Celebrate July 4th with 40% OFF STATION CASH!
Posted on Wed Jul 03 2013
Were celebrating our players this July 4th! For 24 hours*, get 40% off when you buy Station Cash with your Credit Card of Via PayPal.*
(please note, you will be required to log into your Station Account in order to complete your discount purchase)
Added Bonus!!
Do you have a $15 SOE Pre-Paid Game Card? We want you to enjoy the celebration too! Get an extra SC1000 when you redeem your $15 SOE Pre-Paid Game Cards on July 4th* only!!
*Offer valid only from 12:00am PDT July 4th, 2013 until 11:59pm PDT July 4th, 2013. Excludes purchases made via SMS
Looks like no double/triple SC sale this year
They're doing a 40% off sale instead :/ (1000 extra SC for those with prepaid cards)
https://www.soe.com/news?view=station-cash-40-percent-off-july-4-2013
Looks like no double/triple SC sale this year
bah, now I feel like an ass for grabbing $30 in Walmart Cards.
I feel like a complete ass for going in Walmart.
If you redeem your Walmart $15 card on the 4th you get an extra 1000 SC
1500 SC + 500 SC (Walmart Bonus) + 1000 SC (4th Sale Bonus) = 3000 SC per card.
dear lord I saw enough of that last night. trying to erase it from memory atm thank you very much!
http://youtu.be/ly3Es4koZkU
Hopefully will work, youtube uploading has always been strange to me
Just a little bit of Warpgate Fireworks.
You'll Never Not See them again!
Got it set to private.
I'm thinking of start playing this now on a casual fashion (like, once every blue moon and while drunk for some reason) so I don't play on spending money on it. Will it be too frustrating?
Things are moving way too slow. Havent played for a few weeks and wont play until they get continent locking in.
Fuck the fixation on the tutorial. The best part of it is when they dump you in the middle of a battle via drop pod and you have no idea what you are doing.
Glad that revive bug (may be) is fixed. No deploy zones might shake things up a bit.
lmao @ Fury nerf.
Fuck the fixation on the tutorial. The best part of it is when they dump you in the middle of a battle via drop pod and you have no idea what you are doing.
I'm sure SOE's dev focus is on EQ next right now. If you're not happy with the state of PS2 at the moment, take a break for a while, there's no sense in letting the current state put a damper on your outlook on the game. I've been on break for the last couple months.
The No-Deploy Zone thing should be interesting. The problem with a lot of the smaller outposts is that the attackers can put a Sunderer in such a place where they have better access to the control point than the defenders. If not the control point then the vehicle terminal, and the attackers can just chain pull new Sunderers and have unlimited new spawn points.
I'm not playing as much as I was, but largely due to the fact that I'm deep into too many games at the moment (Civ V ain't gonna help matters). But yeah, its been too long without new continents or the lattice on Esamir/Amerish.
From the recent gaf ps2 thread, a lot of people just load up the game for the first time, have no idea what they're doing, and give up either immediately or after a few hours. In a perfect world, yes, players should want to figure everything out for themselves and would relish the ability to do so, but that is not your common player of any game these days.
That nerf has been months coming, they didnt do it because it was on sale the day before they intended nerf
IIRC people itt were complaining that they had to trudge long distances on the map to get to a fight when there's an instant action button--UI overhauls and more informative menus seem like a better investment in new player retention than expanding the tutorial and, unlike the latter, those also benefit actually existing players too.
Has it? I don't keep up on what the community is complaining about, even when it ends up burning me (Zealot Overdrive).
I can tell you though that nerfs like that are why I'm probably not ever going to sink 1,000 certs into a single weapon unlock or ever spend any Station Cash on non-cosmetic items.
Game Update 13 is right around the corner and it brings some pretty exciting change to Auraxis. Here are some highlights of the major changes and additions you can expect to see with the update. As always, last minute issues can pop up and delay some of these, but this is what we're looking at right now.
Esamir Lattice and Facility Refresh
The icy expanse known as Esamir has had a major facelift with virtually every facility and outpost modified and enhanced, with some being completely replaced. The goal with these changes is to enhance gameplay flow and help support the addition of the lattice connections on the continent. There are a lot of threads with screenshots floating around on the forums to check out, but I'd highly recommend (and humbly request) that if you can you spend some time on Public Test (Click for more info) Checking out the changes for yourself and providing some feedback. We could use all the help we can get finding bugs and areas in need of polish, so if you do hop on to Public Test please do make use of the report a bug feature - it really does help us out tremendously to have extra eyes on this kind of change.
Implants!
Implants are a consumable item that can be used to enhance your soldier with gameplay perks for a limited period of time. Each implant is equipped per-loadout and has a limited duration which is consumed only while that loadout is active. The implants are designed to give unique benefits that allow players to further refine their role & personal play-style without imparting an over-the-top player-power benefit.
Here are the currently planned implants we're launching with GU13:
Awareness: auto-spots enemies who damage you or that you damage
Battle Hardened: reduces camera shake from explosions and flinch
Clear Vision: Protects against concussion and flash grenade
EMP Shielding: Protects against EMP Grenade effects
Enhanced Targeting: increases the range that you can see enemy health bars and names
EOD HUD: Allows you to detect enemy explosives in a short radius around you
Regeneration: Slowly regenerates health over time when not in combat
Safe Landing: Reduces fall damage
Sensor Shield: Makes you undetected on enemy radar/motion sensors
Thermal Reduction: Prevents the wearer from being highlighted by thermal vision
We will be starting with these implant types available with more being added over time.
