Just wanted to say thanks for the great comparison. It wasn't TL;DR at all, and I know how frustrating it can be when you post something that you're sure is meaty enough to start a conversation but gets lost in the stream of rapid updates. This was a great read and it's reasssuring as a PSVR owner to hear the positive perspective from someone that owns multiple hardwares. I love the tech, but my main worry now is in the disparity of opinions from developers trying to figure out what an appropriate VR experience is! It's a little worrying. Some developers want VR to be small experiences within a primary flat game because of cost and audience fatigue. GT sport is a good example.
Then you have beautifully insane devs like Capcom who take the risk of making an entire game that can be played in VR or not in VR, which is my preference.
Then you have devs that feel VR can/should ONLY be smaller one-off experiences like Job simulator or You are here to die, both FANTASTIC games, but definitely NOT what I want out of all VR.
Then there are the troubling words in a recent Ueda ( The Last Guardian)interview about how he's interested in VR but assumed VR should only be enjoyed in first person. From that perspective, he said, titles like The Last Guardian would be too difficult to do, which led to his uncertainty. It read like he never experienced third person VR, and from that couldn't imagine how incredible his specific games could be from a different perspective. Could you imagine Ico, Shadow of the Colossus, or The Last Guardian from the perspective of that allumette free short on PSVR??? Or some of the stuff in the playroom? It's feel like devs aren't talking to each other about what works, and that's concerning.
And lastly there are the issues of locomotion and player sickness. It's perplexing. Some games like RIGS, Battlezone, and RE7 have figured out how to capture traditional movement with teleportation, while others feel like teleportation is the only way to ensure that the audience doesn't get sick. Can u imagine playing skyrim by teleporting g around? Me either.
Regarding the PSVR controller, you mentioned this this was probably the biggest thing holding PSVR behind the big guys. One thing that I can't understand is why the MOVE+NAV controller isn't even an option. A wider range of locomotion + comfort settings seems to be the way to go.
Either way, great post and hopefully this kicks off a good conversation!