Pokemon sequel is under development for DS

Well some people spend time breeding stealth rock for their uber 31 IV team. It's a bit unfair to take it away from them completely.
 
High evasion has way more moves to work around it that people can be expected to fill their team with than one Normal-type move with 20 damage that, well, I guess a decent amount of Pokemon can learn but can't get STAB and the fact that it isn't super effective against anything.
 
Actually there are a few moves that hit without fail of different types, like Magical Leaf. It does do STAB, but I kinda hope that stuff like Double Team has a negative effect on the caster as well. Something like decreased accuracy, but not as much as the "target."
 
Jet Grind Radio! said:
Well, GameFreak does tend to try to "explain" certain in-game things, such as evolutions that need certain items, locations, or moves.

Random NPC in Pokemon Center: "Ever get an old Pokemon traded from a friend that no longer knows certain moves like "Stealth Rock"? Well, the Pokemon League heard a bunch of complaints about those moves blah blah blah"
 
Jet Grind Radio! said:
Actually there are a few moves that hit without fail of different types, like Magical Leaf. It does do STAB, but I kinda hope that stuff like Double Team has a negative effect on the caster as well. Something like decreased accuracy, but not as much as the "target."

Yeah, there's, like, seven moves that don't miss but only one that gets rid of spikes.
 
Xux said:
Stealth Rock being of an element that's super effective against other types is pretty annoying in how it eliminates certain Pokemon from competition.

I also think they should limit strong/Toxic-level poison to Poison-type Pokemon.

And make Thunder Wave and Confuse Ray have way less accuracy. And have Pokemon wake up from being attacked. And redo all of the held items. And make Poison super effective against Water.

And stuff.
I agree on Thunder Wave, but Confuse Ray's accuracy is about 85%, isn't it?

However, attacking moves should increase the chances of waking up sleeping pokemon.
 
PounchEnvy said:
Yeah but why are some Magnemite affected by Earthquake? Are they just chilling on the floor?
I know. Why the fuck doesn't it's evolutionary line have Levitate?

Stupid Pokemon logic.
 
Jet Grind Radio! said:
Fuck Double Team and other accuracy based moves.
ANYTHING "evasion" based should be removed from existence. I'm fine with moves such as Aerial Ace, etc but Double Team and the like is such bullshit. Get rid of it.
 
viciouskillersquirrel said:
I agree on Thunder Wave, but Confuse Ray's accuracy is about 85%, isn't it?

However, attacking moves should increase the chances of waking up sleeping pokemon.

Nope, it's always had 100% accuracy.

Mush said:
ANYTHING "evasion" based should be removed from existence. I'm fine with moves such as Aerial Ace, etc but Double Team and the like is such bullshit. Get rid of it.

What's there to be fine with? Without evasion boosts to counter, swift and the rest aren't any different than moves with 100% accuracy.
 
I'd personally rather them clean house with the evolution process of some Pokemon before they go delete moves.
 
Andrex said:
I'd personally rather them clean house with the evolution process of some Pokemon before they go delete moves.
The mystery of the Cubone/Marowak/Kangaskhan family tree will finally be solved.
 
It doesn't make sense that a lot of the ground type moves simply don't effect certain Pokemon. They should just make Magnitude, Dig, and the other actual ground effecting moves "miss" flying and levitating Pokemon while the rest do normal.

It'd be weird seeing a Bonemerang flying straight through or vaporize when it touches a bird.
 
EmCeeGramr said:
oh yeah well i use tsunami which washes away your rock
my thunderbolt strikes your puddle of water and cos in pokemon world the water comes from your mouth and stuff it travels back to you and i win
 
ColtraineGF said:
Well, it's nice to get a wide range of opinions :D
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...btw, that's a really good fake...too early, though.
Damn, this is one of the worst opinions so far! I can understand people not liking Sceptile most out of the grass starters (though saying it is worse than Meganium is a blasphemy), but out of all these Pokemon you chose.... Garchomp?
It's a great Pokemon, sure. Amazing stats, pretty badass. But daaamn. He isn't best. This is only my opinion, but it should go like this :
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I respect your opinion, but Garchomp is pretty fugly :<
 
Halycon said:
Well some people spend time breeding stealth rock for their uber 31 IV team. It's a bit unfair to take it away from them completely.

People spent time breeding moves before the physical/special split too. I doubt people are are breeding for Gen V anyways with all the changes coming.

