BruiserBear
Banned
I do notice input lag in other instances of course, but that doesn't mean the whole thing didn't get overblown quite a bit lately. People are playing PS4 on their Vitas via remote play with as much as 240ms of lag (latest Killzone, what else?) and they don't even care. Most people only care if they get told it's higher than average due to pride and ego or something, like they're not getting their money's worth.
The fact that some people can enjoy the remote play experience at 240ms of lag means nothing to me. As I was just saying, this isn't about being able to play the game. Lots of people will tell you that new Toshiba TV they bought looks AMAZING. That doesn't make it so. A game may be playable with 240ms of lag, but it's certainly not going to play like the game makers intended. It's going to be a compromised experience.
we're at this, this is useful for ST60 owners:
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Minimum lag is actually not as high as some reviews said (I recall some were over the moon, real world seems to be ~54ms or so?), thing is some dudes didn't really test it extensively to come to other conclusions
I suspect those numbers are from the CRT monitor comparisons with a high speed camera.
don't know what the game developers wanted the game to feel like, or with what in mind did they balance it's gameplay... But they probably didn't balance it for a PC monitor or a Sony W705B.
While they may have designed things to be playable with some input lag, things always feel better with less. It will be easier to line up shots, and easier to make that jump, etc.