Ah, then I believe Mitsuru can punish 5B > dash > 5A if she instant guards it.Yeah standing B, where he spins his daggers.
Since you're here, want to advise me how to time the dash cancel on 5A and 5B? Have trouble pinpointing the exact time to D:This is basic matchup stuff and his pressure strings that take 30min to learn, not perfect counters.
Since you're here, want to advise me how to time the dash cancel on 5A and 5B? Have trouble pinpointing the exact time to D:
Oh my bad, I was thinking it was 5A after, not 2A. His standing jab she can 2A under, his crouching jab she can just do B because it beats crouching attacks and throws. It's actually much worse to try 2A against Mitsuru because Fatal Counter combos are bad times. These are all in all pretty low-risk counters to Yosuke's blockstrings, and if he starts getting fancy with moonsaults its a free DP into Bufudyne.
It is 5A. And she can't 2A under it. I'm doing 5A 5A 5B dash 5A, no matter how I mash 2A Mitsuru always gets CH. 5AA is enough time to hitconfirm into C,2C~ on hit and 5B on block. Mitsuru has no low risk answer to this.
Is 5B dash-cancelable or something? I'm not seeing it.
edit: I just followed your instructions and now I get counter-hit, but 5A is hitting you? Do i need to go tighter?
5B is dash cancelable.
Edit: Also, Yosuke's 5a beats Mitsuru's 5A in close range because Mitsuru's 5A has a slower startup than Yosuke's. dc 5B > 5A beats Mitsuru's 5A unless Mitsuru instant guards 5B I believe.
Are you analyzing enemies? He shouldn't be flinging Ziodynes if you have him on "Wait/Support/All-out Assault" mode when he knows he can't get a one-more out of it.
Just a hint for P3, since this caught my eye:If you want to grind from 70+ really quickly, and you haven't discovered it yet, go to Monad. It'll give you lots of experience, really quickly. To unlock it, you need to beat Elizabeth's Request #53, which is defeating the Reaper. That in itself is a challenge, but you might be able to manage at lvl. 70-ish. I did, using Odin's Thunder Reign to shock him, and then concentrate on knocking him down. It's a long haul of a fight, but it's relatively simple in its technique. It certainly beats grinding Margaret's challenges, which are a nightmare.
After beating that request, you get 5,000,000 yen, which is more than enough for you to grind out exp in Monad up to lvl100 in one evening, using the clock to heal.
Pretty much, but that's only if Yosuke is super close. So if Yosuke doesn't dc 5B properly to 5A, he could eat a 5A from Mitsuru easily because of the spacing and being frame disadvantaged I think. Don't have my (any) blockstrings down, so I can't say for sure.Well with the dash cancel it should beat anything that's not invincible.
Pop in disc.
Nice intro theme dude!
Goes to main menu, music starts playing.
Game is now my favorite jukebox.
And why are her normals so fucking good? She can dash across the screen in an instant and fuck you up.
Just needs Rachel to complete the trifecta.
Pop in disc.
Nice intro theme dude!
Goes to main menu, music starts playing.
Game is now my favorite jukebox.
agree, I want to get the OST for the game.
Yeah, I have a bad habit of leaving it sitting in the menus so that I can just have the music on in the background.
GGs Proto. Think I lost count on how many times I got perfected :lol
That IK win was quite satisfying though.
Game definitely has the best, classiest lobby music ever.
They needed a better guitarist for that online lobby theme. It's so bad.
This one: http://www.youtube.com/watch?v=tZfaI3VduxkWhat plays in the lobby?
I found Labrys 2B to stop most of Naoto's jump ins.
Labrys 2B stops all jump ins. I can't think of a single air attack that it can't punish.
What.
I hope you're not talking about a Meguro song.
What plays in the lobby?
This one: http://www.youtube.com/watch?v=tZfaI3Vduxk
Seems fine to me, but then again I'm pretty crappy when it comes to music.
The actual song is great. I just don't like the guitarist. So bland.
That's pretty unfortunate. Meguro's most recognisable trait is his melodic guitar-work.
To each their own I guess.
Though you're still wrong.
Okay, I'm taking a vacation from Akihiko. Went to two tourneys this weekend and ...it didn't go "bad". Think my scenes are weaker than most though. I shouldn't be top 5 anything with my "combos are for nerds" Akihiko. I was mindgaming all the way through the winner's bracket and I think I really need to get over my reliance on pinning people in the corner with him.
Q made me realize that I am nothing without a corner.
So I'm joining the Chie army. Any advice? Other than Ffffffffmash?
The guitar sounds like MIDI.This one: http://www.youtube.com/watch?v=tZfaI3Vduxk
Seems fine to me, but then again I'm pretty crappy when it comes to music.
The guitar sounds like MIDI.
The notes he's playing are fine. He's certainly inside the key. The tone is just terrible.It just doesn't blend or match the song at all it's like super off key
The notes he's playing are fine. He's certainly inside the key. The tone is just terrible.
This song in general is just like formulaic jazz for dummies; it's so cliché it borders on kitsch.
Music is my job so I might be a little anal.Woops yeah, tone is the word I was looking for, my music terminology is really off these days.
On another note, Spirited Girl is a great example of two instruments playing around with each other back and forth and keeping a great sense of unity and consistancy
best song in the game
Music is my job so I might be a little anal.
The best track is the one that goes BABY BABY BABY BABY BABY BABY
Woops yeah, tone is the word I was looking for, my music terminology is really off these days.
On another note, Spirited Girl is a great example of two instruments playing around with each other back and forth and keeping a great sense of unity and consistancy
best song in the game