WhiskeyKnight
Member
OMG PSVR! So I just got back from traveling and I don't have time to read through the whole thread. Can some kind soul summarize GAF's consensus on this thing for me?
Each VR game on the store has like 4 ratings... I hope there are enough people playing RIGS to find matches.
I only get it drifting to the left as well. It's a major problem that needs to be addressed asap. It cant be coincidence as it's happening to loads of people and it's always the left as you've said. Has to be the shitty camera.
Not sure if there is a bug because I can't get on Super Hyper Cube, it only shows the buy button on the title screen for it when i load it up.
That is really not user friendly if intentional. I tend to leave games running and just put the PS4 to sleep so I can get in and out of games quickly. It is how the system is designed to be used at a high level.
The PS4 knows it isn't in a game and it knows the headset is off, so it seems a bit silly to me for it not to set the TV display appropriately.
The Brookhaven Experiment: This is the secret killer app of PSVR!!!! Literally no one is talking about it, but holy shit, I can't stop thinking about this game. I screamed (like top of my lungs scream) two times in my first five minutes with the game. It's probably the most immersive VR game I've played yet. Seriously guys, check this one out! It's probably my favorite game that uses the Move controllers as well. By the way, I put my friends through this last night and one of them curled up on the floor screaming. Lol it's really scary!
The PSVR is so ace, utterly awesome. love it. Today my head is buzzing, just thinking all the time of my VR experiences last night. really hard to concentrate on anything else.
My wife was so sceptical, she deigned to try it, so she could trash it, and I put her on Rush of Blood (she loves horror films). She was knocked out. She kept saying inane things like: Oh god; this is nuts; how can they do this; look I can see that tree; this is amazing; I'm here I'm actually here. She wouldn't stop, played it for almost an hour and wouldn't let me take it off her. She said its like having a top Disney theme ride in the house.
Got 5 more VEV: Viva Ex Vivo VR Edition codes for Europe!
Quote to reveal, reply with the number of the code you've redeemed, let me know what you think. Also, we want to populate our leaderboards, so now's your chance to be ranked in the top 3 somewhere!
It has been interesting following people's experiences with all the launch games - alot of the issues people are dealing with (both good and bad) we had to address over the last year. For my part I did the art / graphics / interface / sound design,remixed all the music, and got the game running at a consistent frame rate ( we had a strict no-dropped-frames policy, period. So everything was heavily optimized while still allowing for key visual effects).
It is also one of the few games that dares to use the left analog stick to turn, but this is offset by being a 3rd person camera. We also implemented an active FOV, customizable camera speed, as well as maintaining a consistent horizon and z axis restraint to minimize nausea. I'm curious to know if that helped some of you.
If I don't seem like I'm really trying to push / sell it, it's because It's definitely a game in the 'stop and smell the roses' experience category - kind of meant to be a laid back experience, but also difficult, so may not be everyone's cup of tea. Also heavily inspired by Ecco the Dolphin in some ways, come to think of it so if you dig that kind of experience, then it's for you!
Got 5 more VEV: Viva Ex Vivo VR Edition codes for Europe!
Got 5 more VEV: Viva Ex Vivo VR Edition codes for Europe!
Quote to reveal, reply with the number of the code you've redeemed, let me know what you think. Also, we want to populate our leaderboards, so now's your chance to be ranked in the top 3 somewhere!
It has been interesting following people's experiences with all the launch games - alot of the issues people are dealing with (both good and bad) we had to address over the last year. For my part I did the art / graphics / interface / sound design,remixed all the music, and got the game running at a consistent frame rate ( we had a strict no-dropped-frames policy, period. So everything was heavily optimized while still allowing for key visual effects).
It is also one of the few games that dares to use the left analog stick to turn, but this is offset by being a 3rd person camera. We also implemented an active FOV, customizable camera speed, as well as maintaining a consistent horizon and z axis restraint to minimize nausea. I'm curious to know if that helped some of you.
If I don't seem like I'm really trying to pitch / sell it, it's because It's definitely a game in the 'stop and smell the roses' experience category - kind of meant to be a laid back experience, but also difficult, so may not be everyone's cup of tea. Also heavily inspired by Ecco the Dolphin in some ways, come to think of it so if you dig that kind of experience, then it's for you!
Had a lot of fun with the Job Simulator demo. Is the full game worth it?
Only thing is I have to play in a different part of the room because it wants me to stand further from the camera than possible in this space, but I can live with that.
Is it supposed to be this blurry? I can't make out anything once it's farther out. Here they lie was a blurry mess. That's just the low resolution I guess?
Got 5 more VEV: Viva Ex Vivo VR Edition codes for Europe!
Quote to reveal, reply with the number of the code you've redeemed, let me know what you think. Also, we want to populate our leaderboards, so now's your chance to be ranked in the top 3 somewhere!
It has been interesting following people's experiences with all the launch games - alot of the issues people are dealing with (both good and bad) we had to address over the last year. For my part I did the art / graphics / interface / sound design,remixed all the music, and got the game running at a consistent frame rate ( we had a strict no-dropped-frames policy, period. So everything was heavily optimized while still allowing for key visual effects).
It is also one of the few games that dares to use the left analog stick to turn, but this is offset by being a 3rd person camera. We also implemented an active FOV, customizable camera speed, as well as maintaining a consistent horizon and z axis restraint to minimize nausea. I'm curious to know if that helped some of you.
If I don't seem like I'm really trying to pitch / sell it, it's because It's definitely a game in the 'stop and smell the roses' experience category - kind of meant to be a laid back experience, but also difficult, so may not be everyone's cup of tea. Also heavily inspired by Ecco the Dolphin in some ways, come to think of it so if you dig that kind of experience, then it's for you!
