Pokemon sequel is under development for DS

jman2050 said:
A series that got it right the first time and focused its efforts on refinement instead of needless experimentation.

Like i said, i try not to argue on the internet. However, if you are saying that when square made the battles in let's say ffx faster and more exciting WHILE keeping the strategic gameplay intact is a needless experimentation then if there is an ignore list of GaF, you'd be the first to go on mine.

Just kidding but still.
 
IAMBEEFLESS said:
I don't see how this helps your point. The two are DQ and Final Fantasy. Every time a new iteration of each respective franchise is announced, they always top the famitsu most wanted poll. One series doesn't change, while the other has aways been changing.

... In what universe is a FAMITSU MOST WANTED POLL the barometer for how popular something is? Pokemon and Dragon Quest are the two highest selling JRPGs in Japan. FF, on the other hand, is trending downward.


posted for new page
 
jman2050 said:
That would be incorrect sir.

Oh...i guess you meant pokemon. You must be quoting LTD sales but i don't think any pokemon game has ever broke a day one record like final fantasy or dq has. And there's the whole thing of unequal prices points (80ff per main ff game and a couple hundred for a console versus a handheld). But i'm really not here to argue. I only brought up FF because i admired the way that square has progressed the battle system while keeping the foundations intact. I'm done.
 
Zilch said:
As big a fan I am of the progressive nature of FF's battle system, I think Pokemon would really lose something essential if it stopped being turn-based.
Also, FFXII and XIII don't even have the option for the battles to be TRULY turn-based. The most you can do is turn the battle speed down.

I don' t know if you are implying that I am saying this but let me make this clear. The should remain turned based but i would like the battle to be more dynamic and to proceed faster
 
IAMBEEFLESS said:
Oh...i guess you meant pokemon. You must be quoting LTD sales but i don't think any pokemon game has ever broke a day one record like final fantasy or dq has. And there's the whole thing of unequal prices points (80ff per main ff game and a couple hundred for a console versus a handheld). But i'm really not here to argue. I only brought up FF because i admired the way that square has progressed the battle system while keeping the foundations intact. I'm done.

Erm, day one sales are nice and all, but LTD is what matters. And it's not like I don't understand where you're coming from with improvements. I'm not going to call you an idiot or anything.

IAMBEEFLESS said:
I don' t know if you are implying that I am saying this but let me make this clear. The should remain turned based but i would like the battle to be more dynamic and to proceed faster

When you bring up Final Fantasy though, it doesn't imply faster and dynamic. There's some pretty big differences between entries in the series.
 
Gravijah said:
See, people want revolution in every single game. But it's OK to have a series that doesn't throw everything out with every iteration. It's OK to have a Dragon Quest or a Pokemon, familiar games with simple mechanics.



... In what universe is a FAMITSU MOST WANTED POLL the barometer for how popular something is? Pokemon and Dragon Quest are the two highest selling JRPGs in Japan. FF, on the other hand, is trending downward.

I hope to God that you aren't implying that I'm one of those people who want a revolution in every game. I'm still enjoying Zelda (a much older series) while everyone else is bitching about what needs to be different and whatnot.
 
Gravijah said:
Erm, day one sales are nice and all, but LTD is what matters. And it's not like I don't understand where you're coming from with improvements. I'm not going to call you an idiot or anything.

I think you are mistaken in neglecting the cost of a new ff game versus the cost a pokemon game and the cost of a console versus the cost of a new pokemon game. Still, i never realized that pokemon has sold so well in the East (and i call myself a fan:lol ).
 
IAMBEEFLESS said:
I hope to God that you aren't implying that I'm one of those people who want a revolution in every game. I'm still enjoying Zelda (a much older series) while everyone else is bitching about what needs to be different and whatnot.

I apologize if it came off the way, I think I'm misunderstanding some of what you want. People are calling for more radical changes within the game. Speeding things up and such I'm NOT against.
 
Gravijah said:
Erm, day one sales are nice and all, but LTD is what matters. And it's not like I don't understand where you're coming from with improvements. I'm not going to call you an idiot or anything.



When you bring up Final Fantasy though, it doesn't imply faster and dynamic. There's some pretty big differences between entries in the series.

