To me the situation isn't much different from any other enhanced port, so if that's generally something people are mad about... sure I guess.
Today's enhanced ports live in a world where publishers can patch content into other versions. Typically speaking, one of the features of an enhanced port with a turnaround like SAO's isn't something as basic as a legible localization. That's usually expected in the base product. This isn't a PSone game getting a new translation for a PS4 port. It's a 2014 release.
The translation sucks and Vita owners can be unhappy with that, but the new PS4 version doesn't change the situation so there's no reason to get mad at the existence of the port, is what I was saying.
If the port (that was only funded because Vita owners put with Bandai Namco's garbage) didn't exist there would be no new translation to lament over not being on Vita. So yeah, there's a good reason to be mad.
The most we can hope for is a Re:Hollow Fragment release on the Vita with a discounted price point (20 bucks; 10 bucks for buyers of Hollow Fragment) that includes all the extra content alongside the better translation.
It sucks that we cannot get the 'best' version of the game despite the fact Vita owners supported IP in the West....but Bamco didn't have much expectations for the title here, so it reflected with the translation quality :l.
You're being awfully naive if you think there's any chance Re:Hollow Fragment gets released on Vita. It's not Bandai Namco's MO to do stuff like that. That doesn't mean us as consumers should accept it, or worse yet, embrace it.
And with them NOT pulling a Typo-0 with Digimon, I have a lot of respect for them regarding their treatment of the Vita; they care about our support and hopefully that is reflected through a re-release of Hollow Fragment on Vita with all the fixes the PS4 version is getting.
No they don't. If they did:
1) Tales of Innocence R, God Eater 2, One Piece: Pirate Warriors 2, Dynasty Warriors Gundam: Reborn, etc. would have been released in the west.
2) They wouldn't release all of their Vita titles as digital exclusives in North America (with the exception of SAO: LS, which is getting a Vita retail release in NA, that is being sent to die with that PS4 promo).
3) They wouldn't port all of their "localized" Vita-exclusive projects to PS4.
4) They wouldn't make Vita owners wait for those PS4 ports to be done before releasing the games in the west. Unless you genuinely believe the delay between SAO: LS's Asian English release and NA/EU date is because they're tweaking a script you yourself claim to be fine?
5) They'd patch SAO: HF's script with the improved one they're putting out on PS4.
6) Western-oriented projects like Dragon Ball Xenoverse (which inexplicably disables Remote Play), Naruto UN Whatever, Tekken, Ace Combat, Godzilla, Saint Seiya: Soldiers' Soul, etc. would have Vita ports.
The only reason Bandai Namco's western divisions release anything on Vita is because those versions already exist and the money they'll bring in is considerably more than the money it takes to release them.