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RIGS is the VR killer app. If you haven't played it yet, you are missing out on something HUGE.
Fine.. I've decided to buy it based on this post. Been hearing a lot of good impressions of it.
RIGS is the VR killer app. If you haven't played it yet, you are missing out on something HUGE.
I've just tried skyward skies with the camera above my TV and the controller still drifts forward and back.
The only way I can get it to stay steady is if I'm about 3 feet from the TV.
I really wish there was a way to fix this as I'm about to apply the return label to the box.
Hell yeah brothas!
This is what I would love to happen. Considering we're seeing remastered and re-releases I'd love to see older games revisited in VR.
Woke up this morning and saw my wife cursing on the tv screen while playing thumper in vr... I am in awe. Good job Sony, my wife hates playing video games but seeing her playing thumper In vr was amazing.
I had a chance today to go down to Best Buy and finally demo PSVR firsthand. I went with Batman, since it sounds like the all-around best intro to VR.
The overall experience was great, very immersive, tracking was tight. The general sense of being there clearly the selling point. But I wasn't sure if I really calibrated the headset positioning for maximum clarity/sharpness. I couldn't find a position that didn't have a substantial amount of ghosting/blur. Does that sound normal?
Anyone using the turtle beach stealth 350vr? Im looking for some headphones that fit the headset, because in-ears are gross when multiple people use it and the volume/sound quality is kinda meh. Sadly my superluxx are too big to fit nicely and my dt770 have way too much ohm for the psvr output
How is psvr with the gold headphones? Fit ok or potentially band breaking?
Anyone using the turtle beach stealth 350vr? Im looking for some headphones that fit the headset, because in-ears are gross when multiple people use it and the volume/sound quality is kinda meh. Sadly my superluxx are too big to fit nicely and my dt770 have way too much ohm for the psvr output
Feel really lucky I have never had this problem. Hope Sony addresses it for people somehow.
System settingsIs it normal that I see so much RGB noise in dark areas? tried reducing the Screen Brightness but I don't think it makes any better. Are this panel's blacks really that bad?
Is it normal that I see so much RGB noise in dark areas? tried reducing the Screen Brightness but I don't think it makes any better. Are this panel's blacks really that bad?
Something must be off with your setup then. I experienced very slight drift after 2 hours of play, and recalibrating by holding Options worked perfectly.
Right, I didn't want to waste a lot of time on calibration with the rep there but, at the same time, I felt like I tried repositioning the headset as many different ways as a I could and nothing really seemed noticeably sharper than any other position.Nah you can definitely find a sweet spot where, only when you actually look with your eyes to the very edge of the screen, will you see some natural blurriness. It's difficult in a demo where you might feel rushed to just get on with it and not feel sure about how to adjust it properly. When you get it home you should be able to find the spot once you know what you're doing. For me it's generally higher up in your forehead than feels right, with the band at the back perhaps further down than you expect...
YuuuuuupRIGS is the VR killer app. If you haven't played it yet, you are missing out on something HUGE.
Depending on the game it can look pretty sharp, even with jaggies. A lot of games do look like mud, though. Particularly DriveClub. A problem some have is interpupillary distance, the distance between the pupils. Pretty sure at the stores they leave it on default but you can change it in system settings.Right, I didn't want to waste a lot of time on calibration with the rep there but, at the same time, I felt like I tried repositioning the headset as many different ways as a I could and nothing really seemed noticeably sharper than any other position.
I guess the question I really want to ask is, assuming it's calibrated correctly, about how sharp should PSVR look to the eye? Is there a good comparison out there using standard images or video so I could better judge what to expect? When I get a chance I'll also go back and try the demo again.
Thanks,
Okay, had an hour or two and only tried demos and Playroom's platformer but so far, I have too many issues.
Biggest issue being the play space. The tiny square they afford you demands the camera to be placed basically in the middle of my television to reach me on my chair and I have no idea how to fix this. I've stood it up on boxes, put it above the TV, but I have no way to sit and have this thing see me. It throws everything off so I had to sit on our bedroom floor like a jackass.
Second issue, light bleed. I have a bit of a big head, but I can get the headset to fit tight enough. Issue is, I can't fix the sliver just below my nose that pours light in to the headset and breaks the immersion.
I'm going to start Batman VR after The Walking Dead but I would really love to have these issues fixed beforehand. The tech seems awesome, but it's these are killing it for me. Any help?
Okay, had an hour or two and only tried demos and Playroom's platformer but so far, I have too many issues.
Biggest issue being the play space. The tiny square they afford you demands the camera to be placed basically in the middle of my television to reach me on my chair and I have no idea how to fix this. I've stood it up on boxes, put it above the TV, but I have no way to sit and have this thing see me. It throws everything off so I had to sit on our bedroom floor like a jackass.
Second issue, light bleed. I have a bit of a big head, but I can get the headset to fit tight enough. Issue is, I can't fix the sliver just below my nose that pours light in to the headset and breaks the immersion.
I'm going to start Batman VR after The Walking Dead but I would really love to have these issues fixed beforehand. The tech seems awesome, but it's these are killing it for me. Any help?
For anyone that has drifting issues:
My PS Moves have drift as well, yet when I do the following it is fixed:
1) Go in-game so that the Moves start reading gyro data
2) Shake them in every possible direction for a few seconds
3) Re-calibrate
Then they'll be fine for hours on end, pretty much until I reboot the console.
I don't have a PSVR but if the technology is the same it might work.
