50M units as PSV total physical software sales in Japan is way way too high.
- Vita managed around 50 million physical software sales in Japan, which is a similar result to what we are anticipating for PS4
Thanks for the informative post and for the clarification I had the wrong information for the PSV physical sales50M units as PSV total physical software sales in Japan is way way too high.
PSV total physical software sales in Japan is 24M units per Media Create.
EDIT:
Though 50M and something is indeed what PS4 will end up selling in term of physical software.
Do you know where to find the 80% figure in South Korea and Taiwan? I read through the MCVUK article assuming that's where you got the number from and it's not there.Overall 3rd Parties will have key decisions to make, and it's not only about Japan - East Asia is trending the same way. Nintendo have already caught up to the PS4 in China despite only launching officially in December 2019, they currently have around 80% of the hardware and software market in South Korea and Taiwan, they will enter Thailand officially next year. 3rd Parties could have ignored the Switch if it was only popular in Japan, but PS retained leadership in East Asia, but with the current trends - they have two major markets for their games to consider.
Do you know where to find the 80% figure in South Korea and Taiwan? I read through the MCVUK article assuming that's where you got the number from and it's not there.
Thanks for the info. I'm not surprised that Taiwan is following similar trends to Japan. I have relatives in Taiwan and their impression is that Nintendo and PC are the go-to platforms. Ghost of Tsushima made some noise, which Media Create Taiwan also showed. But other than that, it has been all Nintendo.Media-create Whitebook provides this data, we don't have anything official for this year but these markets are up 150% YoY for Nintendo this year and last year they had 51% in Taiwan and 63% in South Korea. They are basically mirroring the pattern of Japan where Switch had 65% of the market last year and saw an uptick to 90% this year.
There is also a weekly Top 5 released for the two countries and it's dominated by by Switch titles 90% of the time since New Horizon launched and Ring Fit started to get it's supply problems resolved.
Stupid? Even Nintendo give up and released a Trojan horse to "trick" the home console market :/ I don't know if some of you live just in their bubble or simply not want to accept that realityThis 'japan is moving away from home consoles myth' is so stupid it makes my head hurt
Prior generation consoles sales don't support that at all and as for the current situation
Nintendo doesn't have a tradtional home console on the market
XBOX has never been a factor in Japan
and Sony moved HQ to US and has been pushing anti-Japan everything since 2016
Japan isn't moving away from playstation, playstation is moving away from japan
also they never should have killed the vita while it was still popluar there and started censoring for no real reason
From a Japanese gamer or US fan of Japanese games persepective Playstation sucks now and it moving away from what made them great in the first place
The PS5 is basically this dude
Playstation and XBOX don't really appeal to casuals as much as Nintendo so they can't get away with making an underpowered system which they will have to if they want to have a reasonable price point. Power consumption is another issue too. It would end up being more like a laptop than switch if they want to pack that much stuff into it.How hard would it be to create a portable PS4? Always wondered why the Big 3 three have avoided the concept and that the concept as a whole hasn't been touched since the 90s.
It would be kinda awesome to be like "Oh you know the PS4? Yeah that's fully portable now and all of your digitally bought games work on that day 1"
What would you say is the cause of Japan moving away from the console market?Stupid? Even Nintendo give up and released a Trojan horse to "trick" the home console market :/ I don't know if some of you live just in their bubble or simply not want to accept that reality
Do you think Nintendo Switch would have sold well if it was a traditional home console?What would you say is the cause of Japan moving away from the console market?
As well as it has done? No I don't think so, but Ialso don't think that it would have sold as well if it was just a portable.Do you think Nintendo Switch would have sold well if it was a traditional home console?
As well as it has done? No I don't think so, but Ialso don't think that it would have sold as well if it was just a portable.
I do think a traditional home console Switch with the exact same lineup (and one that wasn't as badly marketed as the Wii U) would have done fairly well and sold better than the PS4 or PS3 in Japan. Nintendo's relative strength in software is much higher in Japan than it is in the West.
