And virtually all of the features I have seen in SF so far have been done before. The basic structure/gameplay loop is indistinguishable from a typical Bethesda RPG. The primary difference is the space setting and that has been done by other games. Space combat, vehicle construction, procedural generation. None of it is new. Nothing wrong with that, refined concepts are usually implemented the best. Imagine a Fallout game with space travel and no V.A.T.S. That is basically what SF is to me. I, too, hope there is something that wows us. That telekinesis-like power showed near the end of the game indicates they have not shown everything yet.