Pokemon sequel is under development for DS

Andrex said:
Hey wait, you're that annoying guy. >:|
I am not annoying! I am endearing, in an irritating kind of way. :3

I seriously still have no idea what you were trying to say in your response to my Tokyo comment. ):
 
survivor said:
Ah alright makes sense. I thought he was your rival from D/P or Palmer, but it didn't make that much sense.

I kept thinking it was the Sunnyshore gym leader.
 
ShockingAlberto said:
vyxtl4.jpg
is that really how it ended?
 
Twig said:
Tokyo apparently!

I wish they'd... LEAVE Japan. That'd be a neat change. But who knows? Maybe they are in B/W! (hahhahahaaaaaa)
The first thing I thought when I saw the screenshots of the big city and heard that there are lots of cars and trucks was that maybe this game took place outside of Japan.
Then I played SoulSilver and fought the foreign Team Rocket member that has the power plant machine part and when you tell him you disbanded Team Rocket, he says he is going to return to his home country and start Team Rocket there.

Did he say that in the original? Because I don't remember anything mentioning Team Rocket starting again in the original Silver and it would be a pretty specific change to make.
 
OMG Aero said:
The first thing I thought when I saw the screenshots of the big city and heard that there are lots of cars and trucks was that maybe this game took place outside of Japan.
Then I played SoulSilver and fought the foreign Team Rocket member that has the power plant machine part and when you tell him you disbanded Team Rocket, he says he is going to return to his home country and start Team Rocket there.

Did he say that in the original? Because I don't remember anything mentioning Team Rocket starting again in the original Silver and it would be a pretty specific change to make.

That's what I was hoping when I fought him in game, that the next game would be the rise of Team Rocket in another country. Part of me thinks he said it in the original game, but I really don't remember if he did.
 
OMG Aero said:
The first thing I thought when I saw the screenshots of the big city and heard that there are lots of cars and trucks was that maybe this game took place outside of Japan.
Then I played SoulSilver and fought the foreign Team Rocket member that has the power plant machine part and when you tell him you disbanded Team Rocket, he says he is going to return to his home country and start Team Rocket there.

Did he say that in the original? Because I don't remember anything mentioning Team Rocket starting again in the original Silver and it would be a pretty specific change to make.
There are lots of cars and trucks in Japan, too. X:

I suppose maybe the Team Rocket thing might be a good hint, but drawing any meaningful conclusion from cars and trucks just isn't possible...
 
Twig said:
There are lots of cars and trucks in Japan, too. X:

I suppose maybe the Team Rocket thing might be a good hint, but drawing any meaningful conclusion from cars and trucks just isn't possible...
I realise that, but the Japan that we have seen in the Pokemon games so far have almost no vehicles whatsoever.
 
KevinCow said:
Here's a thing.

18hr81.png


That took way too long but it was worth it because it's awesome.
Does this mean we can FINALLY walk diagonally? Wow, Pokemon is now up to date with most NES games!

*goes to play his HeartGold*
 
KeeSomething said:
Does this mean we can FINALLY walk diagonally? Wow, Pokemon is now up to date with most NES games!

*goes to play his HeartGold*

It's not proof whatsover. What RPGs can you walk diagonally in on the NES?
 
Gravijah said:
It's not proof whatsover. What RPGs can you walk diagonally in on the NES?
First of all, it's a joke.

Second, don't defend Pokemon for being so primitive in its four directional movement limitations.

Third, I hope you know I'm being playful. :)
 
OMG Aero said:
I realise that, but the Japan that we have seen in the Pokemon games so far have almost no vehicles whatsoever.
That's fair, I suppose.

Though I'd just attribute lack of detail like cars in a city to Game Freak's lazy tendencies. :3
 
Maybe some day they'll abandon sprites and go fully polygonal too! Then we'll really be up to date!

I would be really sad if that happened, as well as if we lost four-directional. Screw that. Four-directional movement isn't "primitive;" it's a game design choice and I like it.

Few games can get away with the kind of beautiful graphics and approach of pokemon gen 4 these days because people will look at their 3D HD nonsense, look back at the 2d game with 4 directional movement, lack any capacity for critical thought, and say "OMG this sucks."
 
Gravijah said:
It's not proof whatsover. What RPGs can you walk diagonally in on the NES?
Tons, actually. The most notable is probably Mother, which the developers of it and Mother 2 went straight to Pokemon.
 
I just want them to start fully animating trainer sprites. Platinum and HGSS do this well, but I wanna see introductory animations for all trainers. Yes, even Youngster Joey.
 
HappyBivouac said:
Screw that. Four-directional movement isn't "primitive;" it's a game design choice and I like it.
lol no it's an awful stupid decision and there's nothing redeeming about it in a game like this

your nostalgia-fueled love blinds you to reality
 
I honestly never once thought "boy I wish I could walk diagonally in my Pokeeman games" What difference would it make? So we can get into random battles at an angle?
 