Did you missed the WiiU? Would be a disaster another home console for Nintendo. Even if they handle a better overall sales (but I doubt and in a minimal way) no way in the hell a traditional home console would sell decently in Japan by anyone.As well as it has done? No I don't think so, but Ialso don't think that it would have sold as well if it was just a portable.
I do think a traditional home console Switch with the exact same lineup (and one that wasn't as badly marketed as the Wii U) would have done fairly well and sold better than the PS4 or PS3 in Japan. Nintendo's relative strength in software is much higher in Japan than it is in the West.
Then why is the Switch you can play on a TV selling much much better than the cheaper, portable only one?nah, switch being only portable would have sold as good as its selling now.
Launch aligned the Wii U sold fairly similarly if not better than the PS4 in Japan (at the start). It was only when the PS4 line up began increasing that it started to beat the Wii U. A Nintendo platform with the publisher's combined output, even one that is home console only, would do very well in Japan.It's not that point. Did you missed the WiiU? Would be a disaster another home console for Nintendo. Well maybe could handle a better overall sales (but I doubt and in a minimal way) but no way in the hell a traditional home console would sell decently in Japan
Then why is the Switch you can play on a TV selling much much better than the cheaper, portable only one?
Launch aligned the Wii U sold fairly similarly if not better than the PS4 in Japan (at the start). It was only when the PS4 line up began increasing that it started to beat the Wii U. A Nintendo platform with the publisher's combined output, even one that is home console only, would do very well in Japan.
It's not just a few bucks more, it's 10,000 yen more (a 50 per cent higher price). The fact that the vast majority of Switch buyers are willing to pay so much more to play games on a TV shows that they value that feature.One thing does not invalidate the other. Most people will bite if given the chance for a few bucks to have that extra feature. But Having it ot not wont make a sell -or not- IMO.
It's not just a few bucks more, it's 10,000 yen more (a 50 per cent higher price). The fact that the vast majority of Switch buyers are willing to pay so much more to play games on a TV shows that they value that feature.
To look at things from another angle, one of the biggest games in Japan this year (Ring Fit) can not be played portably. A portable only Switch would not have had this key peice of software.
Yes we're all dealing in hypotheticals here but it's fun to speculateOk, fair enough. Of course anything we can suggest is counterfactual, so we dont know for sure, but your argument is logical.
Japan always prefered handhelds over home consoles, and they are shifting from console/handhelds to mobile and from paid games to F2P, both in number of players and in revenue generated.What would you say is the cause of Japan moving away from the console market?
Weekly software sales are pretty strong in Japan right now and every market except the US will have games selling less than 10k in its weekly top 10. The Japanese market is also growing and is likely to do so again this year.It isn't PlayStation, it's the Japanese console market the one that is dying because players are migrating to mobile and F2P. There are games in the weekly top 10 sales with less than 10K units sold. The western gaming markets instead continued growing these years.
This made several Japanese publishers and devs (not only Sony) to stop making games focused on the Japanese market only and move their focus into games with a global appeal. As an example, Kadowaka (who owns From Software, Spike Chunsoft, ASCII Media Works, Enterbrain, Chara-Ani, Kadokawa Shoten, Kadokawa Games, Media Factory...) recently gave 2% of its company to both Sony and CyGames (the GranBlue and Project Awakening guys) in order to help them to shift the focus of their games from a local market to a global market in a 3 ways deal.
Lies.Weekly software sales are pretty strong in Japan right now and every market except the US will have games selling less than 10k in its weekly top 10. The Japanese market is also growing and is likely to do so again this year.
Yes Japan has a strong mobile and F2P market, just like every other country. But also like in every other country, that hasn't prevented the market for dedicated video game devices being strong as well. They can co-exist.
