All I want for Christmas is a new persona for Akihiko
Caesar isn't even a good decoy anymore
Caesar is fucking useless.
All I want for Christmas is a new persona for Akihiko
Caesar isn't even a good decoy anymore
All I want for Christmas is a new persona for Akihiko
Caesar isn't even a good decoy anymore
CEASAR FUCKING CEASAR HELP CEAAAAAASAAAAAAAR
Why do you think he says it so intensely, he's begging for help
I always imagine the guy inside of Caesar looks as a dying Akihiko begs for help and is like "Jeez what should I do."
Akihiko can easily fight his matches without Caesar, he's only good for CH combos and DCing and I don't earn those very much.
Do you play Naoto?
Just use keep using your Furious Action if you don't know what to do.
Think I'm done for the night.
Good games Poorfate. Really fun matches even though I choked alot on some of them lol. Your Labrys is still really good.
Yosuke is so annoying for Akihiko to lock down. Atleast I figured out how to block his stuff playing you Geneijin. Also Raging that last Kanji match was demoralizing >.< I didn't know his super did so much damage. I messed up so many times in that match doing Rolls.
So I've been downloaded already. DamnYosuke is so annoying for Akihiko to lock down. Atleast I figured out how to block his stuff playing you Geneijin. Also Raging that last Kanji match was demoralizing >.< I didn't know his super did so much damage. I messed up so many times in that match doing Rolls.
it did that much because you had negative penalty.
The biggest problem you have is a problem a lot of players have and its the need to press buttons. Most of yukiko's setups are pressure strings. They only punish you if you press a button because her mixup options are poor.
The next big thing is you kept backing up. As Aki vs yuki that is a big no. You are just giving me more space to work with. Most character I prefer mid range, but against Aki I can stay full screen and not worry about a thing.
ggs to hypernima and raginingnight
So I've been downloaded already. Damn
I back up by bad habit. I get frustrated a lot because 5A is my best tool yet my worst enemy, it always messes me up. I just can't find a way to get confirms because everyone sans Akihiko seems to be so damn safe.
ggs to hypernima and raginingnight
So I've been downloaded already. Damn
Also, I am free to AOA's. Seriously, I can see them coming but I just don't block them. Normal overhead moves yeah, but AOA's make me free. I think I blocked one throughout all those matches.
Matchup inexperience more than anything else I think. Your 5A and j.B beat a lot of my options, and j.C is a good air escape punish when timed right. I find I have to zone Akihiko more than any matchup.Not really, but when I take a match to block I usually measure how far or when a string ends, you can still moonsault mixup but i'm a bit more wary of that now, or you can end a string early to overhead or you can just end a string early to confuse me, theres still lots of shit you can do, but for the most part I noticed patterns to stop Yosuke's play. The main point though is that I just can't lock you down and you score counter hits from my recklessness.
So I'm terribad. As expected, the crown of scrub is mine.Honestly. I have never fought a decent Yosuke outside like the first week of the game so I wasn't sure about some of his moves. I did pickup on some habits really early on though.
Matchup inexperience more than anything else I think. Your 5A and j.B beat a lot of my options, and j.C is a good air escape punish when timed right. I find I have to zone Akihiko more than any matchup.
So I'm terribad. As expected, the crown of scrub is mine.
Yeah, I noticed you like those OMB combo's a lot. I had a 7k fatal CH combo in store for you but I never managed to start it.
Maybe next time
Also, I am free to AOA's. Seriously, I can see them coming but I just don't block them. Normal overhead moves yeah, but AOA's make me free. I think I blocked one throughout all those matches.
Funny because you'd think the flash of white of AOA would tell your brain to block.
Flash of white? I can't remember seeing anything like that.
I feel it is similar to my compulsion to jump at Kanji when he does his dive grab thing.
I know you can avoid it by crouching. Even if he's on the other side of the screen and I'm crouching in anticipation I'll still jump up to meet him sometimes.
But playing it makes me rage at the fact that Akihiko is flinging ziodynes all day long. I can only assume that Ceasar got hit in the head one too many times and is now suffering from the Persona equivalent of concussion syndrome.
She can't AA you period.
So? I'm not DPing airdashes.Air turn is a part of glide, and airturn lets you block immediately from an airdash.
Not enough, apparently. I DP that shit every damn time.Moonsalt itself also has quite a bit of invincibility.
I spend most of the match normal jumping A against him.On the ground, Yosuke sweep goes under most of Mitsuru's pokes
I never ever use her instant OH. I probably should, though, after watching the CC tutorial. But not necessarily against Yosuke.Yosukes counter gives him a full combo vs air hits which makes her instant OH much scarier to use.
On air hit?And I'm not 100% sure on this but I think Yosukes DP punishes do the most dmg in the game.