I think i specifically mentioned the latter entries in the series which where indeed faster(how long it takes to complete and battle) and dynamic while holding true to the strengths of the series. Once again they are ffx, ffx-2, ffxii, and ffxiii (just talking about the battles).
 
IAMBEEFLESS said:
Oh...i guess you meant pokemon. You must be quoting LTD sales but i don't think any pokemon game has ever broke a day one record like final fantasy or dq has. And there's the whole thing of unequal prices points (80ff per main ff game and a couple hundred for a console versus a handheld). But i'm really not here to argue. I only brought up FF because i admired the way that square has progressed the battle system while keeping the foundations intact. I'm done.

And therein lies the problem with your argument. It's not progression just because it's new, what the FF series represents is a series of lateral moves that may or may not be favorable to more people. On one hand, I do like the idea of new and interesting concepts provided they're executed well, but on the other hand, those new and interesting concepts rarely if ever are executed well on the first try. The junction system in FF8 was a very novel and interesting concept for stat progression in an RPG. So was the sphere grid. And the materia system. All three were also unrefined and introduced varying problems that likely weren't foreseen when the game was released. All three of them also have had little to no development outside of their initial titles. You call it progression and experimentation? I could easily just call it wasted opportunities.
 
You'll have to excuse me for not keeping up with wherever the discussion has been going. The prospect of a new Pokemon is something that I find very welcoming. This is the game that got me into gaming afterall.

My main concern with this announcement is the end product. With the releases we have so far and the feedback they've gotten they must know what works, what we like & what wasn't needed. Classy designed starters as usual, no bloat(features and options that aren't really functional), and perhaps I a rival we'll have a legit reason to loathe(much like gold & silver)?
 
They could (and maybe should) change the battle system a whole lot without changing the basic structure so much.

Here's one way they could change the battle system:

- Every Pokemon would have a basic 'Attack' command (like other RPGs).
- The 4 moves a Pokemon has now would be like magic attacks in other RPGs, and PP would be transformed into something like MP or Mana in other games, that is PP would be shared among all moves, and some stronger moves would drain more PP.
- Pokemon would have 'overdrive'/'limit breaks' once a certain condition is met.

This would make the new game entirely different from the old ones, while still being completely backwards-compatible.
I'm not saying what I suggested would be the best thing to do... A lot of Pokemon's charm and success comes from its simplicity. But they could reasonably shake things up alot by doing something like that.
 
Again, all i want are two things: speeding up the flow of the battles (does the hp really half to take three days to drain, etc). And i want the battles to be enjoyable to watch (maybe gamefreak could animate the sprites. For example, Charizard's sprite would actually make a flamethrower motion and flames would come out of it's mouth. It's sprite would also changed if it is hurt, etc. And don't tell me this can't be done. GameFreak leaves so much goddamn space on these carts it should be a crime. In other words, spruce up the battle aspect of the game. A change in story structure wouldn't hurt but i'll buy this shit anway:D
 
jman2050 said:
And therein lies the problem with your argument. It's not progression just because it's new, what the FF series represents is a series of lateral moves that may or may not be favorable to more people. On one hand, I do like the idea of new and interesting concepts provided they're executed well, but on the other hand, those new and interesting concepts rarely if ever are executed well on the first try. The junction system in FF8 was a very novel and interesting concept for stat progression in an RPG. So was the sphere grid. And the materia system. All three were also unrefined and introduced varying problems that likely weren't foreseen when the game was released. All three of them also have had little to no development outside of their initial titles. You call it progression and experimentation? I could easily just call it wasted opportunities.

I'm not talking about the materia system, junction system, sphere grid, or the crystallium points systems. I'm specifically talking about the battles themselves. The have been more dynamic and believable while holding true to traditional ff foundations. I'm not addressing stats either.
 
IAMBEEFLESS said:
Again, all i want are two things: speeding up the flow of the battles (does the hp really half to take three days to drain, etc). And i want the battles to be enjoyable to watch (maybe gamefreak could animate the sprites. For example, Charizard's sprite would actually make a flamethrower motion and flames would come out of it's mouth. It's sprite would also changed if it is hurt, etc. And don't tell me this can't be done. GameFreak leaves so much goddamn space on these carts it should be a crime. In other words, spruce up the battle aspect of the game. A change in story structure wouldn't hurt but i'll buy this shit anway:D

See, if you had explained your point like this from the getgo we wouldn't be having this argument. Making tenuous comparisons to a series that is nothing like Pokemon wasn't the way to explain your proposal.