Japan only starting preferring handhelds to consoles after a lot of the software started shifting there during the late 00s, following the struggles of Japanese developers to transition to HD. Before that we saw the PS2 outselling the GBA sometimes and the Wii was doing better than the PSP until Monster Hunter came along.It isn't PlayStation, it's the Japanese console market the one that is dying because players are migrating to mobile and F2P. There are games in the weekly top 10 sales with less than 10K units sold. The western gaming markets instead continued growing these years.
This made several Japanese publishers and devs (not only Sony) to stop making games focused on the Japanese market only and move their focus into games with a global appeal. As an example, Kadowaka (who owns From Software, Spike Chunsoft, ASCII Media Works, Enterbrain, Chara-Ani, Kadokawa Shoten, Kadokawa Games, Media Factory...) recently gave 2% of its company to both Sony and CyGames (the GranBlue and Project Awakening guys) in order to help them to shift the focus of their games from a local market to a global market in a 3 ways deal.
Japan always prefered handhelds over home consoles, and they are shifting from console/handhelds to mobile and from paid games to F2P, both in number of players and in revenue generated.
Like in the west, in Japan the mobile market generates more money (and has more players) than the console market, and the F2P makes more money (and has more players) than paid games. But in the west the console market always continued to grow (even if slower than mobile), but in Japan instead these recent years it has been declining.
Compared to European or North American countries, on average Japanese have very little free time, spend longer periods of time commuting, they use way more public transport vs private vehicles, and live in smaller houses, have higher end phones and are more used to gatcha mecanics outside gaming so don't see them as intrusive as we do. This is why they always prefered portables vs home consoles, and why they prefer phones over home consoles. Regarding prefering phones over handhelds, I assume that they already have a phone so they may see more appealing to have a device instead of two and free games over paid games.
Lies.
Weekly software sales aren't pretty strong, they are dying outside the few top sellers.
If this week we saw in the top 10 a game selling 7521 units and the top 30 game sold 1370 units, imagine the thousands of games who aren't even in the top 100:
Famitsu sales week 8
Top selling games 1.[NSW] Super Mario 3D World + Bowser's Fury - 97.955 / 347.973 2.[NSW] Momotaro Dentetsu - 41.508 / 1.934.185 3.[NSW] Ring Fit Adventure - 23.686 / 2.394.045 4.[NSW] Animal Crossing: New Horizons - 13.677 / 6.655.082 5.[NSW] Mario Kart 8 Deluxe - 13.478 / 3.685.972 6.[NSW]...www.neogaf.com
The yearly revenue of the console Japanese market (the whole, not the weekly top 10 or 30 game) declined year after year, while in Europe or North America has been growing. Worldwide, the console market grows thanks to the western markets, and the Asian portion of the consoles market is shrinking, because the Japanese market -by far the biggest Asian console market- is dying because it's moving to mobile and F2P.
Mobile grows everywhere, but faster in Asia thanks to countries like China or Japan where it grows way faster than in the west.
In the west mobile coexist with consoles, in Japan mobile is replacing consoles. And if instead of revenue you look at number of users, it's the same story.
As can be seen above, what happened is during the 00s is that mobile appeared and started to be big at the end of the decade. As can be seen there, Japanese market continued to grow but basically mobile started to replace consoles. On a worldwide scale (thanks to the west) is different, because console revenue continued growing (if we count digital, because spent went from retail games to digital games).Japan only starting preferring handhelds to consoles after a lot of the software started shifting there during the late 00s, following the struggles of Japanese developers to transition to HD. Before that we saw the PS2 outselling the GBA sometimes and the Wii was doing better than the PSP until Monster Hunter came along.
I'm talking about the whole market, not about a single console or publisher.If people were moving away from dedicated video game devices to mobile, we wouldn't be seeing the Switch continuing to grow and we wouldn't see franchises breaking records.
It is true, or at least what the gaming companies and leading market analyst firms like Newzoo, Nielsen etc. say.This simply isn't true.
