DunDunDunpachi
Banned
The explanation of animals and other "visual cues" guiding you through the world was cool and I hope they deliver on that premise.
Easy buy for me.
Game looked great, definitely excited for it, though I think there should have been a story segment to this presentation.
Do they live next door to the Sun or something? why is the light shining so bright?
One character in a landscape describes dozens of games really lolIs the First that comes in my mind,a one character in a landscape
Maybe the hardware Is less stressed for example like in witcher 3 seems less empty
Sucker Punches' combat always has been on the simple side.combat looks a little on the easy side.
Oh man i
Oh man it just hit me they’re trying to replicate samurai fights from Kurosawa movies.... hell yea!
Game looked great, definitely excited for it, though I think there should have been a story segment to this presentation.
If you want to be negative, assume hold.
If you want to be positive, assume timed presses.
Choose your path warrior.
Great asthetic and music but this honestly looks like the most generic open world game in terms of mechanics. Nothing really jumps out at me and some of those textures look pretty rough.
I was Just trying to answer about how can the ps4 can run this gameOne character in a landscape describes dozens of games really lol
Although yea I can certainly see some design choices inspired by The Witcher 3 and some Assassins Creed games (minus the Ubisoft open world™)
Looks like a mix of Way of the Samurai + Tenchu.I wish that I haven't watched this......Gameplay felt heavy and I despise heavy controls
Hopefully its different when I play it. Still in day one nothing changing.
Not to mention the combat looks like a smoother Bushido Blade from the PS1 days. My friend and I would play that game until our eyes bled. The elegance of the combat.
I'm hoping they were just playing it on an easy difficulty because their bars were maxed out.It looks like a generic open world game and it's so empty
The combat and the stealth is weak as fuck
I was expecting more
Maybe it's a subtle way to push the player towards stealth play style.I wish that I haven't watched this......Gameplay felt heavy and I despise heavy controls
Hopefully its different when I play it. Still in day one nothing changing.
Dismemberment! Nice!
I think the feeling of the combat will be pretty satisfying when you're actually playing. The enemies were going down in 1-2 hits. It's almost open world bushido blade. If the enemies hit that hard also and it's genuinely challenging on upper difficulties, it could be great.It looks like a generic open world game and it's so empty
The combat and the stealth is weak as fuck
I was expecting more