SoR 2? Hope we hear something about it soon then. Would be amazing if they had something planned for TGS.
Would not expect an announcement on that yet. More would be DG2 due to that is actually being worked on currently from what it looks like as mentioned the production with Ray Gigant has ended and dev focus has shifted to the next project.
The upside to DG2 is they already have an existing system to work off of unlike Ray Gigant which is a totally new thing for them in gameplay mechanics / design.
Am not sure if they changed the setting but SoR 2 is supposedly to have a setting surrounding Samurai and such. From what I remember dont recall them mentioning a time period / setting. Also not sure if they will be changing the title or not.
As while it is not SoR 2, SoSC is connected to SoR. Though way in the future, but its not like people need to really know about SoR in general. So hopefully the usual dumbass freakouts that occur with games that have connections to a previously unlocalized title do not happen. Though we all know that the circus of stupid will go down anyways...
I am surprised that Class of heroes was ''popular'', I played the whole series and I wasn't very impressed. they do improve after each game they did but I always felt that their dungeon design were a bit boring...I wonder Parakeetman, what's your worst drpg? hehe.
for me I think it is the two wizardry game on DS by acquire I think?
I just finished Wizardry alternative neo(ps2) 50 floor shit...lol. I think I'll go try Tokyo Mono Hara Shi, had the game for quite a long time and I never really played it.
Second part of the answer.
The two DS ones were not bad they were not exactly good either. Folks problem with the first one was how it was more narrative based and though it was odd that while being called a Wizardry game the player was stuck with a pre-determined party due to the characters being part of the story. The interesting thing about that title is it brought back more visible traps and such. Thats about all I remember of that one in particular with what stood out about it. The 2nd game I remember even less about, though dont think it vanished off the shelves insanely fast like the first one did due to people being concerned with the quality of the 2nd title. But seriously do not remember anything about it which is more good than bad. Since if something was really wrong with it I would have remembered. So with that being said its one of those forgettable titles. I should go find where I put it and play through it again one day.
The thing about the totomono games is they are literally the fantasy version of the Generation Xth series. As it follows a lot of the same general design structures and such, though I think they really toned down the crafting system as it was too easy to break the game with it in the earlier titles. So they made it a little harder with things as I think they messed with the system for breaking down items to prevent certain materials from being collected easily? The most refined one in the series was 3D / Final. Which basically was a redone version of the 3rd game I do believe and they added some extra scenario / characters to it. The difference with 3D / Final was just one was on the PSP and the other 3DS. That series was more about raising your characters and leveling up the jobs you liked due to stupid amount of jobs the game had including the hidden ones, also other reason why it was popular due to the artwork / characters used.
Dungeons were fairly standard. Combat is what you would expect from a Wizardry game in general. Not too difficult once you get yourself equipped with decent gear. Though all of the various non-orthodox classes might confuse folks as some can be a bit odd to use or make you wonder what even is the point of using this class outside of wanting to challenge yourself. Sound effects have not changed all too much through the series history same with music in general. The system and classes have bounced around a bit though kept fairly standardized.
Its not really a hardcore DRPG outside of the large number of classes that would confuse the average player, but difficulty wise game is standard. It was just one of the long time running DRPG series in Japan that had its own fanbase similar to what Exp Inc has with theirs. Though the game was well made enough and contained a fair amount of content for players to enjoy.
Honestly Id like to see Exp Inc go back to the world they had created in Wizardry Xth. All they need to do is basically leave the Wiz name out lol. Its funny how when you compare those games to Generation Xth how similar a lot of the UI is. Which makes sense considering they were the ones who made it.
Tone down the hyperbole. Most people here who played it have enjoyed it to some degree.
There is a good reason why the game is less than 10 bucks in Japan brand new. Its shit. That and its a fucking waste of money to be suggesting to others to buy when not only are there better games out, but there are also a ton of upcoming games on various platforms that folks can buy. Way too many good games out / coming out to be wasting time & money on shitty ones.
The game got panned hard and for good reasons, which is why it deserves every single kick to head it gets. When you go designing a game that bad and expect people to pay full price for it, expect to get your ass handed to you when your game is a halfassed mess that can fall under question if it was even finished properly. They would be stupid if they tried to make a continuation to the title like what it seemed they were originally going for with the first one, as with how bad this thing did no one would touch a second game.
Having followed the history of the company for a while I seriously want to know what in the hell happened to Zerodiv for them to produce a title of such low quality. While I know that Acquire in general is not big budget, this was way low with the production quality outside of the 2d art and voice acting. Other than that there is nothing good about the game itself as if they gave it to a team of newbies in the company to work on it rather than those who had actual experience with the genre itself or past titles.
What made less sense is how the game starts off way too P4 style then halfway through it its like they realized oh shit things are too similar so we better change it up with the writing. As it was beyond stupid how you have Dojima / Adachi, MC + Hanamura + Chie esp with their interactions with eachother. If you play with the JP voices and are familiar with the language and how the characters speak in general its painfully obvious. Thankfully they "attempted" to change that after a while when progressing in the game, but was a generally bad idea that they even allowed the writer to do that at all as it sticks out like a sore thumb.
The gameplay is abysmal, graphics and animations are poor and lets not even go into the sound effects. While they were never known for super good SE work and such, this was pretty low budget.
What makes no sense about the 2D vs 3D graphics is that Zerodiv has the talent to make the two look at least similar but this time its as if they just accepted whatever from both departments without even checking with each other about how things looked then threw it into the game.
Whole title felt highly rushed and explained why most of the promotions hardly showed any gameplay in Japan. And just tried to play up the whole "Persona" type of marketing. As that was the crowd they were hoping to rope in. Obviously they did not say that the game was like Persona, but through their marketing and writing in the game itself with the dialog and how characters act it was pretty obvious what they were going for, even if it corrected itself later.
If they had a proper budget and development time I am certain the team could have done a much better job with the game and it would not have turned out like this getting beaten to shit in reviews from users who bought and cleared the game. As while they dont make perfect titles they are not supposed to make total garbage either. Acquire / Zerodiv is a pub / dev that I like also and have followed them for a long ass time.
The last best title that Zerodiv did was Totomono Final / 3D. That one they did after it that had actual visible 3D models and went a bit more for the traditional JRPG over DRPG was a bit of hit / miss with folks due to various reasons. But even that game was not even on the same level as bad as Mind Zero due to the content it provided and general quality with the character models appearance and such among other positive points.