Playstation State of Play for Ghost of Tsushima 05/14/20 (1pm PT / 4pm ET / 9pm UK)

Easy buy for me.

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Amen
 
Bro...broooooo

Inject this game in my veins! I fucking love what I saw. And I'm not the type of person to do this kinda of exaltation. I'm really really looking foward to this game!

I love it🖤
 
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Game looked great, definitely excited for it, though I think there should have been a story segment to this presentation.

Nah fuck that, they said gameplay and we got gameplay.

They've done previous story trailers.

This is the first time I've been sold on the game.
 
Do they live next door to the Sun or something? why is the light shining so bright?

Yeah I didn't like this since the first footage they showed. Ridiculous and ruins the whole look of the game for me. Crushed whites all over, indoor photography set lighting, what were they thinking?
 
Definitely going play this with Japanese voices, glade to hear I can switch to that before the game starts.
 
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Visually stunning.

Somehow I had no idea it was open world which dampens my excitement.

Game play looks a little generic

We will see.
 
Looked great. I will definitely buy this at some point. Some animations could be better. The walking animation looked a bit stiff at the beginning.
 
Everything looked really good, visually stunning, interesting setting with lots of cool exploration, customization and stealth kills. The combat looked a little too stiff and cinematic, Sekiro spoiled me on that front, but maybe it feels a whole lot different when you actually control it.

Either way, I'm hyped, it was a good showing which showed off all the vital parts of the game. The only thing I'm not sure of is if I'm gonna buy it for PS4 or wait for PS5.
 
Is the First that comes in my mind,a one character in a landscape
Maybe the hardware Is less stressed for example like in witcher 3 seems less empty
One character in a landscape describes dozens of games really lol
Although yea I can certainly see some design choices inspired by The Witcher 3 and some Assassins Creed games (minus the Ubisoft open world™)
 
combat looks a little on the easy side.
Sucker Punches' combat always has been on the simple side.
Definitely not why I play their games.

EExcited otherwise though. Might even play the game with Japanese voice acting and that black and white mode.
Could be amazing.
 
Oh man i


Oh man it just hit me they're trying to replicate samurai fights from Kurosawa movies.... hell yea!

Not to mention the combat looks like a smoother Bushido Blade from the PS1 days. My friend and I would play that game until our eyes bled. The elegance of the combat.
 
I really enjoy SP games... Im done watching anything else (including reviews) and just pick it up and play it. I'm stoked!
 
If you want to be negative, assume hold.

If you want to be positive, assume timed presses.

Choose your path warrior.

It would have just been nice if they explained it a little better. For example, can I manually aim my throwables? Based on what I saw, no. That would be nice to do.
 
Beautiful world. Very sparse like BOTW, but if they make all the locales interesting and rewarding to explore like said game. This could be my Game of the forever.
 
I wish that I haven't watched this......Gameplay felt heavy and I despise heavy controls

Hopefully its different when I play it. Still in day one nothing changing.
 
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Great asthetic and music but this honestly looks like the most generic open world game in terms of mechanics. Nothing really jumps out at me and some of those textures look pretty rough.

There was one point where the ground texture, he was on like a rocky hill or something, seems kinda rough, but otherwise it really looks good to me. The colors especially just POP the foliage seems top notch
 
Looks like they copied Nioh's stance system. Honestly, that's fine for me. It's the best possible way to set up the feeling of being a samurai.

The only thing I'm unsure about is how that standoff mechanic works. The emphasis on parries and high damage strikes in combat looks amazing though.

So basically Uncharted style stealth, + inFamous style platforming, + easy mode Nioh combat. Looks super solid to me.

The tracking system looks stupid though. Basically foxes, wind and birds are the new glowing Witcher footsteps. Doesn't sound like they successfully created the organic exploration at the level of Breath of the Wild, but I didn't seriously expect that. Looks like a less offensive version of typical western open world exploration, which is fine.

Overall, looks amazing. My most anticipated game this year.
 
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Ghost really shows Sucker Punchs growth as a studio these last couple of years. Top tier studio indeed. Fantastic way to close out the PS4.
 
One character in a landscape describes dozens of games really lol
Although yea I can certainly see some design choices inspired by The Witcher 3 and some Assassins Creed games (minus the Ubisoft open world™)
I was Just trying to answer about how can the ps4 can run this game
 
Hmm, looked a lot like HZD. Some of the animations are a lil' rough. Hope there are a big variety of enemies, and enemies that actually fight back, not ones that die in a split second.
 
I wish that I haven't watched this......Gameplay felt heavy and I despise heavy controls

Hopefully its different when I play it. Still in day one nothing changing.
Looks like a mix of Way of the Samurai + Tenchu.

Definitely heavy on Samurai "mode"
 
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The one thing I wanted in today's footagae was to see were some towns and cities, but he implied that you could visit places like that. Oh well. I want to see how much interaction there is with non-combatants/non-Mongols.

All the stuff blowing in the wind makes it visually arresting. It may turn out that screenshots don't end up doing it justice. Can't keep my eyes off the game when it's in motion. :lollipop_flores:
 
Looks okay, but a bit too bright and clean for my taste in art style.
The Japanese voiceover also does not seem to match the facial animation perfectly.
 
I wish that I haven't watched this......Gameplay felt heavy and I despise heavy controls

Hopefully its different when I play it. Still in day one nothing changing.
Maybe it's a subtle way to push the player towards stealth play style.

I don't know why, it gave me Phantom Pain vibes.
 
Looks stunning, I absolutely love it!

B&W combined with that photo-mode is just topping on the cake. It's not something I will personally use, but it looks great.
 
It looks like a generic open world game and it's so empty

The combat and the stealth is weak as fuck

I was expecting more
I think the feeling of the combat will be pretty satisfying when you're actually playing. The enemies were going down in 1-2 hits. It's almost open world bushido blade. If the enemies hit that hard also and it's genuinely challenging on upper difficulties, it could be great.
 
Combat does not look good, animations look really bad and stealth looks boring. I expected more from the guys that made one of my favorite combat systems in infamous.

graphically the world looks beautiful and the black and white windy mode looks amazing. i will most likely buy it for the graphics alone.
 
Looks As beautiful as it looks generic.

Assassin's creed japan (With the Witcher 3 wind), they weren't lying.
I'll play it for graphics but damn I am tired of playing the games over and over.
It is ok for Assassin's creed because it's their type of game but someone can tell Other developers that Ubisoft's open worlds are not the only model.
Cyberpunk won't come soon enough.
 
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