/4
vs Shadow Labrys - 6/4
vs Yukiko - 6.5/3.5
vs Akihiko - 7/3
vs Elizabeth - 7/3
vs Yosuke - 8/2
vs Kanji - 8/2
Still not as bad as Teddie.
By the way, this is how I feel about Mitsuru's matchups:
vs Teddie - 3/7
vs Chie - 4/5
vs Naoto - 5/5
vs Yu - 5.5/4.5
vs Aigis - 6/4
vs Labrys - 6/4
vs Shadow Labrys - 6/4
vs Yukiko - 6.5/3.5
vs Akihiko - 7/3
vs Elizabeth - 7/3
vs Yosuke - 8/2
vs Kanji - 8/2
Still not as bad as Teddie.
Yeah, his bat completely fucks her, also drills hit at an angle that hits her above her 5a so she can't really abuse it. That and the fact he can cover any mistake with an item toss makes him a major pain for her.
3-7 Teddie? really? I never saw it as daunting as Yukiko vs Slabs lol.
And I'm puzzle by the Yosuke numbers, but I don't play yosuke. All I have heard is that he is A tier.
Wut, you don't ZONE mitsu. And aigis doesn't really zone all day period. The only time aigis zones is for meter to build, she wants to be in orgia mode as much as posible.Isnt Aigis considered Mitsus worst matchup? She can zone mitsu all day with her bullets and in orgia mode it just becomes lol.
That match up is really really bad for yosuke, her dp literally shuts his entire game plan down. So he has to resort to silly shit that doesn't work that well.
3-7 Teddie? really? I never saw it as daunting as Yukiko vs Slabs lol.
I wouldn‘t say his entire gameplan, but yeah, fuck that DP. Still, I really don‘t feel the match up is 8-2 bad like GB says.
I have never, ever lost a match to a Yosuke player. He has no way to stop me that I can't break on reaction. It's really, really bad. I think it's worse than Kanji.
I have never, ever lost a match to a Yosuke player. He has no way to stop me that I can't break on reaction. It's really, really bad. I think it's worse than Kanji.
Any PSN lobby still going on? PSN: Kopyasu
Got about an hour to play.
PSN name?I'll play a quick FT5
o shit twilt. Never saw the message about poorfate...woops. If there is a gaf room I'll play/spectate or something.
You can join us. I really need some good spectating or character experience.
The only way yosuke can win is to bait a dp when mitsu has no burst or some random dumb hit