The complete console market data includes digital, same goes with the mobile gaming revenue. It's available both for worldwide and for Japan, but behind a paywall.Last year the Japanese market rose 12.5% YoY in revenue, 16.4% for hardware and 8.9% for software (we don't have any data for digital unfortunately).
Again, I talk about the whole market, including all games and all consoles & portables instead of looking at the exception of the single best selling one or a few best selling games.It is likely that this year will see further growth too. Switch is going to be the 1st or 2nd best selling hardware in Japan's history (with the vast majority of this being the hybrid model) and Animal Crossing: New Horizon's is already Japan's best selling software in history. Even if we don't count Animal Crossing, we're seeing very strong software sales for other titles too. Mobile is absolutely not replacing the dedicated video game device market and I don't know where this misinformation comes from.
Yes this week we saw a game selling 7,521 units in the top 10, just like we would in pretty much every other country except the US. How high do you think weekly retail sales of video games are elsewhere?
It isn't PlayStation, it's the Japanese console market the one that is dying because players are migrating to mobile and F2P. There are games in the weekly top 10 sales with less than 10K units sold. The western gaming markets instead continued growing these years.
This made several Japanese publishers and devs (not only Sony) to stop making games focused on the Japanese market only and move their focus into games with a global appeal. As an example, Kadowaka (who owns From Software, Spike Chunsoft, ASCII Media Works, Enterbrain, Chara-Ani, Kadokawa Shoten, Kadokawa Games, Media Factory...) recently gave 2% of its company to both Sony and CyGames (the GranBlue and Project Awakening guys) in order to help them to shift the focus of their games from a local market to a global market in a 3 ways deal.
Japan always prefered handhelds over home consoles, and they are shifting from console/handhelds to mobile and from paid games to F2P, both in number of players and in revenue generated.
Like in the west, in Japan the mobile market generates more money (and has more players) than the console market, and the F2P makes more money (and has more players) than paid games. But in the west the console market always continued to grow (even if slower than mobile), but in Japan instead these recent years it has been declining.
Compared to European or North American countries, on average Japanese have very little free time, spend longer periods of time commuting, they use way more public transport vs private vehicles, and live in smaller houses, have higher end phones and are more used to gatcha mecanics outside gaming so don't see them as intrusive as we do. This is why they always prefered portables vs home consoles, and why they prefer phones over home consoles. Regarding prefering phones over handhelds, I assume that they already have a phone so they may see more appealing to have a device instead of two and free games over paid games.
Apologies for the late reply, here are my thoughts:snip
As can be seen above, what happened is during the 00s is that mobile appeared and started to be big at the end of the decade. As can be seen there, Japanese market continued to grow but basically mobile started to replace consoles. On a worldwide scale (thanks to the west) is different, because console revenue continued growing (if we count digital, because spent went from retail games to digital games). PS2 and Wii were rare exceptions, I'm talking about the whole market.
It is true, or at least what the gaming companies and leading market analyst firms like Newzoo, Nielsen etc. say.
Regarding countries, USA, Germany, UK, France, Canada and Spain are becoming stronger in consoles, I don't remember the position of Japan there for consoles. I remember that for PlayStation (not Nintendo or the global console market) the biggest market is Europe followed by USA and Japan is the 3rd.
Given that Three Kings' Day is 6 January, wouldn't this be one of biggest weeks of the year for Spain? And even so Spain continues to be way smaller than Japan.But here you have a random example of weekly retail console game sales in Spain, outside the handful top sellers in Japan isn't that different while years ago it was way smaller than Japan: https://vandal.elespanol.com/notici...ra-semana-del-ano-en-espana-fueron-de-switch/
Japanese like shit as momotaro, visual novel, and hatsume miku. They just have particular tastes and they are less predictable than in other markets.It's just that they would rather play games instead of glorified cinematic 4k walking sims.
No wonder Nintendo sells, they are true to what the japanese like.
