Pokemon sequel is under development for DS

Firestorm said:
No, it means they're trying to do much with the game and should have scaled back a bit with all the effects they have running.

Either that or optimize coding/engine, because they're not exactly showing a modeling masterpiece or extremely detailed textures, but first-gen PSX modelling with tiled low-res textures, a very short draw distance and very small 2D sprites for mostly everything else. If Super Mario 64 DS could do 10 times better for a first gen DS game, I don't see how a 2010 game from a so-called top tier studio can't.
 
Sixfortyfive said:
I'd chalk it up to Game Freak being staffed with incompetent programmers, not lazy ones. There have been three different sets of 4th gen games (Diamond/Pearl -> Platinum -> HeartGold/SoulSilver), and every one of them has been riddled with various weather-related glitches that should have really been fixed by now.

I really hope somebody in the VGCs abuses acid rain. It would be hilarious to watch.

Maybe GameFreak is lazy in that they wont address the problem by hiring new, better programmers? Someone in this situation is being lazy seeing as they are so fucking rich and important and closely tied to Nintendo and Creatures inc yet there games always have these damn problems.

beje said:
Either that or optimize coding/engine, because they're not exactly showing a modeling masterpiece or extremely detailed textures, but first-gen PSX modelling with tiled low-res textures, a very short draw distance and very small 2D sprites for mostly everything else. If Super Mario 64 DS could do 10 times better for a first gen DS game, I don't see how a 2010 game from a so-called top tier studio can't.
Yeah, I really don't see why these things are so whacked other than the people behind it. :/

Maybe they should ask Nintendo for some help or make the games 3D to have a excuse to clean house because I don't have the slightest clue as to why other DS games that are more visually complex than Pokemon can run better than it.

joseph1594 said:
One thing I would love to see them do is change the Pokemon cries. They sound horrible and slightly painful to the ear. I would love to have some decent quality Pokemon cries.
I really wish they would make the Pokemon cry their names like in the cartoon. Some of those cries sound so annoying and painful.
 
Black-Wind said:
I really wish they would make the Pokemon cry their names like in the cartoon. Some of those cries sound so annoying and painful.
Seriously? The cries are annoying and painful and you want the Pokémon to fucking speak their names?

Oh my God.
 
Black-Wind said:
I really wish they would make the Pokemon cry their names like in the cartoon. Some of those cries sound so annoying and painful.
Seriously no.
How many animals in the real word say their names when they cry?
That would be ridiculous.I also like the current pokemon cries.
Edit:beaten
Plus they'd need to record different pokemon cries for ALL translations of the game(japanese,english,french,german etc...) and I prefer poor cries than the same voice actor dubbing hundred different pokemons.
 
Kurtofan said:
Seriously no.
How many animals in the real word say their names when they cry?
That would be ridiculous.I also like the current pokemon cries.
How many animals in the real world shoot electric out of their cheeks? They're not going for realism here. That's something Pokemon do, ever since the beginning. They say their names. They really should have that. Some should still be cries, but others need to be names.
 
Pokemon saying their names is stupid stupid stupid stupid stupid stupid stupid and I am forever grateful that with all the stuff Gamefreak co-opted from the anime that stupid stupid stupid aspect was not one of them.

Seriously, it's stupid.
 
I'm with with the more natural cries side. I love the GBA and DS era cries and hope they stick with those.
 
Black-Wind said:
I really wish they would make the Pokemon cry their names like in the cartoon. Some of those cries sound so annoying and painful.

Ugh no, please, leave that shit in the anime. It's retarded, annoying and stupid as hell.
 
Brazil said:
Seriously? The cries are annoying and painful and you want the Pokémon to fucking speak their names?
.
Maybe because I would op out for being slightly annoyed sometimes over hearing "ZOOOOOGagJajaZZ" or how ever you would write some of those sins against hearing.


Blu_LED said:
How many animals in the real world shoot electric out of their cheeks? They're not going for realism here. That's something Pokemon do, ever since the beginning. They say their names. They really should have that. Some should still be cries, but others need to be names.
I agree.

Either make SOME say their name or completely revamp the cry system to sound more pleasing to the ears for ALL. Some sound great as they are now . . . and some sound like nails+chalkboard.
 
beje said:
Either that or optimize coding/engine, because they're not exactly showing a modeling masterpiece or extremely detailed textures, but first-gen PSX modelling with tiled low-res textures, a very short draw distance and very small 2D sprites for mostly everything else. If Super Mario 64 DS could do 10 times better for a first gen DS game, I don't see how a 2010 game from a so-called top tier studio can't.
Actually the DS games use polygons, not sprites which I think is the problem. Battles use sprites but the animations and text scrolling just take friggin forever - something people seem to want to make even longer.