That's fine, but I haven't seen the way he plays against Yosuke. Mitsuru/Yosuke for me is a slow burn but I tend to win each round with 80-90% leads. I'm a super patient player when the match calls for it. I'll down back and jA people to death if it's a guaranteed win.This is just my experience, but someone also asked SBO winner Mitsuru (Syuuto) on Jiyunas stream what matchups he struggled with and he said Yu/Teddie can fight her and Chie/Yosuke are hard for him.
Not enough, apparently. I DP that shit every damn time.
Its a timing thing. He has to do it on reaction.
Question of the night, Why is naoto SO FUCKING FAST?
How can he moonsault on reaction a moonsault I DP on reaction?
@_@
If you're J.A'ing them that much the Yosuke is not gliding properly or needs to stay on the ground more. If you glide correctly, Mitsuru CAN NOT J.A air to air you she has to J.B, 2B, or DP. Doing moonsalt to beat DP is not done on reaction, you glide then just before you hit the ground you moonsalt (which is when the DP would be done) which forces the Mitsuru to do something because if the glide finishes and Yosuke lands or gets a J.A out (which will safejump the DP), he gets in. When Yosuke is in you need to guess to get out due to Mitsurus slow pokes and Yosukes godlike frametraps (Yosuke S.B is +1 on block). If Mitsuru whiffs one DP Yosuke can punish for 6k, 7k in the corner with a grounded punish. Once she has meter you have to bait it but by then doing an air punish still hurts. On the ground slide as I mentioned is great, and his 2B is one of the best AA's in the game so Mitsuru can't jump around too much.
I don't know how the Yosukes play against you but it sounds to me like they're not playing the matchup correctly. I wish I could play you but I'm on xbox :{
If you're J.A'ing them that much the Yosuke is not gliding properly or needs to stay on the ground more. If you glide correctly, Mitsuru CAN NOT J.A air to air you she has to J.B, 2B, or DP. Doing moonsalt to beat DP is not done on reaction, you glide then just before you hit the ground you moonsalt (which is when the DP would be done) which forces the Mitsuru to do something because if the glide finishes and Yosuke lands or gets a J.A out (which will safejump the DP), he gets in. When Yosuke is in you need to guess to get out due to Mitsurus slow pokes and Yosukes godlike frametraps (Yosuke S.B is +1 on block). If Mitsuru whiffs one DP Yosuke can punish for 6k, 7k in the corner with a grounded punish. Once she has meter you have to bait it but by then doing an air punish still hurts. On the ground slide as I mentioned is great, and his 2B is one of the best AA's in the game so Mitsuru can't jump around too much.
I don't know how the Yosukes play against you but it sounds to me like they're not playing the matchup correctly. I wish I could play you but I'm on xbox :{
I don't jA on reaction to glides, I'm in the air in the first place because I'm constantly normal jumping around. Yosuke's advanced movement options are pretty set in stone and double jumps aren't. I'm trying to make it hard for Yosuke to confuse me. He's expecting a guy trying to keep him on the ground where mitsuru is strongest, but I play the match running away. Who says I even need to try to beat his moves? If I'm not 100% comfortable I can tag him, I just block. Yosuke isn't going to beat me with chip damage.
As for the people I play, I actually refused to play anyone other than A or S ranked in ranked matches unless they challenged me. It took a long time to rank up that way(especially when I realized that I wasn't getting rank battles because they have to be same rank...), but I didn't want to learn as many bad habits as possible. About 90% of the A/S rank players I was fighting were Yu, Teddie or Yosuke.
hmmm... Just woke up. Anyone want to play?
Yosuke's pressure game isn't all that good imo
Its just not sustainable.
Yosuke's pressure game isn't all that good imo
Its just not sustainable.
Why would Mitsuru air dash for anything other than oki?
So near the end of P3, I will play nothing until it's finished. Butat level 70 I'm having trouble with Nyx, so I'm going to try to grind up and beat Margaret's challenges first.
But playing it makes me rage at the fact that Akihiko is flinging ziodynes all day long. I can only assume that Ceasar got hit in the head one too many times and is now suffering from the Persona equivalent of concussion syndrome.
You can do any string with Yosuke and end it with S.B(+1) then dash forward A(5f) and do it over and over again or cancel B into 2C which does 6k on FC. It beats mashing and you never get out of range.
If you're just jumping/dj'ing then that's even easier for Yosuke to pin her down/AA.
If he rushes at me I just fall on him with jA and he stops with me at positional advantage. I just tested your blockstring which Mitsuru can beat for free by just hitting 2A after his B which means you're now in the corner, even if he doesn't dash in between. If you block the 2A, that's a free mixup off of 5C.
Excuse my lack of knowledge but what is S.B here? 5B?You can do any string with Yosuke and end it with S.B(+1) then dash forward A(5f) and do it over and over again or cancel B into 2C which does 6k on FC. It beats mashing and you never get out of range.