Mauricio_Magus
Banned
Surely I can't be the only person here who absolutely hates this.
Why would you hate it?
Surely I can't be the only person here who absolutely hates this.
The reason it's specifically called "navi voice" DLC is because you still choose whether Fuuka or Rise is your "real" navigator, and you'll get the benefits of whatever their native and sub-Persona skills are. If you have some voice DLC, you're then able to choose whose voice you hear on top of that.
Surely I can't be the only person here who absolutely hates this.
It's a slightly silly homage in an already flanderized game sporting a ridiculous premise. It would probably feel out of place in a main installment, but here it's fine.
They already learned to play instruments well enough to play a concert in the course of a weekend. Anything goes.
Surely I can't be the only person here who absolutely hates this.
Amazing.
Surely I can't be the only person here who absolutely hates this.
So I started this on hard, but I'm contemplating if I should go to risky...
Any advice on this? I'd say that I'm fairly experienced in etrian odyssey games.
Is the DLC free for a limited time only?
I didn't know they changed voice actors for Naoto and Kanji until I watched the GB Quick Look. I'm sad now.
I think you'll be fine. I overestimated how hard it would be, and after being dissatisfied with hard, I restarted on risky and never looked back. So long as you can manage your party well, you probably don't need to worry about your main character's death causing an instant game over, either. Honestly, I could go for the game ramping things up even more. I've never felt incentivized to touch light or dark skills at all, and it'll probably stay that way, since I'm halfway through dungeon four.
You'll just want to be aware that you can't run from FOE battles, and unlike Untold, you can't pause mid-battle to return to the title screen. Unless you're really prepared or have the navigator skill that lets you warp out of battle (it's on one of the starter sub personas), all FOE encounters will just be ridiculously drawn-out game overs.
Oh, and get the Nozuchi skill card, since it'll let you cancel most enemy advantages.
Kanji I think is great, but naoto is really really bad imo. not nearly as much depth in her performance.
Bummer. Naoto never left my party once she became available in P4. Really liked the character.
Kanji was never in my party for dungeons, but he was my favorite character in the game. It's not enough to deter me from playing the game, but I'm disappointed. Guess I'll just have to get used to it.
DLC is free forever.
Cool. I've restarted on risky.
Surely I can't be the only person here who absolutely hates this.
Re: Flanderization. I think at this point, I'm not that bothered by it (though it does a disservice to the worlds the Persona team built). But if Persona 5 starts with these kinds of one-note stereotypes, there won't BE any spinoff games that turn everyone into caricatures. As long as the mainline games treat its characters like real human beings, I'll put up with the dumb shit Atlus pulls in the spinoffs (to a point, anyway).
Restart on the P4 side of Risky.
THAT is where the real challenge lies.
P4 cast... so gimp.
Naoto being the exception proving the rule.
Hmm, can't you equip null mudo personas then?
Still, really the second floor of the first level and it hasn't been that much trouble really.
I don't I'll use any of the DLC Personae, since I feel that using them would be like cheating.
I also don't feel any kind of flanderization that turns me off characters (except for maybe Teddie but I expect him to get better hopefully) in fact, I'm starting to like characters I didn't care that much about before. I absolutely love Akihiko's character in this game. Chie's okay.
Having not played Ultimax yet, I love Kanji's and Ken's voices. Naoto's cool too. Margaret's though...
So my party of
Yu/Aigis/Chie
Naoto/Makoto
has been working out pretty damn well for me so far. Chie is one of my favorite characters, but she doesn't have very much moves so far overall, and I'm not sure if I want to keep building her up or try out one of the many other front row physical characters. Plus I'm wondering how many more times she's gonna wonder if that treasure box is filet minion
EDIT: also how do I get more Skill Cards? I've only seem to have gotten the ones from treasures like Media and Recarm so far.
3rd floor of You in Wonderland seems much easier than the 2nd floor.
Besides the beetles, none of the enemies are a big deal now.
Until you change your party then you get wrecked because they're lower level than the party you did the dungeon with.
At least this means Chie can stay level 5 like a proper neglected ignored party member she'll be.
I've been alternating the party, cause I wanted to keep everyone together.
That's why it's been taking me so long.
About 1/2 are level 10, the others are 7.
Yeah, screw paying homage to the series that inspired Persona's entire aesthetic and concepts. That oughta teach them for being innovative and clever.
Why would you hate it?
My party:
Been working well for me, haven't had any problems, and I don't plan on changing it ever. Though I'm playing normal and not hard or risky.
I want to fuse personas, but it's taking forever to level them up to learn new skills. Also the navi skills are stressing me cuz I don't want to lose them. I don't know what to do. I never had this problem with fusing in previous SMT/persona games.
My party:
Been working well for me, haven't had any problems, and I don't plan on changing it ever. Though I'm playing normal and not hard or risky.
For some reason I thought after a fusion they would get fusion exp, but I guess I just imagined seeing such a screenshot. I also don't fuse that often, because I want to level up the old personas first and it takes a long time. Any way to speed up that process?