Stupid question: What's chicken blocking?
I apologize if it's been explained before. Might've missed it.
While fleeing from your opponent, it is possible to block their pursuing assault.
Basically blocking and running away simultaneously.
Stupid question: What's chicken blocking?
I apologize if it's been explained before. Might've missed it.
Just one more day, man!
Stupid question: What's chicken blocking?
I apologize if it's been explained before. Might've missed it.
Basically when you're on defense, think defense. Try to read what they are going for and try to avoid being predictable.
Aigis is really frustrating to fight against. Instant overheads to 3k damage owns me.
Fun fact you CAN NOT CHICKEN BLOCK IN THIS GAME.
The first 3 frames of jumping and the first 5 frames you are off the ground you lose the ability to block.
Gotta learn how to properly guard mix up game in this, but with aegis it's kinda dumb haha
Awww. That's lame, hope that's moved up.Amazon says mine ships August 10th. I hope their estimates for shipping are also way off in a positive way like their estimates for delivery, lol. ;_;
Too bad Prime doesn't exist in Canada (I think?)
I was afraid of her, but so far she has been dealable.
Yu.....fuck Yu. Seriously.
But so far I am loving Elizabeth, but when people get awakened you realize how much that low health really hurts if you slip up.
What's up with Yu? I'm curious cuz I was gonna make him my main.
I was afraid of her, but so far she has been dealable.
Yu.....fuck Yu. Seriously.
But so far I am loving Elizabeth, but when people get awakened you realize how much that low health really hurts if you slip up.
BlackJace said:What's up with Yu? I'm curious cuz I was gonna make him my main.
Dive kick.
Dive kick.
I'm from Michigan. Although nowhere near Romulus. I dunno why stuff comes from there when it's UPS, but good odds I'll have it by the time monday is over.
(And before anyone asks, yes, we have a Remus too. And Hell.... )
It's broken?
Nah. I think his ability to carry you to the wall and advance forward with his persona is really strong though. He's just solid in general.
It's ok, we have this place
More people there than in Hell. I know why it's called Hell too; Because nobody would ever want to live in the middle of fricking nowhere. >.<!
I'm thinking slim to none, but I'd like a few opinions before I take the plunge.
I like buying fighting games on release because of the feeling of having a slight advantage against online players for a week or two if I really work at learning the characters and get comfortable with a few of them, but I'm not such a fan when the company who released it comes out with a newer version about a year later.
Arc System Works has done it with BB:Calamity Trigger, and Guilty Gear XX. What does everyone think the odds are of an updated version of this one? I'm thinking slim to none, but I'd like a few opinions before I take the plunge.
Yeah, I'm so damn used to stuff like QCF, DP, HCF, etc. I freaking hate number notation to this very day.
EDIT: oh shit, I'm a member now~.
In defense of number notation - it's a helluva lot more efficient than any alternative when applied to 3D fighters (namely SC and VF, Tekken goes over my head but I don't play it). [3][3][P] > down-forward down-forward P.
And confusing, as some people could interpret df df as qcfx2 if they weren't paying close attention.Still pretty inefficient.
I like buying fighting games on release because of the feeling of having a slight advantage against online players for a week or two if I really work at learning the characters and get comfortable with a few of them, but I'm not such a fan when the company who released it comes out with a newer version about a year later.
Arc System Works has done it with BB:Calamity Trigger, and Guilty Gear XX. What does everyone think the odds are of an updated version of this one? I'm thinking slim to none, but I'd like a few opinions before I take the plunge.
I think given that it's the most successful Japanese fighter in its first week ever, there will be at least a DLC update and some milking, though odds of a full-blown sequel are about 50/50.
Hokuto was somewhat popular and didn't get a sequel (game was horrifically and hilariously broken though, it really was Japanese Marvel)
Personally, I don't mind paying for the updates, unless it's truly milking it like Extend (I don't think Arc will repeat that mistake- I think they know they messed up which is why they went hard on the next BB, or they needed to raise funds for the next BB- not sure which)
Still would like to know who the best counterpick is versus Aigis- that's the character I'd probably want to main- Aigis just looks unfun to play against.