Cromat said:
They could (and maybe should) change the battle system a whole lot without changing the basic structure so much.

Here's one way they could change the battle system:

- Every Pokemon would have a basic 'Attack' command (like other RPGs).
- The 4 moves a Pokemon has now would be like magic attacks in other RPGs, and PP would be transformed into something like MP or Mana in other games, that is PP would be shared among all moves, and some stronger moves would drain more PP.
- Pokemon would have 'overdrive'/'limit breaks' once a certain condition is met.

This would make the new game entirely different from the old ones, while still being completely backwards-compatible.
I'm not saying what I suggested would be the best thing to do... A lot of Pokemon's charm and success comes from its simplicity. But they could reasonably shake things up alot by doing something like that.

This, on the other hand, is the very definition of needless experimentation.
 
Cromat said:
They could (and maybe should) change the battle system a whole lot without changing the basic structure so much.

Here's one way they could change the battle system:

- Every Pokemon would have a basic 'Attack' command (like other RPGs).
- The 4 moves a Pokemon has now would be like magic attacks in other RPGs, and PP would be transformed into something like MP or Mana in other games, that is PP would be shared among all moves, and some stronger moves would drain more PP.
- Pokemon would have 'overdrive'/'limit breaks' once a certain condition is met.

This would make the new game entirely different from the old ones, while still being completely backwards-compatible.
I'm not saying what I suggested would be the best thing to do... A lot of Pokemon's charm and success comes from its simplicity. But they could reasonably shake things up alot by doing something like that.

I'm not knocking your idea or anything thing but if gamefreak did this, i'd probably stop playing.
 
jman2050 said:
See, if you had explained your point like this from the getgo we wouldn't be having this argument. Making tenuous comparisons to a series that is nothing like Pokemon wasn't the way to explain your proposal.


This, on the other hand, is the very definition of needless experimentation.


"Speeding up the flow of the battles (does the hp really half to take three days to drain, etc). And i want the battles to be enjoyable to watch (maybe gamefreak could animate the sprites. For example, Charizard's sprite would actually make a flamethrower motion and flames would come out of it's mouth. It's sprite would also changed if it is hurt, etc. And don't tell me this can't be done."

You gotta admit that this would be very cool.

Edit: It wasn't my fault that you thought i was talking about the materia system,etc. and stats. I'm pretty sure i just stuck to dynamic battles (completely independent of any system) and speed.
 
jman2050 said:
This, on the other hand, is the very definition of needless experimentation.

I don't think they would do what I wrote there because it will hurt the simplicity of the games, which should be very accessible. I was just trying to make the point that backwards compatability does not prevent them from making big changes to the system. I do think the part with the 'limit-breaks' does make some sense. How is giving pokemon have limit breaks any different from having them hold items or have traits that have certain effects? It's just an additional layer to the system.
 
IAMBEEFLESS said:
"Speeding up the flow of the battles (does the hp really half to take three days to drain, etc). And i want the battles to be enjoyable to watch (maybe gamefreak could animate the sprites. For example, Charizard's sprite would actually make a flamethrower motion and flames would come out of it's mouth. It's sprite would also changed if it is hurt, etc. And don't tell me this can't be done."

You gotta admit that this would be very cool.

It definitely would be. though, to be fair, stuff like that probably wouldn't have been feasible on portables before the DS, just because of cart space and all that.

Edit: It wasn't my fault that you thought i was talking about the materia system,etc. and stats. I'm pretty sure i just stuck to dynamic battles (completely independent of any system) and speed.

I may have misunderstood you, but to be clear, I think things like stat progression and the like are intrinsically linked to the battle system. I was citing examples to state a point however, I could have easily talked about how Square seems to have abandoned ATB altogether.
 
