Gruco said:So, my experience from playing with the simulators in the RBY and particularly the GSC eras left me very disillusioned with those.
The first reason being that it completely ignores the mathematical odds of existence and instead looks at legality only. This surfaces on a lot of ways - hidden power abuse being the most obvious and obnoxious, but also things like Lovely Kiss promotional givaways, perfect natures, abilities and IVs on unbreedables, etc.
But just as importantly, the accelerated metagame is generally a detriment. In reality there should be a lag between the creation of a particularly potent set / combo / team and the creation of a decent counter, as well as a certain degree of risk in a particularly experimental or off the wall creation. Instead, everything happens at once.
But yeah, now that I know there is no need to spend a solid week fighting the elite four over and over in order to use a pokemon competitively, I see no need to bother with sims anymore.
viciouskillersquirrel said:Ah, MissingNo.! That legend among legends.
I think it would be so cool if Ninty were to introduce it one day as a monster in its own right (with completely random sprites based on IVs).
larvi said:I agree, the simulators take out some elements of randomness and resource management that is programmed into the game and therefore aren't a complete simulation of the battle system in my opinion. I know for a fact when I was in the JAA tournament a few years back that quite a few people used ARs to create their teams for that as well. It takes a lot of fun out the tournament when you have to compete against non legit raised pokemon when you spent the time to raise yours without cheating.
Wow that is interesting.larvi said:
Gruco said:But just as importantly, the accelerated metagame is generally a detriment. In reality there should be a lag between the creation of a particularly potent set / combo / team and the creation of a decent counter, as well as a certain degree of risk in a particularly experimental or off the wall creation. Instead, everything happens at once.
larvi said:Best I've done is a lotad with (28,31,31,31,31,24) and one with (30,13,31,31,31,31)
A loss is equally meaningless in either a simulator or real game. The loss of time it takes to makes some esoteric counter to a very specific threat is real and meaningful.Little Green Yoda said:I prefer cart play over the simulators but I don't understand why you want that lag in the development of the metagame. And the risk of experimental sets is the same in both cart play and simulator play: you can lose. Granted, one might argue that it's easier to shrug off a simulator loss than a Wifi loss, considering the greater amount of effort a Wifi team requires in comparison. But then again, that's why a lot of people experiment on simulators before doing painstaking breeding for their Wifi teams.
Forkball said:Pokemon has awesome glitches, Missingno. being the best. Legit Mew, invisible PC in Celadon, fishing in statues, etc.
Eteric Rice said:People are kind of stupid with the stuff they want for trade on the GTS. God damn...
They want Legendaries for a dratini. :lol
The problem is most people aren't willing to spend the time creating those killer ideas that may or may not work in the game because of how long it takes to do. Also, you seem to be underestimating the amount of people who DO breed for Hidden Power. And with cloning + wifi, there are a lot of those Hidden Power Pokemon out there.Gruco said:A loss is equally meaningless in either a simulator or real game. The loss of time it takes to makes some esoteric counter to a very specific threat is real and meaningful.
The accelerated metagame definitely creates a shift towards niche specialists who might not be as valuable as a generalist when you don't have infinite ability to make infinite pokemon with infinite movesets and infinite EV distributions.
Plus, if somebody comes up with a killer idea, they deserve a couple weeks of stomping on people before the counters are designed and up to speed.
I think I fond out why some of them do that shit.Eteric Rice said:People are kind of stupid with the stuff they want for trade on the GTS. God damn...
They want Legendaries for a dratini. :lol
Gruco said:A loss is equally meaningless in either a simulator or real game. The loss of time it takes to makes some esoteric counter to a very specific threat is real and meaningful.
The accelerated metagame definitely creates a shift towards niche specialists who might not be as valuable as a generalist when you don't have infinite ability to make infinite pokemon with infinite movesets and infinite EV distributions.
Gruco said:Plus, if somebody comes up with a killer idea, they deserve a couple weeks of stomping on people before the counters are designed and up to speed.
Re: hidden power - I'm sure I am. IIRC, the series has been giving progressively more control over breeding, so it is probably a lot easier now than it used to be. Plus, not having to deal with leveling frees up a lot of time for that stuff. Regardless, I'm willing to bet that a majority, if not overwhelming majority of HP use still comes from either hacks or sim aplications.Firestorm said:The problem is most people aren't willing to spend the time creating those killer ideas that may or may not work in the game because of how long it takes to do. Also, you seem to be underestimating the amount of people who DO breed for Hidden Power. And with cloning + wifi, there are a lot of those Hidden Power Pokemon out there.
Wow, that seems like a odd thing to do but good for you for not getting sucked in by the shiny! Trying to get someone to trade their shiny is a bitch. >_>Teknoman said:I think i've found one shiny in my DS pokemon time, and that was on D/P launch day...a shiny Weedle. Why I traded it...I have no idea.
Gruco said:So altogether I have gotten 3 shinies other than the automatic one in GS. A gift event Entei. And two Golducks in GS. wtf.
That said, I would not hesitate to trade a shiny for something valuable if you can do it. They really add no value, so unless it's a shiny of, like, your most favorite pokemon ever and has perfect everythings, it's still ultimately replacable.
