PetriP-TNT
Member
There's a grimoire that you get from beating the boss that has it .![]()
Just go around disabling traps and you'll find a trap with gaze of the adragan.
Aloth was only level 11 (thought he was 12), went and killed
zombie Raedric
There's a grimoire that you get from beating the boss that has it .![]()
Just go around disabling traps and you'll find a trap with gaze of the adragan.
Aloth was only level 11 (thought he was 12), went and killedand got my Gaze. Woot woot. Also looooool at that smileyzombie Raedric![]()
I can't find for the love of god the merchant in doemenel mansion.
...have you gone to the second floor?
yeah and I finished the first quest for the faction but I don't find the merchant
yeah and I finished the first quest for the faction but I don't find the merchant
Act 2 Spoilers
I did the Heritage Hill spire task, recruited Pallegina, did the second quest for the Crucible Knights, and have done pretty much every side quest in Defiance Bay except for the Salty Mast girl/Brackenbury bar guy. How close am I to the duc's hearing? Feels like I should already have access to it.
I mean, it's not a big place. She's in the back room andyou'll need to smooth things over with her before she'll sell you anything.
She's on the second floor
After the story quests, you should get an invite to meet with Lady Webb. She gets that ball rolling.
I met with her after I murdered everybody in the sanitarium (because of talking with Thaos). It says I should inform Lady Webb of Thaos activity, but when I talk with her it doesn't present anymore dialogue options. Did I hit a bug?
& you've done the story quests? In the part you are describing, you have to tell her about the results of all three of these:
The man who waits
Undying heritage
Through death's gate
She'll then tell you you need to find a way into the hearing IIRC
Thoughts? I'd like adventurers to pick up the slack in the last 1/2 slots to make for a balanced party. I'm not much for micromanagement, I'll likely find myself on easy and normal, I'm in it more for the world and story because I've never really been that great at the isometric games despite liking them so much.
The beginning might be a little rough, but after you get a full party of six it should be full steam ahead. On those difficulties it's really difficult to make critical mistakes, so build your party however you want. So long as you have one or two characters to soak damage and the rest to deal damage you'll be perfectly fine.
If you ever reach a tough battle you can't seem to win, just try using more spells. Status effects make a huge difference in combat.
Good luck.
Thanks for the info! Just now got the fighter and mage companions, so I'm not exactly soloing things now. My wolf form seems to be doing great as a Druid (I did decide on Druid). Still trying to figure out how to actually make adventurers.
I'm currently at the Black Hound Inn but when I go to select the option to hire more, it just sais "No adventurers available to hire" and I seen no way to create one. Maybe I have to unlock this feature?
IIRC, Hired Adventurers start a level below the main character so you'll need to be level 2 to begin recruiting them.
Bonus tip: If you hire them early enough, the XP difference will be completely negligible due to how XP per level scales. You'll also end up saving a bit of cash because the hire cost depends on thier level.
Just started this game and loving it so far. Should I loot all the "crap" items I keep getting and sell them, or just leave them?
If you've reached the Black Hound Inn, you have already leveled up but may not have realized it. Check if there's a shiny plus sign on your character's portrait.Ooooh! That makes sense, thank you! And I plan to hire them as soon as possible.
If you've reached the Black Hound Inn, you have already leveled up but may not have realized it. Check if there's a shiny plus sign on your character's portrait.
In the city with the faction quests is it possible to do some early quests for each faction before you get "locked" in to a particular faction?
I robbed a jewel and handed it over to the crime family faction. I agreed to work for the faction head and I now seem to be locked out of doing any work for the other factions. I have not done any quests for any other factions yet.
I was wondering if I have locked myself in too early?
ie am I missing out on a lot of content /xp?
If it's pure ranged damage you're going for, nothing beats Rogue. Ranged damage is more a means to an end for the Cipher.Yep! Didn't figure it out until after the fact. But now I'm rerolling now that I have a better idea of what kind of characters I want in my party. I'd like my adventurer in the party (custom companion) to be either a Rogue or Cipher for ranged damage with gun. Not sure which though.
I wonder when I'll get my physical stuff. The email I got said expected delivery date april 15-17.
If it's pure ranged damage you're going for, nothing beats Rogue. Ranged damage is more a means to an end for the Cipher.
I think Rogues are hugely fun to play, but I'm biased because that was my first character.
If it's pure ranged damage you're going for, nothing beats Rogue. Ranged damage is more a means to an end for the Cipher.
I think Rogues are hugely fun to play, but I'm biased because that was my first character.
I don't like ranged rogues. You don't get the insane damage of a melee rogue, and a cipher is nearly up there most of the time dps wise with all the added utility of their spells. If they could stack a few more modals it'd work out, but not having reckless attack or savage attack hurts quite a bit.
So what is the best way to bust those damn ghosts? So far I've just been muscling my way through encounters with shades and the like, but it's incredibly taxing and I usually have to rest afterwards because of the sheer attrition. For a game that's so focused on tactical positioning, nothing's worse than an enemy type that throws all of that out the window.
Any tips for newbie in terms of character?
Any tips for newbie in terms of character?
...everything I know is a lie...characters benefit less from constitution than they do from perception/resolve because deflection > endurance...
Just wait until you get Deathblows. That talent is flatly unfair. If you build your party around status effects and disabling, your stabby rogue just mows through everything. I had nearly twice as much damage dealt as the next party member by the game's end.Rogues are downright brutal. I decided to reroll a dual wielding one, and he does an insanely amount of damages. Sure, he was more than a little squishy during the 4 first levels, and he still kinda is, but he deals so much damage that as long as he don't get the aggro, his victim won't live long enough to decide to attack him. And now that Grieving Mother unlocked the very useful spell which grants +10 damage reduction to an ally, my rogue is much more durable (and Edér is unkillable). Truly wish I took GM in my first playthrough, her spells are insanely useful.
I just wish they would revamp the sneaking mecanic though (backstab, as of now, is a very so-so talent not worth picking because of it).
This is literally the worst Obsidian game I’ve played to date. That’s right, I even had more fun with Dungeon Siege 3 - at least it was a fun beat ‘em up, as opposed to this lifeless, uninspired husk. Disappointment, thy name is Pillars of Eternity.