I agree with this for TLoU2 (on Grounded), maybe GoW (2018) and Ghost of Tshushima (fun factor) but in general Sony games are not gameplay driven at all, the combat is nothing exemplary, it's just good, polished fun, a visual spectacle and having some of the best animators, the combat is very fluid.
Sony/Playstation crown jewel for combat is TLoU 2 on grounded mode.
Others, however, do not come close to FromSoft titles, Team Ninja's Nioh series, Capcom's RE, Monster Hunter, DMC, Monolith's FEAR & Mordor/War, Techland's Dying Light, most Nintendo Mario/Zelda titles, Kojima's MGSV, DOOM's shooting/gun feel, Titanfall's/CoD's/Battefield's movement and gunplay, Ready or Not's ultra realistic violence, Ubisoft's AC & FC series have better gunplay-freedom-mission-approach than most Sony titles, even Rockstar's decent combat gets elevated due it's grand, intricately designed world.
Hell, indies such as Hollow Knight, Celeste, Neon White, Animal Well, Pizza Tower and many more have unique movements and innovative gameplay.