Lostconfused
Member
Playing against someone good makes it even more depressing when you realize that you've been losing against scrubs the entire day.
I just lost to a white square, 0 PSR, no rating, doesn't have more than a 2 hit combo Adachi.
What am I even doing?
That's one of the best tools he has? You cross people up or not, if they start DPing you can spend meter to make the teleport safe and block the DP then punish. The teleport on its surface is a rather balanced game mechanic that involves a lot of decision making and mind games. Which is what fighting games are about, I think, maybe?Yo what is up with a lot of Minazukis and spamming teleport? There's a whole lot of them.
The problem is that I am just far too new to fighting games, I can't do any of the basic things that are expect of you when you play them.
This makes things like character choice even more complicated, did I pick the character that's wrong for me and that's why I am having such a tough time? Does a character choice really matter at the bare bottom skill level?
At your level, pick anyone that you feel like you're willing to spend time with. Don't worry about character viability right now since it won't matter as much until later on (and even then, that's more for high level tourney play). There might be better choices than others since some might lack some tools, but I feel like choosing a character you can feel in sync with is most important and what's fun in fighters.
That's one of the best tools he has? You cross people up or not, if they start DPing you can spend meter to make the teleport safe and block the DP then punish. The teleport on its surface is a rather balanced game mechanic that involves a lot of decision making and mind games. Which is what fighting games are about, I think, maybe?
At your level, pick anyone that you feel like you're willing to spend time with. Don't worry about character viability right now since it won't matter as much until later on (and even then, that's more for high level tourney play). There might be better choices than others since some might lack some tools, but I feel like choosing a character you can feel in sync with is most important and what's fun in fighters.
The problem here is that I feel like I end up picking the characters that are wrong for the way I play and I end up just having a rough time but then I don't feel like spending the effort in learning anyone else.
I'd take some suggestions from Flux because he played against me a bunch of times and has experience with a bunch of characters. But then again recommending characters to anyone is extremely hard outside of just "this is the most basic character so just use it".
I think my problem is that I might be coming at fighting games with the wrong attitude in the first place.
I am really passive and don't have any plan of attack against other players. My offense is really weak, I just kinda spam things that I think are safe even if they aren't like long range projectile spam or normals at around mid screen . I prefer to play a defensive/reactive game even if my reactions are really bad. This is how I play all fighting games, Persona and SF4, I don't even know if there is a character fit for that or I just need to get over this habit.
If you're a passive player on offense that likes to threaten people by just looking at them while tossing out dangerous stuff and reacting to other players, then you should definitely play Narukami. He has the boss mode aura going on that creates fear in all who face him no matter what he's doing. Sounds like your style to me.
The problem with Narukami is that I can't find any easy combos for him. So at best if I were to try and play him it would be just mash A.
5A> 5B> 5C > 236A > 214D.
5A > 5B > 5C > 236A > 214D > OMC > Dash 5B > 5C > j.B > j.BB > j.B > j.C > 214A
I hate to break it you man, but his combos are incredibly easy. (At least in comparison to the other characters). The trick is to your work your way up; trying to perform his more advanced combos right off the bat is a bad idea if you don't have a feel for the character.
This is impossible because I haven't seen a fighting game yet with combos easier than Minazuki's.
-5A>5AA>2B>5B>2AB>214A>4A>4AB>2A>5B (1 Hit) >2B>2AB>214B>4B>4A
[25 SP, 3292 Damage]
Perhaps. I've personally had trouble getting his more complex combos down, such as:
The problem with Narukami is that I can't find any easy combos for him. So at best if I were to try and play him it would be just mash A.
No need to fear
"It's time you burn that dread!"
Every time I turn the game on, I immediately head online to play some matches, but I should really force myself to go into training mode instead next time. I prefer learning from actual matches, but there's certain things I could hammer out and optimize in training mode that I'm not taking the time to do.
2D is great for a respect move. Stronger players keep an eye out for it. But for players that like to hold forward to get in that ass, it's a really nasty move. Mitsuru players in particular sure don't like blocking, I think my success rate of teleports and 2D is about 500% higher on Mitsuru players.
None of them are particularly easy, but Ken is probably the easiest of them, I also think he's a lot of fun to play. Margaret isn't a zoning character either, she also has a very unorthodox neutral game and that sounds like it's where your having issues, so that might not be the best choice.I am starting to think I am trying to block too much. I can't react to over heads or tech throws. Might as well just mash A and hope for random hits, I'd probably have a better chance with that.
So how's Yukiko's control of the screen space and long range game? I think that's what I need, a good zoning character that can control the screen and limit opponents movement and options. So either something like Ken, Yukiko, Margaret. Which one is better or easier.
Who do you play as now?
I've never seen you play so it'd be hard to give you anything besides really generic advice, but you should just DP through block strings because there's a good chance it isn't a true block string and that's its entire purpose, just don't do it so much that you have half a bar of blue health.Minazuki, because its a super easy character to play. However you still need to have some familiarity with fighting games lol. But I don't have the experience, or the reactions, needed to fall back on for rapid decision making trying to mix some up or being stuck in a block string your self.
After getting double perfected yesterday online, I've been thinking if playing at a longer range with more of a focus on space control would offset my weaknesses somewhat.
Whenever the winner of Busaiku vs Rean is decided, I'll be ready
GGs Rean
I dropped a lot of combos, ugh. I've been playing too much Margaret in training. Got off a one more burst combo but I don't even think it was optimal-- I was just kind of winging it.
It's cool. I know ill probably place the same area anywaysSorry, tournament's already started.
I'd like to, but I can'tWe can play in a little bit, if you're up or it.
As expected, moving on to the losers bracket.