Gamer Drift PhenomenaIt isn't PlayStation, it's the Japanese console market the one that is dying because players are migrating to mobile and F2P.
FFVII sold 3.7 m in JP, RE2 2.2 m, GT2 2.2 m, Tekken 3 1.2 m, Saga Frontier 1.2 m, Parasite Eve 1m ...Most of PlayStation's current flagship franchises simply aren't that attractive to Japanese gamers.
Aniplex is more important to Sony than Playstation.Sony's strategy in Japan is clearly mobile and that's why they're downsizing PlayStation's presence there. When it comes to mobile, there's no R&D costs there. Development budgets are also way cheaper when compared to AAA console gaming. A game like Fate Grand/Order has made over $4 Billion USD for Sony in the past few years. That's probably more money than every Vita game combined have made. Sony is further reinforcing that strategy with the recent moves they've made in the anime space. Anime IPs + gatcha games are a perfect fit combination in Japan. That's going to net them way more revenue than whatever dedicated hardware strategy they can come up with for Japan.
The total Japanese games console market in 2016 was 315B instead of 299B, I always assumed that includes digital. Maybe the difference between both numbers is the digital sales market: https://i.ibb.co/HpBgWgF/image.pngGiven that we don't have any complete digital data from Japan, isn't it also likely that some of the decline in Japan was the move to digital and not the move to mobile? Yes when we went from DS/PSP/PS3/Wii to 3DS/Vita/PS4/Wii U, there was a decline as that's reflected on your Famitsu graph. Since we went from 3DS/PS4 to Switch/PS4 we have seen growth. So mobile probably was replacing dedicated devices 2007 - 2016, but the launch of Switch has reversed that decline.
In 2016 the dedicated video game market as a whole was worth 299.480 million Yen. In 2020 it was worth 367.38 billion (it was worth 326.45 billion Yen in 2019 so this growth can't just be put down to the pandemic). This is all retail game sales and all consoles & portable sales
They mention that the console videogame market revenue (consoles+accesories+games in retail+digital revenue etc) has been declining since 2007 with some exceptions (like 2017 being PS4 peak year+Switch launch or 2020 being covid+Switch peak year+PS5 launch).NewZoo and Nielsen are saying retail software sales in Japan are dying? Because again retail software sales increased last year, even with the move towards digital (which is definitely less in Japan than it is in the West so far). As you said yourself that's because of the growth of the Switch (I disagree that last year was the software peak for Switch though, I think it will be this year or 2022). I do wish we has free access to reliable digital software data as that's getting more important.
I'd say the biggest sales in Spain should be made in the first half of December because some families give the presents on Christmas days and other ones in the Three Kings Day, and kids have vacations from a couple of days before Christmas until the day after Three Kings Day so maybe people buy the presents before.Given that Three Kings' Day is 6 January, wouldn't this be one of biggest weeks of the year for Spain? And even so Spain continues to be way smaller than Japan.
If we look at the latest week for both countries:
Of course I'd love to compare total sales, but the data we have doesn't show that Japan software sales are falling behind other countries, it shows that Japan is still way ahead. In Japan Mario alone sold more than twice as much as Spain's top 10 combined
I think the Japanese market will continue the trend it had for the last many years: as the entire gaming market will continue to grow, but mobile revenue will continue increasing its % of the gaming market at the expense of console revenue which will continue decreasing (outside rare years that combine a console sales peak with other one releasing, and this 2020 with the big plus of covid).Japan still has strong hardware and software sales for dedicated video games devices, even with the growth in mobile. The future also looks bright, given that the PS5 is now out and third party support for Switch is increasing.
Depending on the release of certain software and the Switch revision, I'd expect growth for software in hardware in 2021 and then further growth for software in 2022. The market will then shrink in 2023 and 2024 as the rise of the PS5 is offset by the decline of the Switch and the move from retail to digital for software.
Nintendo can say whatever they want:Gamer Drift Phenomena
Straight from the horse's mouth.
