Can you think of an example off the top of your head?When I replayed P4G earlier this year, there was a lot of cool bits of writing that I picked up on that I hadn't considered first time around.
- For social links, just do whichever ones you like; there's almost no chance to max everything in one run without a lot of planning or carefully following a guide. Same for social stats, though I seem to remember maxing knowledge last because the major stat checks for it come later.Playing Persone 3 FES blind for the first time. I'm at the end of the 2nd in-game month, and I have a few questions:
- I've been trying to develop all my skills and social links more-or-less equally, should I continue in this way or instead pick a few and focus on developing those?
- Mitsuru has been asking me to go repair the equipment in the meeting room. But every time I go there I can't find anything to repair, the console just gives me the option to watch the surveillance vid again. What gives?
Do they pass if you don't respond immediately?I've done 3 playthroughs of P5 and the only trophy I still don't have is completing all the requests. I keep missing one for forgetting to check the phone =/
Do they pass if you don't respond immediately?
Some thoughts from my NG+ playthrough, spoilers up until September:
The lead up to Okumura's Palace is somehow worse than I remember, and I really didn't like it the first time. I still don't really get why Ryuji and Morgana started fighting at that exact moment. Feels more like plot convenience more than anything. On the plus side, I like Haru's awakening more than I remembered. Such a good character to be mishandled in some ways. I honestly think Morgana is my least favourite party member in the modern Persona games. He's like Teddie without the endearing qualities; like Junpei without maturing out of his jealous streak; all with the added bonus of an uninteresting story with weak payoff. Best use in combat is to heal people after the fight. I'm really not a fan.
I don't think I'll be able to properly explain my issues with Morgana, but I'll try anyway.Spoilers for Persona 5!
Morgana goes from snarky cat who only sees Joker as a way to figure out who he really is.. to caring about the group incredibly and being so dang supportive. He's heart-warming as heck.
He's with you all the time because he cares and he needs you. But the funny thing is that he wants to stand on his own feet and show he can be strong on his own. And about the fighting... Morgana's Miracle Punch has saved me SO MANY times in P5. I refuse to say he's just a healer. One of his weapons has a high knock down chance too.
Now, ummm... More spoilers:His identity reveal wasn't that good. I was hoping he would turn out to be the other half of Mishima or something.
All in all, feels good to discuss Persona again. Ahhhhhh.
I don't think I'll be able to properly explain my issues with Morgana, but I'll try anyway.
I think the points you raise just show that Morgana had an interesting set up, but the execution is weak. To be clear up front, I think a big part of my problem with Morgana is how he's handled in the localization; from what little I know of Japanese, he seems more consistently characterized there. He has clearly defined linguistic quirks that are maintained the whole way through. In English, his dialogue has little personality at best and is wildly inconsistent at worst. I'd be more willing to give him the benefit of the doubt if his dialogue was fun or engaging, but it mostly just sounded like a generic mascot character with lots of awkward phrasing to me.
As for his story arc, there was a lot happening I'll admit.But between how far apart developments came and how poorly each one was handled, I just couldn't care. A good point is the Okumura arc. His insecurity is something that deserved being explored, but the way it happened made me actively dislike Morgana rather than made him more interesting. Putting everything in the story on hold so you can chase down an insecure catbus isn't a good recipe for endearment, at least not to me. It would have been okay if the resolution to this was particularly sweet or something, but in reality he just has a little monologue telling us stuff we already know about him (You're insecure and want everyone to care about you? Who knew!) and everyone moves on. The whole thing felt contrived too; it wasn't organic drama, it was a case of the writers deciding to address this side of Morgana no matter how much it didn't really fit in with the rest of the story. Because of all of this, I found his heartwarming sections at the end to be cloying and forced.
Writing that all out, I think I dislike Morgana because he suffers all of the worst aspects of P5 with none of the best aspects. I think there was potential there, so I get if you like him, but there's too much weighing that potential down for me.
I will concede that Miracle Punch is baller though.
As far as the localized text goes I think this is probably true for most of the cast. But I played with the Japanese voices, so I'm not sure if that helped or not.
I don't think I'll be able to properly explain my issues with Morgana, but I'll try anyway.
