Started playing more of Demon Gaze today and I am wondering if I am on the right track so far;
-Beat Mars once
-Explored a good amount of the first area (to the point where I only have three other demon portals to take care of)
-Got three party members so far (alongside one demon)
-Sold a item worth 3,000 Gold and have 1,200 Gold left over
-Set difficulty to 'Cold' (easy mode I think)
-Took on all the missions in the hall (though didn't complete any of them yet)
So, am I doing things right so far? Never played a DRPG before, so this is all new to me. Kinda weird you have to buy your party members but then again, you normally start out with two-three in most JRPG's, so 'buying' them seems to be somewhat fair I guess
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I never sell things, but yeah, it sounds fine. I'm not one for easy mode but since it's your first one it makes sense. It's hard to 'mess up'... i suppose you could mess up a trophy or something, but that's about it.
The way DG deals with adding party members is rather unique. I can think of games with slots for npcs/summons/mercs, but usually you start with a full team under your control other than that.
Okay, one more question. How do I determine which weapon has the higher attack? What's better, 19X2 or 10X3? I looked at the in-game help and it doesn't explain this.
Also, any particular strategy deeper than basic grinding to catch up new party members with the rest of the party?
I can't remember specifics of demon gaze, but usually when talking combat you've got a range of damage times number of attacks, displayed in various ways.
For example 3D6 = 3 rolls of a 6 sided die, so damage is 3-18. Or you might have a weapon that does (10-12) x 2, would do 20-24 damage.
I can't remember exactly how DG works, but I'm going to guess
19X2 or 10X3
means
2-38 vs. 3-30 (assuming the range is 1-19 for the first, 1-10 for the second)
So the first weapon is [generally] superior.
Now, there are three things to keep into account:
1) The more attacks/dice involved, the more the results average out to the middle range, and extremes are less likely. So in the case above, the 3-30 is slightly more consistent, but not enough to make it better. But for example, given two weapons 50x1 vs 10x5 the 10x5 is more consistent in avoiding low damage but also less likely to give the full 50 damage.
2) Depending on the game, there may be other benefits to multiple attacks -- for example, if each attack has a chance of stunning or poisoning an enemy, then the extra attacks can be important -- for example, if you have two weapons that do, say 10X3 vs 15x2 (essentially equal damage), the X3 weapon is actually far superior since it gives an extra chance to apply stun or poison. (And this effect may be powerful enough that you're willing to accept significantly less damage than a different weapon).
3. Number of attacks can have other in game considerations, dependent on game. For example, if an enemy is blocking, a weapon with 5 attacks helps ensure at least some attacks get through, whereas a successful block of a far more powerful weapon with 1 attack will block all damage. On the other hand, if it's some ninja enemy that can counter attack every time it successfully parries, you're actually much safer with a weapon that has less attacks... imagine swinging at that ninja with 10x5, and getting countered 5 times in a row. [can't remember if enemies like this exist in DG, but it's more food for thought].
Again, I can't remember exactly how DG works but I think most/all of the above is correct and it generally applies to most rpgs.
ZHP has gone on sale. I really liked that game. Haven't played a true rogue game lately. Still hoping for Vita Shiren the Wanderer despite playing that version 5 years ago.
zhp definitely has gone on sale, because it went on sale shortly after i paid full price. great game.
I just sold my Shiren... i don't have a ds/3ds so it was just gathering dust... never got around to playing it.