Blu_LED said:
How many animals in the real world shoot electric out of their cheeks? They're not going for realism here. That's something Pokemon do, ever since the beginning. They say their names. They really should have that. Some should still be cries, but others need to be names.
Actually, they haven't done that since the beginning. They've done that in the anime. They've made 8-bit sounds since the beginning and I see no problem with that as the cries are fine.
 
Kurtofan said:
Seriously no.
How many animals in the real word say their names when they cry?
That would be ridiculous.I also like the current pokemon cries.
Edit:beaten
Plus they'd need to record different pokemon cries for ALL translations of the game(japanese,english,french,german etc...) and I prefer poor cries than the same voice actor dubbing hundred different pokemons.
Monte-Verde-Golden-Toad!

Duck-Billed-Platypus!

Parastratiosphecomyia-stratiosphecomyioides!


Oh man this is aweso... Wait this is fucking TERRIBLE.
 
Firestorm said:
Actually the DS games use polygons, not sprites which I think is the problem. Battles use sprites but the animations and text scrolling just take friggin forever - something people seem to want to make even longer.

Well, I meant the field: it's constructed in 3D and the characters, trees and small decoration are 2D sprites so 3D stuff is 95% of the times just a block.
 
Glass Soldier said:
Yes, make them record the name of every Pokemon in 6 different languages just for shits and giggles. What a stupid idea.
You make it sound like they some fucking money problems or like they couldn't knock that out in a short amount of time. :/

Main point is that I think they should revamp the damn cry system. Either add in some name cries or stop acting like this is still a GB game and get some better sound effects that don't make me want to drop the sound when some Pokemon come out.
 
So is this just people who watch the anime for some crazy reason wanting the games to emulate that more whereas the people who play the games would rather have a good game than fluffy crap that's unplayable?
Because that's what it sounds like.
 
Another nice addition that would speed things up A LOT and would make the games feel less 8-bit would be multitasking during the battles.

I mean, is it so difficult and resource-consuming to:
- Animate an attack
- Reduce the HP bar (and please, with a consistent and QUICK speed, not at 1-second-per-10-HP-lost)
- Post the wall of text
EVERYTHING at the same time?

Same when Pokémon come into battle, or field effects happen. Is it impossible to scroll text, play a sound and animate a sprite at the same time? For Gamefreak, it looks like it is, and is the main reason why everyone I know that plays Pokémon always carry 99 Max Repels at every moment.

It's another hint/proof that they're still recycling their GB engine for DS games.
 
Firestorm said:
So is this just people who watch the anime for some crazy reason wanting the games to emulate that more whereas the people who play the games would rather have a good game than fluffy crap that's unplayable?
Because that's what it sounds like.
Pretty much. Though I don't think they should say their names, I wouldn't mind something higher than 8-bit quality noises.
 
Firestorm said:
So is this just people who watch the anime for some crazy reason wanting the games to emulate that more whereas the people who play the games would rather have a good game than fluffy crap that's unplayable?
Because that's what it sounds like.
No, Im just going by the options that they have seeing as, at the end of the day, kids still watch the cartoon and are still their main demo.

So I'm simply saying that I want something better than 8 bit . . . names are a option for some that can "talk" in the games but the whole thing should be better than 8 bit either way IMO. :/
 
jman2050 said:
Do people just seriously forget what the target audience for these games are or are they just being willfully ignorant?

Yeah, they probably don't want to over animate the battles for fear of alienating autistic kids.
 
beje said:
Another nice addition that would speed things up A LOT and would make the games feel less 8-bit would be multitasking during the battles.

I mean, is it so difficult and resource-consuming to:
- Animate an attack
- Reduce the HP bar (and please, with a consistent and QUICK speed, not at 1-second-per-10-HP-lost)
- Post the wall of text
EVERYTHING at the same time?

Same when Pokémon come into battle, or field effects happen. Is it impossible to scroll text, play a sound and animate a sprite at the same time? For Gamefreak, it looks like it is, and is the main reason why everyone I know that plays Pokémon always carry 99 Max Repels at every moment.

It's another hint/proof that they're still recycling their GB engine for DS games.
Actually, this is how it works on Shoddy Battle and NetBattle Supremacy and it means a lot of stuff gets overlooked during battles =/ I just think they need less delay between each thing as there seems to be a few seconds between every event.
 
Xux said:
Yeah, they probably don't want to over animate the battles for fear of alienating autistic kids.

Maybe I should have actually quoted the post I'm answering so I don't get stupid comments like this?

beje said:
Another nice addition that would speed things up A LOT and would make the games feel less 8-bit would be multitasking during the battles.

I mean, is it so difficult and resource-consuming to:
- Animate an attack
- Reduce the HP bar (and please, with a consistent and QUICK speed, not at 1-second-per-10-HP-lost)
- Post the wall of text
EVERYTHING at the same time?