So, I finally had some time to check out the story mode for the past few hours. Did the first parts for Charlie, Naoto, Kanji and Yukiko.
As expected, the Atlus staff did an amazing job handling this part of the game. I really like how they handled the little details connecting the separate stories such asI'm a real sucker for this type of stuff, so I'll probably won't even hit the lab for the next few days. :lolYosuke setting up an emergency exit (as explained in the main four characters' meeting in Junes for the first time) in the TV world. You know, just in case someone is clumsy enough to fall into it by being half-asleep and not being careful... which is what Kanji did, of course.
So, I finally had some time to check out the story mode for the past few hours. Did the first parts for Charlie, Naoto, Kanji and Yukiko.
As expected, the Atlus staff did an amazing job handling this part of the game. I really like how they handled the little details connecting the separate stories such asI'm a real sucker for this type of stuff, so I'll probably won't even hit the lab for the next few days. :lolYosuke setting up an emergency exit (as explained in the main four characters' meeting in Junes for the first time) in the TV world. You know, just in case someone is clumsy enough to fall into it by being half-asleep and not being careful... which is what Kanji did, of course.
I did have a little offline session with the local resident BB player who's also looking to getting into the game. We did go back and forth for the first half of the set, but he did pick up some of the mechanics a little faster than I did. I played as Charlie (Yu) so I will probably be using him for the first week of offline/online play. I did learn a lot about Elizabeth's moves, though.
P4A <3
A weekone tip. If you're comboing someone and they're about to awaken and you cant kill them use your super to do as much damage as possible before the defense boost.
A weekone tip. If you're comboing someone and they're about to awaken and you cant kill them use your super to do as much damage as possible before the defense boost.
Who's Charlie?
I'm guessing from the achievements and the videos I saw that Awakenings don't happen right away? They have to be on the ground or otherwise be neutral for a second?
Yep they have to return to a neutral state before it happens.I'm guessing from the achievements and the videos I saw that Awakenings don't happen right away? They have to be on the ground or otherwise be neutral for a second?
I think given that it's the most successful Japanese fighter in its first week ever
This isn't true.
Maybe for a 2D game, but Tekken always has bigger debuts.
Don't have data for older 2D games (prior to PS2), so those may have been bigger too.
First week sales of fighting games between 2008-2012 in Japan by Media Create
[PSP] Dissidia Final Fantasy (Square Enix) {2009.12.18} - 489,100 | NEW
[PSP] Dissidia: 012 (Duodecim) Final Fantasy (Square Enix) {2011.03.03} - 286,117 / NEW
[PS3] Persona 4: Arena (Atlus) {2012.07.26} - 128,485 / NEW
[PS3] Tekken 6 (Namco Bandai) {2009.10.29} - 103,105 / NEW
[PS3] Street Fighter IV (Capcom) {2009.02.12} - 86,000 / NEW
[PS2] Fate/Unlimited Codes (Capcom) {2008.12.18} - 82,900 | NEW