Released in 2010? That means it'll release in the US in 2011... and we haven't even gotten HGSS yet. :lol

Man I feel Pokemon-overloaded from all these released. In the US it's been like Platinum = 2009, HGSS = 2010, and now GEN5 = 2011... wow

I wonder how tired Gamefreak must be from all this... 0.o
 
Surgeon Rocket said:
Well, they have all these to choose from

2008-093265 [Pokemon Red]
2008-093266 [Pokemon Green]
2008-093267 [Pokemon Blue]
2008-093268 [Pokemon Yellow]
2008-093269 [Pokemon Black]
2008-093270 [Pokemon Brown]
2008-093271 [Pokemon White]
2008-093272 [Pokemon Gray]
2008-093273 [Pokemon Scarlet]
2008-093274 [Pokemon Purple]
2008-093275 [Pokemon Crimson]

Seriously though, I hope it's called Pokemon Black. That just sounds like sex. You already know, by name alone, you're in for a big game.

Am I the only one who called the TCG version "Pokémon Black" ?
 
I think they should call the very last 2D titles "Pokemon Black/ Pokemon White" if they ever choose to go 3D.

It should be this HUGE game with EVERY land from all games before it and the story would connect all of the story lines from the past gens!

It would be the perfect send off for 2D if they ever choose to go 3D.:D
 
I would think that GameFreak wouldn't take such a chance with their main games and change up the system so much. After all, it is completely unnecessary until they can guarantee:
1: that the new game will appeal to the majority of fans of the series so far.
2: that the series will keep printing money, like it always has been.

I would much rather that they mess with the battle aspect in a side game, like they always do. If it works, they can integrate it into the main series, or expand the side series.
 
ok, here are my ideas for the titles of the new games:
1. pokemon sun/ moon
2. pokemon neptune/ uranus
3. pokemon jupiter/ saturn
4. pokemon mars/ mercury

just to make the pluto lovers happy the third version that we all know will eventually come outwill be pokemon pluto with some solitary outcast pokemon as the cover art

dunno why but i have a feeling the names are gonna be planet related

but if they really are reboots then they might go back to solid colours
 
IAMBEEFLESS said:
But see, your only saying this because this is the foundation that gamefreak has built the games on. I'm expecting a sqaure approach to the battle system. Each successive final fantasy game shares the same core battles mechanics. Specifically speaking, the ones in recent years (ffx, ffx-2, ff12, and ff13) have been about taking simple turn based mechanics and making them dynamic and exciting to watch at the same time. It is important to note that in each of these titles, the turned based combat was not lost.

None of 11, 12, or 13 have used anything that can really be thought of as turn-based. Exposing the cooldown timer doesn't count at all.
 
Gravijah said:
Except Pokemon isn't just about competitive battling. It's a part of the game, but so is collecting Pokemon, etc. THAT'S WHY THERE ARE SO MANY. Many people LIKE collecting.

Pokemon, as a series, aims to please a whole bunch of different people. What you are doing is imposing your own views of what the series should be onto it while killing what makes Pokemon Pokemon... Something for everyone.
Millions of people completed the original Pokedex, and maybe even the GSC 'Dex. But how many people can honestly say that their DPP cart is complete? That they actually went out and bought Pokemon Colosseum and painstakingly fought hundreds of horribly long battles to get Ho-oh and the other GSC Pokemon? That they actually made it to every Nintendo event to pick up all of the legendaries? That they leveled up even the ugliest, crappiest of Pokemon to get their evolutions. Probably not very many people (inb4 people lie about their Pokedex).

And I can easily turn your latter point around on you (meaning it's irrelevant, obviously my views aren't going to be taken into consideration, so no need to get you panties into a wad). You are imposing your views of what the series should be, and your ideas about INNUMBERABLE amounts of Pokemon are killing what makes Pokemon Pokemon, taking all of the character out of the individual Pokemon by making 1000 of them, hundreds of which are stale clones of other Pokemon.

Gravijah said:
There reasons seem to boil down to "there's too many "clones"" though. That's NOT a reason, imo.
The points is that they never should have been made in the first place. The new Pokemon are just like the plots, the bad guys, the rival, etc. They're all part of a formula that just repeats over and over, with little to no variation. What DM and I are saying is that the series should be purged, and started over.

Sure, I'll give the collectors a concession (I did in one of my previous posts, anyway) and say that there SHOULD be Pokemon from the other generations, as well as new Pokemon, only they should put some thought into it. If there must be another "bird" line, put some variation into it. Give them a reason to be there other than "they are this gens bird Pokemon". Starly could have been partially a fire Pokemon (get it? star? hot? fire?). Something as simple as that could have solidified his importance.

