JareBear: Remastered
Banned
I really need an uncompressed version to watch.
I mean, did he deflect them through timing or just hold the block button.
Looks okay, but a bit too bright and clean for my taste in art style.
The Japanese voiceover also does not seem to match the facial animation perfectly.
It would have just been nice if they explained it a little better. For example, can I manually aim my throwables? Based on what I saw, no. That would be nice to do.
You didn't manually throw firecrackers in Sekiro and it turned out great, you just press s button and they are thrown around your character.
What will be important is whether the combat has any real depth. For example the stances, different weapons being available, different support weapons, how the parry mechanics work and how it all scales with difficulty.
If the game is too basic and easy even on the highest difficulty then I'll lose my interest fast.
now we have to wait if theres an Video of that stream uploaded in proper 4k or at least unkompressed 1080p.. That stream was horrible..
They'll learn.Sony absolutely sucks ass at these Direct like events. This should have been a home run and they instead churned out a boring short presentation that made it look like a Ubisoft game. I'm going to give SP the benefit of the doubt here.
Nomatter what a Sony studio does, it wouldn't be good for the people commenting negatively here.... they just hate sony and playstation.Seriously funny seeing how people for the most party overwhelmingly laud Breath of the Wild as one of the best open world games ever and then I see tons of comments already like:
Combat seems really simple and bland.
Crap generic stealth.
The world seems empty.
Downgrade.
They didn't show any story.
All of these which could be easily leveled and are actually very applicable to Breath of the Wild.
People need to realize that great games are more than the sum of their parts and that you really don't know until you play them.
But sekiro's combat was much more in depth - compared to this I haven't seen anything to sell me on it. It wasn't a great demonstration if the game is going to have a lot of depth.
Luv how the enemies aren't damage sponges. They die in like one slash. This is what assassin's creed could have evolved into. But doesn't the wind and animals to guide you kind of negate the point of exploration with no waypoints? I mean it still the exact same outcome, just with no ugly map markers.
Yeah I basically have the same opinion..well hype VASTLY decreased after this presentation.
the combat seems some clunky ass free flow batman shit with simple attacks and counter, precanned death animations and gore without ragdoll, he hits 2 enemy in the head with the bow and they both have that ridicolous same animation that doens't take into account the angle, the point you hit and the cinetic force of the arrow (just watch rdr2 or tlou1 bow hit reaction to understand the difference).
the stealth seems bog standard with multiple automatic takedown ala arkham knight, but maybe the final game it's gonna be more varied.
the video quality was horrible so hard to judge the graphic but i'm not really that impressed except for the windy vegetation.
really really unimpressed with the combat.
i know a lot of people don't care about stuff like death animations, ragdoll etc, but to me it looks pretty bad, i don't know how to put down what i think with better words.
yup, it's all timing based....it mirrors the films.Totally. Although, I have a feeling it might be a trick there.
Like, make the timing right garantees the kill, otherwise is a slash.
Seriously funny seeing how people for the most party overwhelmingly laud Breath of the Wild as one of the best open world games ever and then I see tons of comments already like:
Combat seems really simple and bland.
Crap generic stealth.
The world seems empty.
Downgrade.
They didn't show any story.
All of these which could be easily leveled and are actually very applicable to Breath of the Wild.
People need to realize that great games are more than the sum of their parts and that you really don't know until you play them.
Vote with your wallet folks. That's the only language Sony understands.
The facial animation was done in English, thus it's dubbed. That dubbed movie feel!
I literally said we don't know about the depth yet...
If that's important to you and nothing else matters then wait and see what else is said about it in the run up to release or wait until the game releases to read impressions/reviews.
Got a quick glimpse while at work. This is goty material right here. Combat looks like exactly what I wanted, similar to Bushido Blade.
Now we get to feel like the Japanese, watching a western film. The ying to the yang