HappyBivouac said:
Maybe some day they'll abandon sprites and go fully polygonal too! Then we'll really be up to date!

Indeed. Hopefully Gen VI will be totally 3D.

Gen V seems to only use sprites for characters which is definitely an improvement. We're right on the precipice of finally having awesome 3D pokemon games!
 
KeeSomething said:
First of all, it's a joke.

Second, don't defend Pokemon for being so primitive in its four directional movement limitations.

Third, I hope you know I'm being playful. :)

I understand you're kidding with the NES quip, but it really did make me wonder, since FF and DW were both limited to 4 way movement. Plus I'll defend 4 way movement if I want!

Big One said:
Tons, actually. The most notable is probably Mother, which the developers of it and Mother 2 went straight to Pokemon.

I wouldn't call that tons. And <333 Creatures Inc.

Twig said:
lol no it's an awful stupid decision and there's nothing redeeming about it in a game like this

your nostalgia-fueled love blinds you to reality

What would freedom of movement even add? I wouldn't see myself having more fun just because I can move like I'm playing Animal Crossing. Not everything needs to be improved, not everything has to be "the latest and greatest"... Simple graphics, simple controls. That's what I want out of Pokemon.


And the ability to control the game completely with the touch screen. Even movement.
 
KeeSomething said:
First of all, it's a joke.

Second, don't defend Pokemon for being so primitive in its four directional movement limitations.

Third, I hope you know I'm being playful. :)

Calling conscious game design choices made in the name of function "primitive" demonstrates exactly why game developers should just outright ignore any of us making suggestions on what they should do with their games.
 
Gravijah said:
What would freedom of movement even add?
What is the shortest distance between two points?

People must be intentionally dumbing themselves down to argue about Pokemon or something because they seem to forget that other 2D RPGs have gone without tile-based movement and they can handle random battles/item placement just fine
 
Cosmo Clock 21 said:
What is the shortest distance between two points?

People must be intentionally dumbing themselves down to argue about Pokemon or something because they seem to forget that other 2D RPGs have gone without tile-based movement and they can handle random battles/item placement just fine
I think people here are arguing as to this change's priority, not to its legitimacy.
 
Cosmo Clock 21 said:
What is the shortest distance between two points?

People must be intentionally dumbing themselves down to argue about Pokemon or something because they seem to forget that other 2D RPGs have gone without tile-based movement and they can handle random battles/item placement just fine

Just as people are dumbing themselves down to like chiptunes. Just as people are dumbing themselves down to like sprites. Right?
 
It... can still be tile based and have diagonal movement.

It unfortunately won't, but it could.
 
Andrex said:
It... can still be tile based and have diagonal movement.

It unfortunately won't, but it could.

I could deal with tile+diagonal. As long as it doesn't have that weird floaty feeling diagonal movement in RPGs usually has.
 
Gravijah said:
Just as people are dumbing themselves down to like chiptunes. Just as people are dumbing themselves down to like sprites. Right?

It's like the people who look at FFXI and say "WHAT? No wasd+mouse controls? In THIS day and age? Unacceptable!!"

No guys, it's not inferior. You just don't like it because you're a whiny impatient child who thinks good game design is making everything as quick as easy as possible all the time.
 
To me, 4 directional tile movement simplifies environments in a way where I can actually feel more connected to and have a greater understanding of them. In many games with full 3d, yeah, the environments are pretty, but you're not interested in every inch of them. You run through them to find the next thing you can blow the fuck up or whatever.
 
HappyBivouac said:
It's like the people who look at FFXI and say "WHAT? No wasd+mouse controls? In THIS day and age? Unacceptable!!"

No guys, it's not inferior. You just don't like it because you're a whiny impatient child who thinks good game design is making everything as quick as easy as possible all the time.

Coincidentally, I absolutely adore FFXI. ;)
 
Gravijah said:
Just as people are dumbing themselves down to like chiptunes. Just as people are dumbing themselves down to like sprites. Right?
Except you're ignoring that people are claiming that non-tile-based movement is completely infeasible with the Pokemon engine, or that it adds at best no positive gains to gameplay.
 
Cosmo Clock 21 said:
Except you're ignoring that people are claiming that non-tile-based movement is completely infeasible with the Pokemon engine, or that it adds at best no positive gains to gameplay.

Well, the people complaining that it is "impossible" with the current engine are sorta right. I don't think it's impossible, but a lot of things involving steps would need to be re-done... and if I'm remembering right, the RNG ( which governs a shitfuckload of stuff deals with steps, too.
 
HappyBivouac said:
To me, 4 directional tile movement simplifies environments in a way where I can actually feel more connected to and have a greater understanding of them. In many games with full 3d, yeah, the environments are pretty, but you're not interested in every inch of them. You run through them to find the next thing you can blow the fuck up or whatever.

:lol That's the dumbest thing I've read in this thread.
 
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