BOSS DROPS MECHANISM EXPLAINED
I'm sorry, I'm blind and haven't seen
this one month old article before. If it's old news, feel free to mock me.
Anyway, as we all know, the boss drops a minimum of
4 items. Important thing is that the RNG which may give us the rare item from the loot table is happening only with
one of those drops. The other 3 are junk items like discs, normal weapons or meseta.
Now about the 2 ways to increase the number of drops:
1)
Breaking enemy parts - drops added via this way won't give us rares from the main loot table on the boss. That RNG is not happening there, it's just junk and/or RNG for the items that require certain parts to be broken (like Vol units).
2)
Killing a set amount of enemies - also known as the
S rank clear. Up to
4 items can be added to the boss crystal drop by killing a set number of enemies. There are 2 very important facts about this:
a)
Every additional drop added this way has a chance to be a rare. The RNG from the boss loot table is working when generating every single one of them.
b) The reason this way is called
S rank clear is because the amount of monsters required to increase the drop rate will net you an S rank. Thing to note -
this doesn't mean that the S rank run will guarantee an increase in drops. This is mainly because the quota for increasing the number of drops is sometimes higher than the one for an S grade.
Hope this clears up a few things about runs. Too bad there wasn't a single word about matter board drops in the article. v_v