Is it normal that I see so much RGB noise in dark areas? tried reducing the Screen Brightness but I don't think it makes any better. Are this panel's blacks really that bad?
Try pushing the strap around the back of your head up -- it pushes the headset down a bit and usually fixes the light bleed at the bottom for me.
Was for me. Automatic doesn't work with my monitor setup. After the HDR/PSVR update it reverted my setting from full to automatic. Definitely brought the colors to where they should be again but some games do still show the grain. With being set back to full games like Until Dawn no longer look gray. You can still see the grain but it's far less pronounced now that the black levels are back to normal. None of my friends knew about it and switched it back. So it can be a problem, don't discount it.i definitely noticed this in a lot of demos i tried. games like rez have deep, inky blacks and everything looks great - but games like rush of blood appear grainy and washed out which is incredibly distracting. it's not a problem with rgb settings or a display issue, it's clearly an intentional technical/design choice with the games themselves.
i really hope that bio7 won't have this issue since it's a similarly dark game. i'd probably skip playing it in vr which would really make me regret my decision to get one of these
Was for me. Automatic doesn't work with my monitor setup. After the HDR/PSVR update it reverted my setting from full to automatic. Definitely brought the colors to where they should be again but some games do still show the grain. With being set back to full games like Until Dawn no longer look gray. You can still see the grain but it's far less pronounced now that the black levels are back to normal. None of my friends knew about it and switched it back. So it can be a problem, don't discount it.
What are you guys using for storage options when it's not in use?
I see a lot of consistent evidence of left drift while reading through this thread, but my experience is almost exclusively a drift to the RIGHT. It doesn't seems to matter if I sit center, left or right of the camera, I get a consistent and persistent drift to the right. I know there's no sure fix for the issue as its widespread and probably software related...any idea why my experiences might be so atypical of most others though?
I don't know if that will ever come out for VR. It's honestly pushing base PS4 to even hit 30fps. I could see a hyper paired down version maybe
Is also the best example of a shooter with Move controller. Literally pinpoint and far less twitchy than Until Dawn. Here's hoping Lethal VRs implementation of move guns is as solid because that would be ace!
The same was true of No Man's Sky. I think you should adjust your expectations regarding Dreams. Avoid disappointment.Media Molecule have strongly hinted at PS VR support multiple times though. At this point it would be a bigger surprise if the game didn't come to the platform.
The same was true of No Man's Sky. I think you should adjust your expectations regarding Dreams. Avoid disappointment.
Would be good to have a VR creation mode though, just to create/puppeteer individual elements to incorporate into your Dreams.
"Let's just say there are dev kits on our desks," Evans said. "We haven't actually focused on it yet, so I can't announce VR in Dreams, but we joke that it could be the defining game in VR. When we're feeling bold. I do think that sculpting and creating in VR is just the most empowering feeling. You're in this world, immersed, and can create and change it. We're got to try it."
i definitely noticed this in a lot of demos i tried. games like rez have deep, inky blacks and everything looks great - but games like rush of blood appear grainy and washed out which is incredibly distracting. it's not a problem with rgb settings or a display issue, it's clearly an intentional technical/design choice with the games themselves.
i really hope that bio7 won't have this issue since it's a similarly dark game. i'd probably skip playing it in vr which would really make me regret my decision to get one of these
So torn on what to get first...
Playstation VR now and PS4 Pro for Christmas? or vice versa? My main thought would be to get PS VR now since it's out, and PS4 Pro later since not too many games will take advantage of it initially.
Main games I'd like to play that have Pro versions are TLG, FFXV, and Tomb Raider...but who knows if any of these (other than TR) would take advantage of the pro
Does anyone else get random results when calibrating for the Job Simulator demo? It almost feels like it's random. Sometimes the demo would start and I'd be really low like I'm sitting on the floor. Other times my default position in the game is too high like I'm standing up, which would be ok except that in order to reach stuff like the computer the controllers go out of the camera's view. How is it suppose to be? And how to I get it like that consistently?
Thanks, that seems pretty clear and actually not far off what I was experiencing. I wasn't expecting Full HD sharp, I just wasn't sure how far below that to expect.Depending on the game it can look pretty sharp, even with jaggies. A lot of games do look like mud, though. Particularly DriveClub. A problem some have is interpupillary distance, the distance between the pupils. Pretty sure at the stores they leave it on default but you can change it in system settings.
It's not going to look like an HDTV, if that's what you are wondering. I find it between PS2 and PS3 levels of IQ. Some games handle it better than others.
So torn on what to get first...
Playstation VR now and PS4 Pro for Christmas? or vice versa? My main thought would be to get PS VR now since it's out, and PS4 Pro later since not too many games will take advantage of it initially.
Main games I'd like to play that have Pro versions are TLG, FFXV, and Tomb Raider...but who knows if any of these (other than TR) would take advantage of the pro
So torn on what to get first...
Playstation VR now and PS4 Pro for Christmas? or vice versa? My main thought would be to get PS VR now since it's out, and PS4 Pro later since not too many games will take advantage of it initially.
Main games I'd like to play that have Pro versions are TLG, FFXV, and Tomb Raider...but who knows if any of these (other than TR) would take advantage of the pro
When it tells you to extend your arms to the side with the Move controllers, it's measuring your wingspan and setting your height based on it.
I've noticed in the full game that it sometimes doesn't measure my wingspan. Like it just skips that step arbitrarily and I have to go back into the calibration to have it come up. Is the demo having you measure your wingspan each time?