[PS3] Super Street Fighter IV (Capcom) {2010.04.28} - 80,882 / NEW
[PSP] Mahou Shoujo Lyrical Nanoha A's Portable: The Battle of Aces (Namco Bandai) {2010.01.21} - 76,088 / NEW
[PS3] Soul Calibur IV (Namco Bandai Games) {2008.07.31} - 74,607 / NEW
[PS3] Marvel Vs. Capcom 3: Fate of Two Worlds (Capcom) {2011.02.17} - 67,187 / NEW
[PS3] Naruto Shippuden: Narutimate Storm Generation (Bandai Namco Games) {2012.02.23} - 65,758 / NEW
[PS3] Street Fighter X Tekken (Capcom) {2012.03.08} - 58,471 / NEW
[PS3] Dragon Ball: Raging Blast (Namco Bandai) {2009.11.09} - 57,972 / NEW
[PSP] Mahou Shoujo Lyrical Nanoha A's Portable: The Gears of Destiny (Bandai Namco) {2011.12.22} - 57,320 / NEW
[PS3] Super Street Fighter IV: Arcade Edition (Capcom) {2011.06.30} - 54,924 / NEW
[PS3] BlazBlue: Continuum Shift (Arc System Works) {2010.07.01} - 49,871 / NEW
[PS3] Dragon Ball: Raging Blast 2 (Bandai Namco) {2010.11.11} - 47.610 / NEW
[3DS] Super Street Fighter IV: 3D Edition (Capcom) {2011.02.26} - 44,649 / NEW
[PS3] Dragon Ball Z: Ultimate Tenkaichi (Bandai Namco Games) {2011.12.08} - 44,593 / NEW
[PS2] Melty Blood: Actress Again (Ecole Software) {2009.08.20} - 44,292 / NEW
[360] Street Fighter IV (Capcom) {2009.02.12} - 38,000 / NEW
[360] Soul Calibur IV (Namco Bandai Games) {2008.07.31} - 34,786 / NEW
[PS3] Soul Calibur V (Bandai Namco Games) {2012.02.02} - 34,328 / NEW
[PSP] Fate/Unlimited Codes Portable (Capcom) {2009.06.18} - 34,205 / NEW
[PS3] BlazBlue: Calamity Trigger (Arc System Works) {2009.06.25} - 33,768 / NEW
[PS3] BlazBlue: Continuum Shift Extend (Arc System Works) {2011.12.17} - 32,992 / NEW
[360] Super Street Fighter IV (Capcom) {2010.04.28} - 28,454 / NEW
[PSP] Tekken 6 (Namco Bandai) {2010.01.14} - 25,131 / NEW
[360] BlazBlue: Calamity Trigger (Arc System Works) {2009.06.25} - 24,812 / NEW
[WII] Tatsunoko vs. Capcom: Cross Generation of Heroes (Capcom) {2008.12.11} - 24,100 / NEW
[PSP] BlazBlue: Continuum Shift II (Arc System Works) {2011.03.31} - 23,808 / NEW
[3DS] Dead or Alive: Dimensions (Koei Tecmo) {2011.05.19} - 23,078 / NEW
[PS3] Ultimate Marvel Vs. Capcom 3 (Capcom) {2011.11.17} - 22,436 / NEW
[PS3] The King of Fighters XIII (SNK Playmore) {2011.12.01} - 21,525 / NEW
[PS3] Arcana Heart 3 (Arc System Works) {2011.01.13} - 17,219 / NEW
[360] Marvel Vs. Capcom 3: Fate of Two Worlds (Capcom) {2011.02.17} - 13,779 / NEW
[360] Super Street Fighter IV: Arcade Edition (Capcom) {2011.06.30} - 12,326 / NEW
[360] Phantom Breaker (5pb.) {2011.06.02} - 9,960 / NEW
[360] Persona 4: Arena (Atlus) {2012.07.26} - 9,801 / NEW
[3DS] Tekken 3D: Prime Edition (Bandai Namco Games) {2012.02.16} - 9,421 / NEW
[360] Street Fighter X Tekken (Capcom) {2012.03.08} - 8,527 / NEW
[360] Soul Calibur V (Bandai Namco Games) {2012.02.02} - 7,679 / NEW
This isn't true.
Maybe for a 2D game, but Tekken always has bigger debuts.
Don't have data for older 2D games (prior to PS2), so those may have been bigger too.
Data is for the last 4 years:
It's kind of amusing seeing P4A's sales as both one of the highest (PS3 version) and one of the lowest (360 version).
And kind of depressing that DoA Dimensions out performed KoFXIII.
The promise of downloadable skimpy outfits too great.
So uhhh, where dem reviews at?