Same when Pokémon come into battle, or field effects happen. Is it impossible to scroll text, play a sound and animate a sprite at the same time? For Gamefreak, it looks like it is, and is the main reason why everyone I know that plays Pokémon always carry 99 Max Repels at every moment.

It's another hint/proof that they're still recycling their GB engine for DS games.
 
beje said:
Another nice addition that would speed things up A LOT and would make the games feel less 8-bit would be multitasking during the battles.

I mean, is it so difficult and resource-consuming to:
- Animate an attack
- Reduce the HP bar (and please, with a consistent and QUICK speed, not at 1-second-per-10-HP-lost)
- Post the wall of text
EVERYTHING at the same time?

Same when Pokémon come into battle, or field effects happen. Is it impossible to scroll text, play a sound and animate a sprite at the same time? For Gamefreak, it looks like it is, and is the main reason why everyone I know that plays Pokémon always carry 99 Max Repels at every moment.

It's another hint/proof that they're still recycling their GB engine for DS games.

Some people don't like the thought of animation because they think it would make shit longer but theres tons of info that can be conveyed in it.

Maybe instead of reminding me that my Pikachu is being hurt by poison with text and "hurt flicker" they could show a idea animation of Pikachu looking like its in pain as it's hp goes down or "-25 HP" pops over it's head. Even kids can realize whats happening if your character LOOKS like its in pain.

Thats how I think I remember it working in Lufia 2 atleast.
 
I would like to see the Pokémon cries "updated" to where the DS ones are at. Not necessarily make it like the anime, but make them sound more "natural."

And yes, the battle screen needs fuckin' icons for persistant "statuses" like Hail, Sunny Day and even for stuff like Wrap and Fire Spin.
 
Pokemon battle system is at its heart a text-based system. You could do battles without the GUI, and I totally have in some of those online Pokemon things.

I don't know that they'd make changes like no longer telling you when things happen.
 
Black-Wind said:
Some people don't like the thought of animation because they think it would make shit longer but theres tons of info that can be conveyed in it.

Maybe instead of reminding me that my Pikachu is being hurt by poison with text and "hurt flicker" they could show a idea animation of Pikachu looking like its in pain as it's hp goes down or "-25 HP" pops over it's head. Even kids can realize whats happening if your character LOOKS like its in pain.

Thats how I think I remember it working in Lufia 2 atleast.

Anything is better than what we actually have.

I mean, I know it's fucking raining, as there's a "rain" animation. Stop showing me a slow-as-fuck text after it. If you absolutely need to print some text, do it at the same time, or at least give us grown ups an option to activate it so kids don't have a seizure for having 3 actions happening at the same time on screen.
 
Firestorm said:
So is this just people who watch the anime for some crazy reason wanting the games to emulate that more whereas the people who play the games would rather have a good game than fluffy crap that's unplayable?
Because that's what it sounds like.

Exactly. Black-Wind has the worst ideas in this entire thread.
 
Firestorm said:
You'd be a bad designer.
Why, because I don't want battles to be obscenely and unnecessarily slow?

Your logic is impeccable.
Andrex said:
Exactly. Black-Wind has the worst ideas in this entire thread.
What's this? Andrex is attacking people because they have ideas he doesn't like? SAY IT AIN'T SO!
 
Twig said:
Why, because I don't want battles to be obscenely and unnecessarily slow?

Your logic is impeccable.
Because jman2050 is right about overloading someone's brain with information in too short of a time. Especially considering all those actions DON'T happen at the same time. Although I may have read the post wrong. If he means just do the animation / hp drop / text for one event at a time, sure. But it sounded like he wanted stuff like sand / poison happening all at once and that isn't how the game works nor is it a manageable amount of information to take it.
 
I guess most of us are being very delusional about the evolution of the game (not into anything different, but into anything more in touch with nowadays standards), you only have to see that Pokémon Sunday video. The girl was acting to be fucking psyched because battle screens now have a 5-pixel-wide skyline drawn in the background instead of just random coloured lines and because the camera angle was tilted 20 degrees. That tells us very much about what do Gamefreak consider "innovation" and "evolution".
 
Black-Wind said:
You make it sound like they some fucking money problems or like they couldn't knock that out in a short amount of time. :/

Nope, I make it sound like it's stupid and redundant idea because there would be, objectively speaking, no benefit over leaving the sounds as they are (since there seems to be a split between those who want the names and those who don't want them). I can get behind upping the quality of the cries though.
 
Twig said:
What's this? Andrex is attacking people because they have ideas he doesn't like? SAY IT AIN'T SO!

It's just, like, my opinion, man.

