How fast you finish the fight. I'm not sure what the threshold exactly is, but try to win in 1-2 turns.Sometimes i receive bonus EXP after a battle. What is determining that?
How fast you finish the fight. I'm not sure what the threshold exactly is, but try to win in 1-2 turns.Sometimes i receive bonus EXP after a battle. What is determining that?
How fast you finish the fight. I'm not sure what the threshold exactly is, but try to win in 1-2 turns.
Sometimes i receive bonus EXP after a battle. What is determining that?
How fast you finish the fight. I'm not sure what the threshold exactly is, but try to win in 1-2 turns.
Finishing with an All-Out-Attack.
I don't think so. At least I never noticed this and finished most of my fights on the first turn.
For those who have made it to the finaldungeon or on the 2nd playthorugh already:Clock Tower
Have youIt just occurred to me in my 2nd playthrough and finishing the 3rd fight that I never got a chance to know what she was talking aboutever had a chance to fight Elizabeth for the 4th time?(the one she mentioned that she wants me to summon).
You have to enter the Nurses Office a second time after beating the game, since the first visit will give you the reaper quest.
Status effects are amazing in this game. If you can cover the damage with your other characters, the ailments can hook you up.So... uh... any reason to use the 1 power melee/effect weapons?
Seems... kinda pointless...?
Found the glitch:
Do not use Kaguya+Amenity Garb+Merit Badge. It turns Yukari into a useless character, lol. Such a bizarre glitch.
Anyone have any idea about this weird glitch?
I've run into this now with Yukari in combination with, seemingly, Merit Badge/Kaguya and possibly her weapon/armor. She deals next to no damage, her Media heals for only 36HP and Garula on weakness hits for like <30 (whereas Makoto/Mitsuru heals for 75+ with nigh-identical magic levels, and hits in the hundreds). If I take off all her gear and Kaguya, she's back to normal but I can't seem to find what exactly is causing it.
Any clues?
What I think is happening is an effect where being 10 levels or more above your equipped Sub-Persona's level causes a severe reduction in the effectiveness of your attacks and skills. It's not actually mentioned anywhere in the game or manual, for some reason. So probably it's keeping Kaguya on for too long that's causing it.
Swap agility bind with Panic and it's even more broken. Get Hassou Tobi and it's insane.I grinded Naoto and replaced Yukari and gave her impure reach.
Impure reach is such of a godsend.
Myriad Arrows+Agility Bind is nearly broken.
What does it do to her?
What I think is happening is an effect where being 10 levels or more above your equipped Sub-Persona's level causes a severe reduction in the effectiveness of your attacks and skills. It's not actually mentioned anywhere in the game or manual, for some reason. So probably it's keeping Kaguya on for too long that's causing it.
First I've heard of that. Huh, never new the game encouraged you to not stick with one Persona.
It's pretty severe
It starts at 10% damage penalty for Personas that are 5 levels lower than yours, and jumps up to a 50% damage penalty when they're 10 levels lower than yours.
Status effects are amazing in this game. If you can cover the damage with your other characters, the ailments can hook you up.
Well I guess my Yu can't have Golden Link/Healing Harp Orpheus Telos for the whole game.
Swap agility bind with Panic and it's even more broken. Get Hassou Tobi and it's insane.
So I just got to the 4th dungeon's third floor and there's this dead end near the start whereWhat's up with that?Junpei starts telling me how he's never used. I put him in the squad and go to that spot and then Mitsuru says she's never used. Then it's Ken.
Just ignore them, it's just the game's way of pestering you for swapping members
I think each weapon makes it a 50% base chance. Not sure how any sort of modifiers work or what the chance is for spells though.Do status weapons have a higher hit chance than ailment spells?
Ah ok. If I could use them all I'd do it, or if everyone shared the whole EXP all the time anyway. But right now it'd be pretty stupid to switch between them all the time, I'd have to grind a lot.
Ah ok. If I could use them all I'd do it, or if everyone shared the whole EXP all the time anyway. But right now it'd be pretty stupid to switch between them all the time, I'd have to grind a lot.
It is, especially when the exp is shared among the party members anyway, grinding too much isn't fun at all.
I grinded Naoto by slapping a growth 2 when I benched her, and I brought only the mc and her into the 4th dungeon, stripped my MC's armor, making Naoto the last one standing while spamming Mahammon/Mamudoon with impure reach so she could catch up quickly.
Seriously it's laughable when Agidyne costs 48sp and Mahammon costs 32.
Any skillcards recommended for Naoto?
and what is the level recommended for the 4th dungeon boss? I just made my main party all over 55 to unlock that something something.
Also, status circles or skills?
Any skillcards recommended for Naoto?
and what is the level recommended for the 4th dungeon boss? I just made my main party all over 55 to unlock that something something.
Also, status circles or skills?
Impure Reach, Tentarafoo, Panic Circle and Stagnant Air if you want to go all out on status ailments with her. Healing/Me Patra can be done easily with navigator skills, and her offense isn't worth it without changing up some stats. If you're running a linker she can at least help with that with her normal attack. Or give her Matarakuja.
And yes, I think ideally you want circles and skills together, especially against later bosses and FOEs. Lay the circle in the first round and then spam additional skills until the ailment sticks.
Lv55 should do for the 4th dungeon, yeah.
Is there a skill or item that makes the SP cost of skills go down?
I apologize in advance if this has already been asked/answered, i was wandering what all i should be doing when it comes to grinding my party. i read somewhere that you need to level up every character to certain points or the final boss is impossibru. im not far at all, i just got the first few subpersonas. im guessing at this point i need to finish up wonderland?
You should be leveling both MC's, but that's it. No reason whatsoever to level everyone, unless you want to. If you just play through the game normally completing as much of each map as you can, then you should be fine. No need for any excess grinding if you're just sticking to one party.
Finally finished the game at.60hrs
It is the perfect blend of 2 of my favorite game franchises, and much so better than a crossover should have any right to be. A cynical part of me, when the game was first announced, viewed this game as a quick cash grab to draw in Persona fans with a cheaply done game, but Kanada and co. managed to out-design all the previous EO games in terms of dungeon design and style. Together with EO4, Kanada is fast becoming one of my favorite developers in Atlus, maybe even Japan. Did I mention that this is perhaps one of the best looking games in 2014? the 3DS is not a technical powerhouse, but Persona Q manages to put so much detail into such a small space, and the UI is stylish but still readable. The character design is so cute too. Soejima doing chibi brings pretty surprising results.
The game does have its flaws, of course. Persona fusion is a step back from SMT4, and Persona in general are less important because of its implementation. The game is also easily broken, that all semblance of difficulty disappears halfway through the game unless you intentionally limit yourself. There is a bit of flanderization of characters, but they do get better on the most part as the game progresses. Teddie is insufferable though. But the puzzle design and atmosphere is great, and I hope that both Persona 5 and EO5 take some cues from this game.
Kanada needs to get more work.likeanewtraumathanks