Yes. Sony is a global company with EMEA as their biggest market and NA as the 2nd biggest one. They don't care if Japan shrinks because the worldwide global console market grows more, so it gets compensated.Nintendo had to adapt to being niche player and PS is a global brand with better things to do.
Yes, for Japan Aniplex is more important.Aniplex is more important to Sony than Playstation.
So he is the Japanese version of Michael Pachter?This is the same analyst that predicted the Wii U would be incredibly successful.
Also, he predicted doom for the PS5 in Japan in his analysis documents for multiple quarters because... it's white. You can't make that up.
snip
The total Japanese games console market in 2016 was 315B instead of 299B, I always assumed that includes digital. Maybe the difference between both numbers is the digital sales market: https://i.ibb.co/HpBgWgF/image.png
Mobile definitely played a part but I don't think it tells the full story. From the decline from 3DS to DS yes mobile played a part. But Vita selling less than the PSP and Wii U doing much less than the Wii were declines seen worldwide and I don't think the primary reason was being replaced by mobile. But platforms had major hardware and software issues that prevented them from being replaced.It's clear that the long term decrease of the Japanese console market it's because it has being replaced by mobile:
https://i0.wp.com/controllercrusade.com/wp-content/uploads/2015/06/graph1.png
FY-wise worldwide yes I expect this to be the peak for Switch for hardware. For software I expect next fiscal year to be the peak (though a lot of that will depend on the line up).So it's fair to expect that the current FY which ends this March will be Switch's peak year and from here will decrease its sales until being discontinued around its 8th FY as happened with the previous Nintendo handhelds and Wii. This would be if vaccines and other stuff keep the pandemic in very low levels and we more or less go back to normal (early vaccination results lead to think it will be the case) if we don't have heavy lockdowns as happened last year.
Agreed, COVID has definitely accelerated the trend towards digital in Europe and North America. However, even if we look pre-pandemic to 2018-2019 we can see that Spain still had much lower software sales than Japan has.This has been a rare year with retail shops shut down and people having to buy the games (or the new consoles) digitally. So maybe many Spanish Christmas sales this year traditionally made on retail stores this time were made via Amazon or other online stores not covered by retail sales rankings (just a theory, I have no idea but Amazon reported an insane peak and here in Spain and delivery companies like DHL and so on got saturated and shipments experienced delays).
I think the Japanese market will continue the trend it had for the last many years: as the entire gaming market will continue to grow, but mobile revenue will continue increasing its % of the gaming market at the expense of console revenue which will continue decreasing (outside rare years that combine a console sales peak with other one releasing, and this 2020 with the big plus of covid).
On top of that, as we have been seeing in the recent few years we'll see more Japanese publishers and devs will stop making Japanese market focused (or exclusive) games and will their focus instead to games with a more global appeal, and at the same time, regarding their console vs mobile focus, they will moving a bit more to mobile than before.
In Japan maybe, but not worldwide.nah, switch being only portable would have sold as good as its selling now.
This is probably to most stupid take in this thread.Gamer Drift Phenomena
Straight from the horse's mouth.
FFVII sold 3.7 m in JP, RE2 2.2 m, GT2 2.2 m, Tekken 3 1.2 m, Saga Frontier 1.2 m, Parasite Eve 1m ...
Japanese consumers are no longer interested in playing shopisticated and complex games, devs are two generations behind their western counterparts. Everyone migrated to the mobile market.
Nintendo had to adapt to being niche player and PS is a global brand with better things to do.
Aniplex is more important to Sony than Playstation.
This is probably to most stupid take in this thread.
Nintendo has generated more profits with Nintendo Switch in 3.5 years than Sony with PS4 in 7 years lol. Japan is also flourishing and played a bigger role than before that helped Nintendo to overcome Playstation division profits so quickly.
Somehow Nintendo is currently a niche player when they are the most profitable video game company