I'd like one of the settings to be a *themed* version of that, so it doesn't talk in terms of points, just in terms of how confident you feel and body language, that sort of thing.
Anything more organic would be preferable.
I particularly have a problem with it in a game like MotB which otherwise features strong companions and interesting dialogue with them. It not only tells you exactly when you've gained or lost influence with them, but how much it shifted by, and then also the running total. Even without looking at any outside info you quickly realize that there's a threshold of 50 Influence that rewards you with feats from that character (and to that character), and another threshold at 75, and so on.
So instead of having natural conversations with them, you become strongly encouraged to essentially game the system and try to attain high influence with all of them to attain their gifts, loading saves if you have to.
They do try to balance it out a bit in some sense with how influence with one character
can go up as it goes down with another
since they are diametrically opposed in morality (though even then it's feasible to get high influence with both), but I would have much preferred keeping all of that stuff behind the scenes. You can tell from their responses when they are satisfied or annoyed with what you've had to say; there's no real need to throw numbers at you and impact the natural flow of the conversations.