This post below mine actually sums it up nicely, I can get behind this;

IAMBEEFLESS said:
Here in lies the problem i think. Pidgey, Tailow, and Starly are all in similar places in the pokedex and are all of the same time. When done this way, it kinda seems like nintendo is just repeatedly filling in a template in some spots (i.e. we need an early bird type pokemon of the same typing, etc). I think the issue would be resolved if the "repeats" looked different but more importantly, were of different types. Why does every early bird have to be normal/flying (or why do birds always have to be available at the beginning of the game)? Experiment with typing for christ sakes. This way both groups are satisfied. The "quantity" group gets to have its 100 plus additional monsters and if nintendo makes the new additions competitively viable, the "quality" group would be satisfied.
 
Did any more information actually come out of this?
I don't feel like reading all the pages from my last post till now.
 
Holy shit. I think i may have come up with an awesome battle system that retains the old traditional pokemon battles while being dynamic (i tired of hearing myself say this word too :lol ). Here me on this one:

First off, sprites will remain in 2D. DS isn't very powerful and i'm not down with shitty 3D. The newly battle screen will look something like this:

x(you the player)---------------------------------------------x(the oppenent)

^
(the dashed lines the the battlefield field)
When an opponent engages you in battle, your player sprite runs up on the left side of the screen and meets the opponent on the right. Your opponent throws their pokemon unto the field (the dashed lines) and you are giving the option to choose your pokemon on the touch screen.

Once the pokemon are thrown out, the sprites are fully animated. So lets say i throw out a charizard and my opponent throws out a blastoise. Both pokemon will have an idle animation. Moves will still be selected like they are now only this time, the pokemon actually animate realistically to perform whatever attack you select (i touched in this in one of my post). Every attack would make full contact (even attacks like seismic toss) and the pokemon receiving damage would flinch realistically. Furthermore, attacks like Rain Dance and Sunny Day would no longer slow down the game as weather conditions would be fully visible on the battlefield.

The trainers would be on the bottom screen to give the pokemon battlefield as much room as possible.

If you played Bowser's Inside Story then i'm picturing battle playing out like the battles in which Bowser gets big. Of course, it would be on a much smaller scale.

This is what i mean when i say that the battle should be strategic (they are exactly the same as they are now) but they have a realistic, dynamic quality to them that is also enjoyable to watch.

I expect you all to ridicule my idea lol. Sorry for any grammatical errors. I'm trying to get my ideas together.
 
mr_chun said:
Millions of people completed the original Pokedex, and maybe even the GSC 'Dex. But how many people can honestly say that their DPP cart is complete? That they actually went out and bought Pokemon Colosseum and painstakingly fought hundreds of horribly long battles to get Ho-oh and the other GSC Pokemon? That they actually made it to every Nintendo event to pick up all of the legendaries? That they leveled up even the ugliest, crappiest of Pokemon to get their evolutions. Probably not very many people (inb4 people lie about their Pokedex).

And I can easily turn your latter point around on you (meaning it's irrelevant, obviously my views aren't going to be taken into consideration, so no need to get you panties into a wad). You are imposing your views of what the series should be, and your ideas about INNUMBERABLE amounts of Pokemon are killing what makes Pokemon Pokemon, taking all of the character out of the individual Pokemon by making 1000 of them, hundreds of which are stale clones of other Pokemon.


The points is that they never should have been made in the first place. The new Pokemon are just like the plots, the bad guys, the rival, etc. They're all part of a formula that just repeats over and over, with little to no variation. What DM and I are saying is that the series should be purged, and started over.

Sure, I'll give the collectors a concession (I did in one of my previous posts, anyway) and say that there SHOULD be Pokemon from the other generations, as well as new Pokemon, only they should put some thought into it. If there must be another "bird" line, put some variation into it. Give them a reason to be there other than "they are this gens bird Pokemon". Starly could have been partially a fire Pokemon (get it? star? hot? fire?). Something as simple as that could have solidified his importance.

