You know what looks really freaking good in cinema view? Movies/TV shows on Netflix that are still 4:3 ratio. The "black bars" blend in pretty well with the surroundings so it eliminates the "wasted" real estate quite well.
Ah interesting. Good looking out!
I finally got to have a deep VR session today. I got through all the demos on the disc. Some observations:
-for the longest time I wasn't getting a video feed on the social screen once I started any demos outside of the first, but I still had audio. So I assumed only one of the demos had the function built into the demo. Turns out in my playing of Headmaster I had loosened the cables slightly. And then I remembered that my sound setup in the living room uses optical. Derp.
-I felt a little tingly when I played gnog, here they lie, until dawn, and eve
but I only felt nausea when I moved the analog stick in Rez (what does this do exactly?) and when I leaned forward IRL while the car was in motion in Driveclub.
-the tumble vr demo is a good
showcase of the 3D audio. As is Wayward sky and job simulator
-I had the same experience as most people did with
Wayward sky. Got 3 minutes in and quit the game knowing I would buy it. Had the same sensation with battle zone but had to refuse the 60 dollar price tag :/ there's just too many other VR games i can get with that. I'll probably get it eventually
-Wayward sky and job simulator seem to have the best handle on
move tracking. They smooth it out vs something like until dawn which appears to use more raw data (perhaps for better accuracy in 1st person?) but to me those two feel better. Tumble lies somewhere in between. Oddly enough those are also two of the best looking games as well.
-the launch portfolio is
very diverse. Bravo on the developers and sony.
-GNOG I think makes the best illustration of how
VR can make any applicable game better. On the social screen it doesn't look like much but once you enter that world it's pretty crazy.
-the graphics in
Driveclub VR are not that bad. Of course it's not the original game, but it's definitely more than playable. Looking around the car is really really cool. Surprised how well the other cameras worked. Also an interesting choice to make the menus the way they did
-job simulator. Oh man that is another world. Standing games can be done with psvr but your setup has to be
on point. You can easily tell when you leave the cameras safe zone.
When I was told to stand in the circle and I found it behind me i knew I was in for something special. And then when I realized there were things below me that I had to crouch to reach! :O
The game itself is hilarious and very fun. It definitely makes the biggest case for room scale. If sony offered a second camera for 360 degree play I would not hesitate to buy one. I really want to get this one but the price is a little steep for right now.
-deliberately messed with my camera /seating setup in the demo disc menu with interesting results. The "room" will keep its scale, so it's like you moved in real life. The perspective changes. Pretty cool
-dressing up the
controllers in the virtual world (like Wayward sky and the Playroom) is a small touch but it always makes me smile.
-Harmonix music VR is surprisingly deep. Might pick it up when I get high haha
-until dawn rush of blood has some nods to the original game without spoilers. Love it. Had to get used to dual wielding again! It's like being back in the arcade haha. More of that please. Though I found it odd that there was no cart around the player.
Catlateral damage in VR doesn't seem to translate that well. Basic movement is very awkward and the move controls (while 1 to 1) would never seem to work how I wanted them too. I'll give it another shot but I do appreciate that you can still play it in cinematic mode
As of this moment I think
my top 4 most impressive that I've tried are
Playroom VR
Wayward sky
Job simulator
Battle zone
Granted, I haven't yet played rigs, keep talking, vev, London heist, ocean descent, or anything else not on the demo disc