I think the points you raise just show that Morgana had an interesting set up, but the execution is weak. To be clear up front, I think a big part of my problem with Morgana is how he's handled in the localization; from what little I know of Japanese, he seems more consistently characterized there. He has clearly defined linguistic quirks that are maintained the whole way through. In English, his dialogue has little personality at best and is wildly inconsistent at worst. I'd be more willing to give him the benefit of the doubt if his dialogue was fun or engaging, but it mostly just sounded like a generic mascot character with lots of awkward phrasing to me.
As for his story arc, there was a lot happening I'll admit.But between how far apart developments came and how poorly each one was handled, I just couldn't care. A good point is the Okumura arc. His insecurity is something that deserved being explored, but the way it happened made me actively dislike Morgana rather than made him more interesting. Putting everything in the story on hold so you can chase down an insecure catbus isn't a good recipe for endearment, at least not to me. It would have been okay if the resolution to this was particularly sweet or something, but in reality he just has a little monologue telling us stuff we already know about him (You're insecure and want everyone to care about you? Who knew!) and everyone moves on. The whole thing felt contrived too; it wasn't organic drama, it was a case of the writers deciding to address this side of Morgana no matter how much it didn't really fit in with the rest of the story. Because of all of this, I found his heartwarming sections at the end to be cloying and forced.
Writing that all out, I think I dislike Morgana because he suffers all of the worst aspects of P5 with none of the best aspects. I think there was potential there, so I get if you like him, but there's too much weighing that potential down for me.
I will concede that Miracle Punch is baller though.
Kinda stupid question perhaps, but what would you want the main message of Persona 6 to be.
I think, right now, for me, it is "Get involved". Not "Break free from preconceptions and expectations" like P5, but more of a "You are not entitled to stay idle while there are issues to be solved" message, something more mandatory and grim and definite.
Just had some friends peddle the "left and the right are the same, I don't care"
bullshit to me and as someone who literally grew up in Erdoğan's Turkey, I've literally been watching my idealized view of the West crumble before my very eyes for the last two years.
I'm pretty fucking mad.
...What a way to have my 18th birthday (it's the 10th).
Thinking about it more now I wish they committed fully to the idea instead of half-assing it and actually made that section of the game have wind and physical resistant enemies to clearly cement that Morgana was useless at that point.
I think I must be towards the end of Persona 1, Maki just rejoined the party after running off to the woods.
Is the Snow Queen path different enough to bother playing through straight after?
Who's excited for P5r's big premiere at Tokyo Game Show??
Call me negative, but I doubt we'll see any more of the dancing games until November or December. Nothing on PQ2 until next year, and SMT HD is a year or more away from a first trailer. I'm as excited for Dx2 Liberation as I can be for a mobile game I doubt we'll ever get.What we're definitely seeing at TGS: Strange Journey Redux, Dx2 Shin Megami Tensei Liberation. What we'll probably see: Persona Dancing Games and a first look at PQ2.
What is a pipe drean: Shin Megami Tensei for Switch.
I think they'll at least show off new characters or have a slightly longer trailer for the Dance games, because otherwise their TGS lineup is pretty dire, especially for it to be a big anniversary year.
But the big anniversary year was last year.
. . . Is P5 that one bad game?Yeah and all they released was one bad game, now they have a chance to make amends.
. . . Is P5 that one bad game?
Yeah and all they released was one bad game, now they have a chance to make amends.
Great, but they could have done more with them
-Yusuke
Great, but poorly utilized
-Ann
-Haru
Former is "more please". Latter is "the way they were used makes them worse"Aren't those two the same thing lol
Yusuke is probably my favorite, with Makoto, Futaba and Ryuji rounding out the top 4.
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A question regarding P4G: is it worth it more to spend time with Nanako/Dojima or gardening? Do they give the same amount of affection points?
Aren't those two the same thing lol
Yusuke is probably my favorite, with Makoto, Futaba and Ryuji rounding out the top 4.
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Former is "more please". Latter is "the way they were used makes them worse"
Incidentally, my favorite characters were Ryuji, Yusuke, Ann, Futaba & Haru.
Makoto gets so much love because she gets so much spotlight in the game. I have a love/hate (not even really hate) view of her only because of how much spotlight she takes at the game at times. She's connected to ALOTTA stuff where other characters are just connected to a few things. That's not even really Makoto's fault. That's on the writing.
And Akechi... if only they had just changed a few things about the guy.
And Haru.... if only they had pushed her more.
Given his popularity I fully expect to see more of Akechi down the line. Especially if there's an enhanced release at some point. So I'm thinking like it or not his character will be expanded upon.