This post below mine actually sums it up nicely, I can get behind this;

What you're arguing though just isn't going to happen. GameFreak aren't going to trim down the size of the roster, and the games are only going to get bigger from now on. Now what I'd personally like is for the future games to have a BIGGER starting Pokedex. With the next games going to have near 600 Pokemon, give me wider varieties in the routes. I think the "normal" Pokedex should be at least 300-350.


Edit: Also, my view on what Pokemon is very loose. I think Pokemon strives to be for everyone and any changes that are made have to take into account everyone. Battlers, collectors, type collectors, people who love specific pokemon, etc etc
 
Surgeon Rocket said:
Did any more information actually come out of this?
I don't feel like reading all the pages from my last post till now.
No, just lots of translators pretty much saying the same thing.
 
@"IAMBEEFLESS"

I'm just gonna ridicule the idea of animating 493 sprites to be as articulate and expressive as the ones found in an old 2d fighting game.

Look forward to that game in 2021.
 
I don't know, I'm starting to feel like Pokemon HGSS will be the stop where I get off the Pokemon bus. It seems like it will tap into my nostalgia from ten years ago, and add in all the refinements from more recent games. I think I've gotten everything I can get out of the series, really.
 
Calcaneus said:
I don't know, I'm starting to feel like Pokemon HGSS will be the stop where I get off the Pokemon bus. It seems like it will tap into my nostalgia from ten years ago, and add in all the refinements from more recent games. I think I've gotten everything I can get out of the series, really.

You know, the fact that these Gen 5 games are coming so soon after the G/S remakes, and that many other longtime fans likely share your sentiments, makes me hope that these new games will indeed be a radical departure in some way. Wishful thinking, probably.
 
pokemon-trainer-1_52.jpg


Like this but everything would be in 2D and the trainer would be on the bottom screen. Your opponent's pokemon would be on the right side on the screen.
 
IAMBEEFLESS said:
I think you are mistaken in neglecting the cost of a new ff game versus the cost a pokemon game and the cost of a console versus the cost of a new pokemon game. Still, i never realized that pokemon has sold so well in the East (and i call myself a fan:lol ).
No, he's completely right in neglecting that since these factors are in this case not deciding at all. A Final Fantasy mainline game sells about 2 to 2.5 million units, the latest Pokémon versions sold 5.7 million units. Do you honestly think that Pokémon would suddenly sell 3 million copies less if it's some hundred Yen more expensive?
 
Zilch said:
@"IAMBEEFLESS"

I'm just gonna ridicule the idea of animating 493 sprites to be as articulate and expressive as the ones found in an old 2d fighting game.

Look forward to that game in 2021.

I forgot about the sheer number of pokemon...
Still, the fire emblem sprites on the gba were pretty expresive too
 
Surgeon Rocket said:
Ah, thanks.

So then this will probably turn into a Gen 5 wish list thread then.
Until Feb 7th where we will probably be disappointed that Pokemon Sunday didn't reveal anything new. Then we will keep bitching until Feb 15th where we will say the new Pokemon revealed is terrible and they should have just stuck with the original 151 and did a reboot.
 
wrowa said:
No, he's completely right in neglecting that since these factors are in this case not deciding at all. A Final Fantasy mainline game sells about 2 to 2.5 million units, the latest Pokémon versions sold 5.7 million units. Do you honestly think that Pokémon would suddenly sell 3 million copies less if it's some hundred Yen more expensive?

I'm gonna take your latter sentiment and translate it. Assuming that i am a parent and my childs (the target market) pokemon games doubles from the usual 35 to 70 dollars (an example), you are goddamn right that i am not only going to do a double take but that little johnny aint getting shit.

I'm assuming that in japan pokemon games cost 40 dollars and i know ff games costly roughly 80 dollars.

Again, ff is on a console where the entry price is not as nice while the ds is relatively cheap and its games cost roughly half of that of a console one.

The only factor that i'm neglecting is pokemon's youth appeal which ff will never have.
 
mr_chun said:
Millions of people completed the original Pokedex, and maybe even the GSC 'Dex. But how many people can honestly say that their DPP cart is complete?
Platinum was the first version I completed. Wi-fi trading/events for the win.

I never got past 110 or so in RBY. I would always get bored with it after a while due to having nobody to trade with or play against.
 
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