Hashino talks more about P5's discarded concept:
- The key words were "finding your self" and "journey": The idea was to have the protagonist run away from school.
- He reiterates that the reason why they the switched to the final concept was the Tohoku earthquake from 2011 as he felt that Japan had changed after it
- There was no major shift due to the PS4 as their development methods were still applicable
- They experimented with action combat, but decided against it as they had no previous experience with that
- The key words were "finding your self" and "journey": The idea was to have the protagonist run away from school.
- He reiterates that the reason why they the switched to the final concept was the Tohoku earthquake from 2011 as he felt that Japan had changed after it
- There was no major shift due to the PS4 as their development methods were still applicable
- They experimented with action combat, but decided against it as they had no previous experience with that