Black-Wind said:Wow, that seems like a odd thing to do but good for you for not getting sucked in by the shiny! Trying to get someone to trade their shiny is a bitch. >_>
It's like, their in their own fucking cult of shiny trades for only other shiny trades. Theres people like myself who just see them as unique pokemon that can be traded for cool pokemon I don't have and could never get. For example, that story I posted about trading my Shiny Delcatty for a Feebas and Milotic who held berries that can be used to make future Milotics. I only really ask for ones that have a gender split that I need but can't hunt with 100% sureness that it will be of the gender I want . . . or ones I simply can't hunt like Zangoose.
shintoki said:So pokemon fans, Is Pearl really worth keeping if I want to get this? Last one I played before Pearl was Silver/Gold :lol
That would actually be kind of cool. What did it look like?CassSept said:No shinies in Diamond.
None in any 3rd gen game.
One in Gold - a goddamn UNOWN
Sigh >.>
I find this very hard to believe. Shinyness was based on IVs back then. Maybe the Tyrogue was always shiny and you just never noticed?Regulus Tera said:The Tyrogue I got from an NPC in Crystal randomly evolved to a shiny Hitmonlee. I've not had a shiny ever since (discounting the red Gyarados).![]()
Dabookerman said:No she will not![]()
viciouskillersquirrel said:I find this very hard to believe. Shinyness was based on IVs back then. Maybe the Tyrogue was always shiny and you just never noticed?
I don't think it'll ever happen since Nintendo can't allow Ash to ever grow up. Besides, didn't Misty have a boyfriend in GSC's Kanto (you interrupt them on a date, I think)? The question of who the guy was never got answered and I have a feeling it wasn't Ash/Red.effingvic said:ash needs to grow a cock.
man, shippers really do have a lot of free time. theres a HUGE ass article about the possibility of ash/misty pairing on bulbapedia :lol
hope it happens tho
Little Green Yoda said:I'm surprised you haven't delved into Emerald RNG abuse yet. Split spreads can go to hell though. :[
I had a Shiny Torchic and had no clue that it was shiny till around the time I gave the RS game away. I thought it just "looked different . . ." and just left it at that. Didn't know what Shiny pokemon were back than.viciouskillersquirrel said:That would actually be kind of cool. What did it look like?
I find this very hard to believe. Shinyness was based on IVs back then. Maybe the Tyrogue was always shiny and you just never noticed?
I was thinking of the same thing a while ago.It's irritating and slow,reminds me of Castlevania 2.Teknoman said:Just thought of something. Instead of doing the weather effect display every turn, why not just have the weather continue during the battle until it runs out. You know, display a continuous background animation for sunny day (brighter screen along with heat haze) or rainy day (rain with periodic lighting flashes).
You'd think this would've been an obvious addition to D/P...
Battle engine probably couldn't have handled it without some changes. Also, what effect would turning animations off have?Teknoman said:Just thought of something. Instead of doing the weather effect display every turn, why not just have the weather continue during the battle until it runs out. You know, display a continuous background animation for sunny day (brighter screen along with heat haze) or rainy day (rain with periodic lighting flashes).
You'd think this would've been an obvious addition to D/P...
viciouskillersquirrel said:Battle engine probably couldn't have handled it without some changes. Also, what effect would turning animations off have?
Firestorm said:You know. I'm trying to decide between doing a "normal" GS run and a Bellymander GS run. 1 Charmander only. No other Pokemon. No evolving.![]()
It speeds up EV/level/happiness grinding up somewhat.Teknoman said:Never tried that...then again, I couldnt play a game like this without animations.
It could just have a little weather icon on the screen somewhere.viciouskillersquirrel said:Battle engine probably couldn't have handled it without some changes. Also, what effect would turning animations off have?
It's easier to just breed two dittos together and weed out the offspring with low IVs. Egg-hatched pokemon tend towards higher IVs (I think). Remember, when deciding the IVs, three IVs are randomly inherited from the parents (2 from the mother, one from the father IIRC) and the rest are randomised.Eteric Rice said:Oh God, the breeding is about to drive me insane. :lol
So first I have to capture some dittos that don't suck? (have perfect to near perfect IVs), then breed them with a ton of other Pokemon to get good IVs on them? :O
Anyone here just do this for fun that could do it for me? :lol
You can't breed Dittos. To get a Ditto with the right nature, you can use a Pokemon with Synchronize. If the Pokemon with Synchronize is first in your party, the Pokemon you run into have a 50% chance of being the same nature as the Synchronizer.viciouskillersquirrel said:It's easier to just breed two dittos together and weed out the offspring with low IVs. Egg-hatched pokemon tend towards higher IVs (I think). Remember, when deciding the IVs, three IVs are randomly inherited from the parents (2 from the mother, one from the father IIRC) and the rest are randomised.
Seriously?Firestorm said:You can't breed Dittos. To get a Ditto with the right nature, you can use a Pokemon with Synchronize. If the Pokemon with Synchronize is first in your party, the Pokemon you run into have a 50% chance of being the same nature as the Synchronizer.
I think entrance animations are standard, but nothing like that for attacks.Flying_Phoenix said:Do the Pokemon on the battle screen actually have animations to them or are they still idle?
Just curious after seeing some new animated Pokemon avatars.