Firestorm said:No, it means they're trying to do much with the game and should have scaled back a bit with all the effects they have running.
Either that or optimize coding/engine, because they're not exactly showing a modeling masterpiece or extremely detailed textures, but first-gen PSX modelling with tiled low-res textures, a very short draw distance and very small 2D sprites for mostly everything else. If Super Mario 64 DS could do 10 times better for a first gen DS game, I don't see how a 2010 game from a so-called top tier studio can't.