has halo-like flashlight effect
Sho Nuff said:Sexy UI's always make up for bad gameplay!
I'm not sure if that's it. The overlay texture is quite faint in Area 51, it wouldn't be able to hide trangles, and in fact I was not able to see any triangles. Maybe they use the real lightmap, I know SCT used that on PS2, I remember they even put in in the press releaset's still a per-vertex dynamic light, but they overlayed the beam texture on top of the light itself and managed to hide the triangles being highlighted. SIREN actually uses this same effect.
Marconelly said:I'm not sure if that's it. The overlay texture is quite faint in Area 51, it wouldn't be able to hide trangles, and in fact I was not able to see any triangles. Maybe they use the real lightmap, I know SCT used that on PS2, I remember they even put in in the press release
I cancelled my preorder a week or two before it was due to hit. Did I done good or did I done bad?
Mejilan said:Ah well. What a shame. I've been itching for a decent console FPS game for many moons. I actually picked up Half Life for the PS2, but I got bored watching the 10 minute or so introductory rail cutscene. That, and before I got to my first save opportunity, I got "stuck" into the first guard's model and couldn't move. Had to reset. That was the end of that. Ha!
Mejilan said:Ah well. What a shame. I've been itching for a decent console FPS game for many moons. I actually picked up Half Life for the PS2, but I got bored watching the 10 minute or so introductory rail cutscene. That, and before I got to my first save opportunity, I got "stuck" into the first guard's model and couldn't move. Had to reset. That was the end of that. Ha!
In the demo, I found the default controller sensitivity almost unplayable. I had to lower it dows quite a lot to be able to properly aim. I think that helps both in poor framerate situations, as your aim does not fly all over the place when the framerate gets choppy, but also while aiming at normal framerate, and for following moving targets.This is the first game Ive ever felt like I cant play because of the framerate. I dont know what the hell you guys are playing that say the framerate is stable. I cant hardly fucking aim, and certainly cant track a moving target while firing ( this is when it really chugs)
dark10x said:I hope that you've experienced Half-Life prior to the PS2 version, though...
What a shame to miss out on a true classic like that. :\
That's actually because control implementations in all PS2 shooters suck. Killzone is one of the better attempts - if you lower the sensitivity down. If you try playing Halo on Xbox with PS2 controller and that controller adapter, you'd see that there's almost no difference, at least I couldn't see much of a difference. The aiming helpers they devised for Halo were quite ingenious, and to this day I don't think any game copied them fully and properly. Also, I've played Timesplitters 2 on PS2 and Xbox at the same time, and there was virtually no difference in control.he dual shocks analog sticks are just not as good as XBOX's and GC's controllers. I always have trouble aiming at targets in any FPS for PS2.
tenchir said:I am 30 minutes in and I haven't encounter any framerate issues. What I do notice though is that the PS2 controllers have horrible sensitivity. The dual shocks analog sticks are just not as good as XBOX's and GC's controllers. I always have trouble aiming at targets in any FPS for PS2.
tenchir said:What I do notice though is that the PS2 controllers have horrible sensitivity. The dual shocks analog sticks are just not as good as XBOX's and GC's controllers.
Musashi Wins! said:God, the game just owns online. It's a total blast. Didn't get your invite though, Tenchir.
tenchir said:Do I have to send the invite while you guys are on? And is it case sensitive?
I've heard those guys actually were given the Halo's aiming code and pasted it into their game, as their own aiming code sucked. Halo's aiming code is really well thought out, IMO. I couldn't even figure out everything it's doing but here are some things:heck, even the shitty Brute Force had some nice control
I really think that is one of the urban legends of this forum... I have never noticed much of a difference on sticks on any of the three controllers. I think people are mixing their preferences with real state of things, when it comes to this. (i.e. it's ok that left analog stick on GC and Xbox controller is moved up, because "that's where your thumb is naturally rested" but it's also OK that the right stick is located down there, because err... that's where your right thumb is naturally rested?)The DS sticks are pure crap.
Yep, I have no idea why they set the default sensitivity the way they did. Maybe there are points in the game that require you to swing left/right/up/down very quickly, but in the demo, there was no trace of that. Slower, and more precision moving aim seemed much more useful to me.You guys are right, you need to turn the sensitivity as low as it will go, helps a ton. The framerate is still a problem, but not near as bad now.
I really think that is one of the urban legends of this forum... I have never noticed much of a difference on sticks on any of the three controllers. I think people are mixing their preferences with real state of things, when it comes to this. (i.e. it's ok that left analog stick on GC and Xbox controller is moved up, because "that's where your thumb is naturally rested" but it's also OK that the right stick is located down there, because err... that's where your right thumb is naturally rested?)
jett said:...or maybe your huge sony bias is blinding you from the truth? jk. But, uh, seriously, the PS2 sticks feel the worst of the bunch to me. Even back to the 32/64 bit gen, the N64's analog stick was better by a mile.
Regardless of that, I think what I wrote above is a good example when people take something about controllers they got used to, and claim it's better than something they are not used to - even though it logically makes no sense, if you stop and think about it for a second..or maybe your huge sony bias is blinding you from the truth? jk.
And please, both Nintendo controllers are absolute crap, IMO. Buttons are important to gameplay and both the N64 & GC make their manipulation a real pain in the ass.