smt3 really nailed the combat system, i think. they took the standard tropes of turn-based jrpg fare, and exaggerated it so that you *had* to pay attention to the elemental system.
p3 really hooked the conversation aspect of the genre into the combat gameplay. normally towns in jrpgs are all about talking/getting info/suiting up, but don't relate much to the battle system. persona 3 kept the safe town/dangerous elsewhere duality of jrpgs, but joined the gameplay together to make it feel more unified.
p3 really hooked the conversation aspect of the genre into the combat gameplay. normally towns in jrpgs are all about talking/getting info/suiting up, but don't relate much to the battle system. persona 3 kept the safe town/dangerous elsewhere duality of jrpgs, but joined the gameplay together to make it feel more unified.