In addition to the implants we're putting in some feedback about implant resistance, so when you, as an EMP grenade user hit someone using an EMP Shielding Implant you'll receive some feedback to let you know it wasn't effective.
Implants will have relatively short durations (Measured in hours, not days) and low costs. Like weapons, they'll be available to purchase for both Certification Points and Station Cash. We're still finalizing the durations and costs for these items, but we'd love to hear feedback on the system.
Platoon Enhancements:
We're continuing to implement suggestions from players for platoon and squad management, with GU13 we've got two big player requests coming in:
Platoon voice channel management, ability for platoon leaders to set platoon VOIP channel to only be used by squad leaders
Platoon leader waypoints per squad, ability for platoon leaders to set individual squad waypoints for Alpha, Bravo, Charlie and Delta squads.
Spawn Changes:
Several enhancements to the respawn window:
There is now a category for Squad spawn points, if you're not in a squad this will allow you to auto-join a squad.
We've added some more respawn options, these should allow you to respawn at more locations near where you died, previously by default you were able to spawn at the nearest outpost, large outpost and facility (in addition to local spawn points, squad spawn points and reinforcement requests), now you'll be able to spawn at the nearest linked base (or adjacent base on non-lattice continents) in addition to the above, this should create some more consistently available fallback / reinforce positions.
Chat window added to the respawn screen
ESF Updates:
We are working on some extensive ESF changes that Kevmo has outlined (here). These changes are going to be coming over the next 2-3 game updates, starting with GU13. With GU13 you can expect:
Retuning of the default and rotary nose guns
When an enemy vehicle is destroyed via crashing, suicide or the player logging out the last player to damage the vehicle (within 10 seconds) will be awarded a kill credit.
New Weapons:
There are 4 new weapons coming with GU13:
NS-7 PDW SMG: This SMG has a lower damage drop-off than all the other SMGs, allowing it to perform well at short and medium ranges. Its low recoil and very quick center speed (fastest in the class) allow those with good burst control to extend it's range even further.
NC LA3 Desperado Pistol: This 2x burst pistol has a fast burst but slower overall rate of fire. The fast burst mixed with moderate damage makes this pistol a solid choice at close range, though low accuracy will limit its effectiveness at range.
TR TS2 Inquisitor: Equipped with an extended magazine by default, this pistol gives the TR a solid all-around option that has very high sustainability and damage output per magazine.
VS Cerberus: High upfront damage mixed with an above average rate of fire for that damage class makes this pistol a good choice at close range. Low accuracy will limit the pistols effectiveness at range.
Suit Slot tuning:
The cert costs for the Ammo Belt cert line have been retuned.
Advanced Shield Capacitor has been tuned to make shields recharge significantly faster.
Vanu weapon audio update:
Most VS infantry weapons have had their audio significantly updated to be more impactful and satisfying.
And of course we have a pile of bug fixes and other misc. polish, performance fixes and tuning coming with the update too numerous to list, and full patch notes will be available as we get closer to releasing the update.
Our current plans are to release GU13 next Wednesday, 7/24.
As always, we're excited to hear your thoughts and feedback on the update and these upcoming features, and once again encourage you to check out the changes on Public Test before they go live next week!
See you on Auraxis!
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Implants will probably end up killing this game outright if these actually come to fruition, no matter the method of acquisition...
Pure power creep, giving people OP abilities with no downsides and no way to counter them. They'll be the equivalent of BFRs.
The amount of power they grant is irrelevant, the power they all grant is over the power of any player that doesn't have them, completely circumventing skill, forcing you to buy into them with your money or time to be competitive. It is a direct, front facing power increase with no reason to not use them.
I may be ok with them if they all had equivalent downsides, eg awareness gives the stated benefit, but makes you more vulnerable to vision impairing via flash/concussion grenades (as discussed in the reddit thread on this), and were tied to BR instead of certs/SC, but that would still be a power creep even if they don't have to be directly purchased.
So I started playing yesterday and uh... it's a bit confusing. I put about 2 trillion hours into PS1 but there's a lot going on here. Still seems pretty fun though.
Did you go through the tutorial?
I can't remember if the extended tutorial is up on live yet or just PTS
So I started playing yesterday and uh... it's a bit confusing. I put about 2 trillion hours into PS1 but there's a lot going on here. Still seems pretty fun though.
There was definitely no tutorial option if it's up. My main confusion came with leveling up my guy and knowing where to spend certs on what. Too many options!
Where does most of gaf play? Need some teamwork action going on.
@j_smedley
After reading through your comments we have decided to go back to the drawing board on implants... They will not be coming with GU13
So I've put about 12 hours into this in the last week. I initially started it up because I knew it was CPU dependent and I just did a new computer build, so I wanted to stress it. Surprisingly, I ended up having quite a bit of fun.
Started kinda toying with the idea of buying a couple gun upgrades I was looking at just for kicks, since the game itself was free. And I *NEVER* buy stuff like this. But before I did, came to see what kind of community the game has on GAF. Really disappointed to see there's no clan, no "hop on times", and posts from the beginning of the month are at the top of the page. I have a really hard time enjoying games that I can't talk about with others on a daily basis