But my opinions are also right.
 
beje said:
- Reduce the HP bar (and please, with a consistent and QUICK speed, not at 1-second-per-10-HP-lost)
Should be quicker, but not consistent. I was blown away at how slow it goes down in level-100 battles, yes, but I would still like a level 2's life to drain faster than a level 100's, it just feels right. Maybe twice as fast.
 
beje said:
I guess most of us are being very delusional about the evolution of the game (not into anything different, but into anything more in touch with nowadays standards), you only have to see that Pokémon Sunday video. The girl was acting to be fucking psyched because battle screens now have a 5-pixel-wide skyline drawn in the background instead of just random coloured lines and because the camera angle was tilted 20 degrees. That tells us very much about what do Gamefreak consider "innovation" and "evolution".
No, she's acting all psyched because it's a tv show aimed at 4 year olds. They would act psyched about AIDS for crying out loud. That's how they're done.

upandaway said:
Should be quicker, but not consistent. I was blown away at how slow it goes down in level-100 battles, yes, but I would still like a level 2's life to drain faster than a level 100's, it just feels right. Maybe twice as fast.
Depends on the opponent's HP. Ever killed a Blissey in one hit? Some satisfying stuff right there :)
 
Twig said:
Why, because I don't want battles to be obscenely and unnecessarily slow?

Your logic is impeccable.

Because children have very short attention spans and the only way they're going to know what's going on in a given battle is if everything is spelled out to them in a clear and well-paced manner. Hell, that's the only way many adults are going to know what's going on without having to examine a cluttered screen after every turn.
 
Andrex said:
Exactly. Black-Wind has the worst ideas in this entire thread.
Wow, so I guess because my ideas for this game =/= "sucking on the GB engine until its dry, add salt and repeat for the next gen" means that I have bad ideas?

Actually, I know my ideas are good if someone like you don't like them. :lol
"Maybe make some Pokemon say their names . . .like the ones that the game says can talk. And revamp the cries over all" No, keep it 8 bit regardless of how shitty some sound.
"Let people move in 8 directions. Its annoying having to zig zag my ass around" No, that doesn't add much . . .
"Animate things to make the battles more engaging . . .it can make the battle system faster too. Its always better to SHOW than to TELL right?" NO . . . NO!
 
Andrex said:
It's just, like, my opinion, man.

But my opinions are also right.
In your crazy little self-absorbed and fantastic world, I'm sure your imaginary friends love to fawn over you at every moment.
jman2050 said:
Because children have very short attention spans and the only way they're going to know what's going on in a given battle is if everything is spelled out to them in a clear and well-paced manner. Hell, that's the only way many adults are going to know what's going on without having to examine a cluttered screen after every turn.
I hope to god you never have children because I know I wouldn't want to suffer with a parent who assumed I was mentally retarded just because I happened to be younger than twelve years old.
 
Black-Wind said:
Actually, I know my ideas are good if someone like you don't like them. :lol

That must be what it is. :lol

Black-Wind said:
"Maybe make some Pokemon say their names . . .like the ones that the game says can talk.

I'd say about half of the interactible Pokemon in the game say their names, the others make sounds like their cries.

Black-Wind said:
And revamp the cries over all" No, keep it 8 bit regardless of how shitty some sound.

Err:

Andrex said:
http://www.neogaf.com/forum/showpost.php?p=21034046&postcount=3013

I just want the Gen 1/2 cries replaced. The music in HGSS is awesome, and the Gen 3/4 cries are actually pretty good (Togekiss's, for example.)

Black-Wind said:
"Let people move in 8 directions. Its annoying having to zig zag my ass around" No, that doesn't add much . . .

Err:

Andrex said:
http://www.neogaf.com/forum/showpost.php?p=21041107&postcount=3097

I'd like to see this too. You have to admit it's not a big change, though.

Black-Wind said:
"Animate things to make the battles more engaging and make the battle system faster. Its always better to SHOW than to TELL right?" NO . . . NO!

Err:

Andrex said:
http://www.neogaf.com/forum/showpost.php?p=21063604&postcount=3193

Agreed on the (quick) animations part. The less cluttered the UI gets the better.

tldr: actually read instead of blowing up when people disagree with your bad ideas.
 
Andrex said:
30 million Pokemon DS owners, man.
And I'm sure every single one of those 30 million Pokémon DS owners would not buy the sequel if Game Freak ever attempted to at all progress past the level of Game Boy design practices.
 
Glass Soldier said:
Nope, I make it sound like it's stupid and redundant idea because there would be, objectively speaking, no benefit over leaving the sounds as they are (since there seems to be a split between those who want the names and those who don't want them). I can get behind upping the quality of the cries though.
Seems we mostly agree then.

I'm very much OK with the one that the game says can talk saying their names. But regardless of adding in some name calls I think the over all cry system needs a overhaul to not sound like 8 bit shit that makes me dial down the sound when they pop out..
 
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