The one thing about the tracking that worries me is that I am skeptical that it's fixable. Sony has had the Move controller and PS4 camera technology for a long, long time. They've been developing PSVR for years.
I have serious doubts that their engineering team spent years just not noticing the tracking issues. It's not like, now that it's out, they're saying, "Oh yeah! I was able to replicate this issue on my end and can now develop a fix!" I'd think that tracking the positions of the headset and controllers would be a pretty top priority since Phase 1 of development.
I hope I'm wrong about this because I'd love to see improvements. But with all the careful planning that obviously went into crafting the headset, there's no way they just forgot to add in the Tracking 2.0 update before launching.
Catching the bug, since not everyone has it, requires a large sample size that I'm sure Sony didn't have. You'd need thousands upon thousands of people testing it.
I've had the issues and they are gone now after calibrating everything in the system OS and testing camera and play space setups.
I ran tests to see if drift or any funkiness would occur by placing the headset on a stationary object, booting a game and recording both the output and the play space for lengths of time. I did this at varying distances, with and without controllers in the image, etc. I quickly scrubbed footage looking for wobble or drift - nothing. And this is coming from the same equipment that did experience drift and wobble/pulsing/swimming before calibrating the headset. I posted comparison pics yesterday in the thread of some video captures of the beginning of a recording and the end and you'll see nothing moved.
Sony should make every calibration step mandatory on first use.
So it's quite possible that some units may be defective - I'm banking on gyros. But when properly setup with no hardware issues, it works.
My only beef is with Move/controller tracking. I don't know what some games are doing over others but a game like Pixel Gear is STUPIDLY precise with move but Until Dawn and Job Sim, while they work, are a bit jittery.
I think tracking can still be improved with current hardware but people are either missing the calibrating and testing their play spaces or have faulty hardware. I went from drift/wobble to rock solid 100% of the time for any duration after calibrating and testing camera/space positions.