Akechi is an unfortunate victim of bad resolution imo. His role in the narrative is very solid up until theand I would genuinely consider him one of the most consistently entertaining characters up to that point, perhaps even top 5. He's a good antagonist, there's some genuine tension when he (late game spoilers)sixth palace, and his characterization is pretty good. It's only when (last palace spoilers)strikes a deal with the PTthe twist happens and his character becomes a caricature of itself that he begins his downward spiral. The game's writing surrounding him and Shido is just strangely sloppy at that point. His motivations aren't convincingly set up (I swear his monologue at the TV show is one of the most tacked on villain backstories I've ever seen), his "redemption" feels unearned, and that whole confrontation against him at the boat is just too over the top and cartoonish (which I would've loved if he was just an unredeemable palace villain, but not when the game expects me to empathise with him and take him seriously as one of the main antagonists).
Like, I feel really conflicted about him. On one hand I really enjoy his contributions for the majority of the game, on the other hand they really fucked up that landing, to the point it seriously undermines his character.
That's assuming there is a P5 crimson-type game coming out. I doubt it myself.I agree. For P5 arenathey'll make up an excuse that he survived so that he can be playable.
I wonder if P5 crimson is 2018. I hope it is. Persona team has Persona 6 to get to!
Well said. You've summed him up very well, and despite the huge problems, Akechi is one of my favourite parts of P5.Akechi is an unfortunate victim of bad resolution imo. His role in the narrative is very solid up until theand I would genuinely consider him one of the most consistently entertaining characters up to that point, perhaps even top 5. He's a good antagonist, there's some genuine tension when he (late game spoilers)sixth palace, and his characterization is pretty good. It's only when (last palace spoilers)strikes a deal with the PTthe twist happens and his character becomes a caricature of itself that he begins his downward spiral. The game's writing surrounding him and Shido is just strangely sloppy at that point. His motivations aren't convincingly set up (I swear his monologue at the TV show is one of the most tacked on villain backstories I've ever seen), his "redemption" feels unearned, and that whole confrontation against him at the boat is just too over the top and cartoonish (which I would've loved if he was just an unredeemable palace villain, but not when the game expects me to empathise with him and take him seriously as one of the main antagonists).
Like, I feel really conflicted about him. On one hand I really enjoy his contributions for the majority of the game, on the other hand they really fucked up that landing, to the point it seriously undermines his character.
Akechi is an unfortunate victim of bad resolution imo. His role in the narrative is very solid up until theand I would genuinely consider him one of the most consistently entertaining characters up to that point, perhaps even top 5. He's a good antagonist, there's some genuine tension when he (late game spoilers)sixth palace, and his characterization is pretty good. It's only when (last palace spoilers)strikes a deal with the PTthe twist happens and his character becomes a caricature of itself that he begins his downward spiral. The game's writing surrounding him and Shido is just strangely sloppy at that point. His motivations aren't convincingly set up (I swear his monologue at the TV show is one of the most tacked on villain backstories I've ever seen), his "redemption" feels unearned, and that whole confrontation against him at the boat is just too over the top and cartoonish (which I would've loved if he was just an unredeemable palace villain, but not when the game expects me to empathise with him and take him seriously as one of the main antagonists).
Like, I feel really conflicted about him. On one hand I really enjoy his contributions for the majority of the game, on the other hand they really fucked up that landing, to the point it seriously undermines his character.
Makoto gets so much love because she gets so much spotlight in the game. I have a love/hate (not even really hate) view of her only because of how much spotlight she takes at the game at times. She's connected to ALOTTA stuff where other characters are just connected to a few things. That's not even really Makoto's fault. That's on the writing.
I wonder if P5 crimson is 2018.
I just beat P5.
Ryuji is my least favorite. He's just dumb as bricks.
I came to like Futaba more as the game progress. She's surprisingly well written with her quirks and social awkwardness.
Akechi was disappointing. Squandered opportunity with how it went.
Haru's importance dropped off the map shortly after getting her.
SP was a real problem for the first two dungeons, but once I got the SP3 accessory, it was one day dungeon all the time, unless there is some story related plot that you have to go back for.
I got the true ending on the first play through and didn't realize there is no normal ending, just bad ones.
Gonna do NG+ for collecting the rest of the trophies. The ending wasn't as bittersweet as P4G, but I still liked it.