From Summer Lesson OT
translation...he was aroused (errr..you were aroused lol)
From Summer Lesson OT
Do it man. Alot of people seem to be bypassing it, but it's fucking awesome. And despite the short length of the campaign, is absolutely worth the money. In my humble opinion.
So is anyone else getting a twinkling lights issue on the screen? It's like individual pixels (and they tend to look slightly green) are randomly lighting up all over the place. It's not persistent all the time, and not in every game demo I've done, but it's there a lot of the time..
Vive used to have an issue with this until Valve did some kind of display tweak in a SteamVR update and got rid of it for the most part. Is it predominately in dark scenes?
Does the superhypercube demo work in the demo disc?
No dude. Unless you have some voyeuristic fetish there's really not much to it.translation...he was aroused (errr..you were aroused lol)
welp i just got this dumb thing set up.. i think
what do i do now? rez is downloading.
welp i just got this dumb thing set up.. i think
what do i do now? rez is downloading.
That's where it's obvious yeah, but when it's present it can still be made out in every scene. Arkham VR seems to have it the whole time. In dark scenes it's very distracting. In the VR Worlds menu I actually thought it was intentional and meant to be dust particles glistening at random, but no it wasn't lol. Yes there's particles there but this is definitely the screen before anyone mentions that.
It's weird it's as if the screen operates in different modes depending on the game and this seems to trigger the effect. Other times it's completely absent. Weird no one else is mentioning it..
This.My favorite thing about hanging out in this thread is watching the people who have never tried VR before post their impressions. As in this is their very first taste of VR period.
Not even opening DriveClub after trying the demo. It's fun but simply not worth another $31.
I own Tumble and Rez, should my #3 be Job Simulator? VR Worlds?
This.
I'm really really happy seeing all these positive reviews. It makes me even more optimistic for VR's future.
Is it possible to disable the motion tracking during cinematic mode? Having the screen constantly move kinda defeats the illusion of watching a giant screen.
Those of you without tracking issues - does the DS4 get tracked properly too?
Those of you without tracking issues - does the DS4 get tracked properly too?
So I hooked everything up and the first thing I gave a shot was VR Worlds Ocean Descent.
Now before I get into this, I want to make it clear that the ocean and giant underwater creatures freak me out in games. This was mostly when I was a kid but even now it makes me kinda nervous. Just one of those phobias I have. Let's just say I won't touch Subnautica.
Anyway, I gave Ocean Descent a shot because I wanted something immersive. I didn't think anything of it since it's just an on-rails experience. If I was watching this on a TV it would just be like watching the Discovery Channel.
I jumped into this and it legit freaked me out. I wasn't even doing the shark portion either. I was just checking out manta rays and jellyfish. It just felt like I was dropping deeper and deeper into the ocean like I was in it. The whole time I was super nervous about the whole experience. I was just waiting for some giant sea creature to come out at me. It isn't like you can just look away from the screen and be back in reality either; you're engulfed in this thing! It was pretty amazing.
Even though I felt like I was having an anxiety attack, I was excited that for once a game could make me feel so immersed. I'm excited to check out an actual horror game in this thing.
Never tried VR before today and it's quite spectacular! Loved the VR Worlds games, especially London Heist. One of my favourite gaming moments ever.
Tumble is great fun, the Playroom is great too.
My only issues so far have been with Rigs and the Odyssey game in Worlds. They both make me pretty queasy, and sweat a lot, which I didn't expect. Rigs actually says to make in smaller doses and gradually play longer sessions. Is this a thing? Can your brain learn to cope with these types of games, or are they just hoping? I'd love to get into Rigs but not if I can only last one match at a time!
Never had this problem personally. Have had the camera since launch, and played a lot of the playroom, as well as using it for logging in. I genuinely think your camera is probably a dud. It's supposed to be smooth.Alright, so after trying to troubleshoot my tracking problems a bit today, it seems that the camera "stutters" while tracking. This isn't the same thing as jittering, it's almost like lag in a high-latency online game. When I go into the "check your position" diagnostic, the feed will hitch and stutter on occasion and then go back to normal half a second later. I don't think my lighting or anything is affecting this and the games themselves aren't dropping frames or anything. It affects the headset and controller tracking, so I'm thinking its the camera. I hope I didn't get a bum camera in my bundle, but I'm not really sure if this is a known or correctable issues with the PS4 camera even beyond its newfound usage with VR.
Anyone else dealing with this?
IMO your brain will learn
It has to be an error. I know there was a demo from that giant bomb quick look before.There is no demo, just a link to the store essentially.
No, that's not true. "VR Legs" isn't really a thing. Some people can get used to it and will become less nauseous over time, but most do not. If something makes you feel sick, it's important to not try to power through it or train yourself to withstand it. Doing so can sometimes make you feel even worse. Rather, it's much more important to talk online about what specifically made you sick.
Some people simply cannot stomach the type of locomotion in games like Rigs. It really is a big deal in VR, and it's something you can't expect the end user to put training into over coming, if it's even possible at all.
Myself? I am lucky. I have an iron stomach. I've played 30 FPS games on the DK1 that commit all sorts of VR sins. My stomach never turns. But I've demoed to enough people over the years and seen some awful reactions to know that those locomotion solutions aren't viable widespread. What I advocate is, if at all possible, give the option of such locomotion, but also design your game around teleportation mechanics. Of all types of locomotion solutions out there -- and I've tried dozens and dozens of them over the years -- teleportation is the one that has had the most success limiting VR sickness.
How much better is the Psvr with the pspro? Is it a huge difference?
Also are there multiplayer games?
I have a hdmi splitter to goes to one of my hdmi inputs that gives me extra hdmi ports. Has anyone used or know if one can be used or if the psvr must be directly into one of the hdmi ports on the tv? Won't be able to try until tmrw but just trying to figure out whether or not I need make an hdmi port free etc.... Any help would be greatly appreciated. Thanks
Where is that?I just played the Danganronpa VR demo and wow. I need a I need a full Dannganronpa VR game in my life. Hopefully they can find a way to port 1 and 2 to PSVR
Thank u, but must it go to the hdmi port on the tv? As I have a device that's connected to the tv that gives me extra HDMI ports as I don't have enough on tv. Can I use that?Your PS4 needs to go to the breakout box, which then goes to the TV, and to the PSVR headset. You need 1 HDMI port on the TV for the PS4 itself (from the breakout box), and that's all.
Where is that?