Edit - sorry, keep forgetting to link the actual game:
https://store.playstation.com/#!/en...ivo/cid=EP0967-CUSA04739_00-VEV0000000000002 (EU store)
https://store.playstation.com/#!/en...tion/cid=UP0964-CUSA04642_00-VEV0000000000001 (NA store)
Got 5 more VEV: Viva Ex Vivo VR Edition codes for Europe!
Quote to reveal, reply with the number of the code you've redeemed, let me know what you think. Also, we want to populate our leaderboards, so now's your chance to be ranked in the top 3 somewhere!
Thanks you, I grabbed the first code.Got 5 more VEV: Viva Ex Vivo VR Edition codes for Europe!
Got 5 more VEV: Viva Ex Vivo VR Edition codes for Europe!
Quote to reveal, reply with the number of the code you've redeemed, let me know what you think. Also, we want to populate our leaderboards, so now's your chance to be ranked in the top 3 somewhere!
It has been interesting following people's experiences with all the launch games - alot of the issues people are dealing with (both good and bad) we had to address over the last year. For my part I did the art / graphics / interface / sound design,remixed all the music, and got the game running at a consistent frame rate ( we had a strict no-dropped-frames policy, period. So everything was heavily optimized while still allowing for key visual effects).
It is also one of the few games that dares to use the left analog stick to turn, but this is offset by being a 3rd person camera. We also implemented an active FOV, customizable camera speed, as well as maintaining a consistent horizon and z axis restraint to minimize nausea. I'm curious to know if that helped some of you.
If I don't seem like I'm really trying to pitch / sell it, it's because It's definitely a game in the 'stop and smell the roses' experience category - kind of meant to be a laid back experience, but also difficult, so may not be everyone's cup of tea. Also heavily inspired by Ecco the Dolphin in some ways, come to think of it so if you dig that kind of experience, then it's for you!
Edit - sorry, keep forgetting to link the actual game:
https://store.playstation.com/#!/en...ivo/cid=EP0967-CUSA04739_00-VEV0000000000002 (EU store)
https://store.playstation.com/#!/en...tion/cid=UP0964-CUSA04642_00-VEV0000000000001 (NA store)
Is it supposed to be this blurry? I can't make out anything once it's farther out. Here they lie was a blurry mess. That's just the low resolution I guess?
Honestly, Thumper looks amazing I can't even tell I'm looking at a low res screen once I'm in the groove.
WOW the kitchen demo is fucking awesome!
I'm really enjoying my time with the PSVR, but I'm seriously bummed out at how low res and blurry everything looks.
WOW the kitchen demo is fucking awesome!
also with glasses it seems to be hit or miss.. my wife and daughter are both near sighted, so "shouldn't" need glasses. my wife was perfectly fine without her glasses, but my daughter said it was clearer with glasses. for me it really sucks.. because my vision in one eye is 20/40, and my other eye is 20/15. BUT, my 20/15 eye is actually a little far sighted......so my 20/40 eye is crystal clear without my glasses.. but my 20/15 eye is a little blurry.. and there isn't anything I can do about it short of getting a second pair of glasses for my far sighted eye
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I'm too scared to try it - but I'm gonna get the wife to do it later tonight.
not even touching it. I watched during E3 and when they said it was VR (having already done a couple of horror experiences in VR) I really didn't want anything to do with it...
so for the time being.. holding off on it.
You definitely got it positioned right on your head? I think Thumper and a Wayward Sky have some of the best image quality out of the headset, so try these out and it really shouldn't look blurry. A bit low res yes but the way you describe it sounds really bad (Driveclub is pretty damn bad outside of the cockpit visuals).
Just to make sure you have it positioned correctly. Where the headset feels like it should be I have super blurry visuals, but once I lift it up a good whack it's crystal clear. You should be able to discern pixels in the cinema mode on the PS4 UI, and the screen should look flat, with the edges not curved, this is the best way to get the image just right for you.
If you've done all that then fair enough but I always worry about people just plonking it on their head, saying it looks like shit and thinking that's as good as it gets, I imagine some people have done that and given bad reviews of the optics
I'm getting better at finding the sweet spot quickly, I get the strap and screen done quick, find a bit of writing and sort out the slight up and down movement of the mask. Still blurry, but it is what it is - some minor convergence issues as well. It reminds me of my old 480p rear projection TV, the presence helps mitigate that though.
I'm getting better at finding the sweet spot quickly, I get the strap and screen done quick, find a bit of writing and sort out the slight up and down movement of the mask. Still blurry, but it is what it is - some minor convergence issues as well. It reminds me of my old 480p rear projection TV, the presence helps mitigate that though.
I was browsing Amazon on the mobile app and it looks like the PSVR launch bundle is the # 1 best seller in video games and the core bundle has the Amazon's choice label. The former isn't even in stock until a replenishment arrives on the 28th. If word of mouth continues to be positive I could see this becoming a really hot holiday item in the U.S. and the Pro launch might get a boost from those who are looking for the absolute best experience they can get out of PSVR. If Sony can keep the quality content flow steady this platform might takeoff. Though we are in very early days yet.
I only get it drifting to the left as well. It's a major problem that needs to be addressed asap. It cant be coincidence as it's happening to loads of people and it's always the left as you've said. Has to be the shitty camera. I noticed that is far too easily moved as it has a stiff cord that can lead to it moving in game with it slightly pulling or pushing the camera.
I'm going to tape that little cheap plastic fucker to my desk and see if that helps... if not IDK what i'm going to do. It's literally making everything unplayable after 15 minutes as i'm forced to look 45° off to the left in everything :/
Thats my ONLY complaint so far. Tracking.. of the headset and controllers. If they fix that everything will be golden.
Gave those away earlier in the thread