AlucarD.eq said:

If Cubone evolves into Marowak and Marowak in turn has Cubone eggs... Just hurts my head thinking about it.
 
Yeah... my confidence in these starters turning out to be cool looking is next to zero. Par for the course I guess. First stage starters have been crap since 3'rd gen.

The left most starter is the only one keeping my hopes alive at this point. =/
 
Nothing they come up with will ever be as awesome as douchebag grass duck :(
 
Halycon said:
Well some people spend time breeding stealth rock for their uber 31 IV team. It's a bit unfair to take it away from them completely.
That's completely irrelevant. If it makes the game better to take a move away, then fuck them and their whiny bitchy selves.
 
I love this weird trend of turning all Pokemon into Bidoofs. It reminds me of the whole Landmaster thing with Brawl. :lol
 
Twig said:
But what if in deleting it they balance it better than they ever could by nerfing it?

There is such a thing as having too much shit. When all you do is add add add add, you get to a point where you've added too much. Eventually you have to delete to keep it balanced.

We're far from there yet. On the topic of SR specifically, why would you want to remove it when layers and/or a damage nerf would most likely be sufficient to solve the issue?

THEM'S THE BREAKS.
Then again logic has no value when it comes to emotional attachment.
fuck them and their whiny bitchy selves.

Oh okay, you just want people to get pissed off over this.
 
Holy Order Sol said:
Oh okay, you just want people to get pissed off over this.
While I would find it incredibly amusing if they did (seriously, who the fuck lets themselves get so worked up over something like this that they become "pissed off"), that is not my intention.

I also never implied that Pokémon WAS at this point yet. You'll notice never in my posts did I mention a specific move - Stealth Rock or otherwise. I'm merely challenging the idea that it's good to keep every single addition because *gasp* it might upset someone to remove one.
 
Alright, should we expect pictures of starters tonight since they usually release coro-coro early. Last month, they released scans on 4-11 (Japanese Date)
 
ZZMitch said:
What is the best type of Pokemon to use as hm slaves?
Type? Usually water. Depends on how they go with HMs this time, cause for example generations 2 and 3 had three water HMs, while DPPt had only one.
Still, Bibarel was the HM slave for generation IV.
 
ZZMitch said:
What is the best type of Pokemon to use as hm slaves?
It sort of depends on which game you are playing. Look at this page to find the right one for you:
http://bulbapedia.bulbagarden.net/wiki/HM_slave
Bibarel is good for Platinum, while Furret is similar for HGSS, but can't learn Rock Climb or Waterfall. In that case, you can teach Rock Climb to your starter, Waterfall and Whirlpool to a Gyarados, and Fly to...a bird, leaving Furret with the rest.

Or, get a Bibarel from someone, teach it Cut/Surf/Strength/Whirlpool, teach Rock Smash/Waterfall to a Gyarados, then teach Rock Climb to your starter, with Fly going on...a bird.

Or, get a Tropius and Bibarel from Platinum, and teach them:
Tropius: Cut/Fly/Strength/Rock Smash
Bibarel: Surf/Whirlpool/Waterfall/Rock Climb
Substituting Rock Smash for Flash if you need to.
 
Honestly if they haven't overhauled the HM system..I just don't think I can stomach playing Black/White. Its stupidly absurd that around 5 - 7 of your teams 24 moves are taken up because of these.

I know it sounds stupid to say because of one aspect of a game I refuse to play all the other good aspects, but I have come to HATE HM's that much. Before HG/SS came out I made my entire team of what I wanted to go through the game with. Then I realized I forgot an HM slave. Then I realized that HG/SS had the highest HM rate of any game.

I still haven't picked up HG/SS to this day because of it.

DOWN WITH HM's!
 
In Black and White, they should let you have the option of using HMs only outside of battle and not include it on your Pokemon's move list. Or they should just let all Pokemon have twenty moves, but only four selectable in battle that you can switch out in the field. HG/SS is pretty crazy with the areas where you need to use HMs. For example, I just got out of Diglett's Cave, and I come to a dead end because I didn't have a Pokemon that knew Cut. So I have to go back through the cave, change out my Pokemon at the Pokecenter, go through the cave again, and then cut down that damn tree. My HM slaves in SS are Onix (Rock Climb, Rock Smash, Strength) and Tentacruel (Cut, Surf, Whirlpool). My Feraligatr knows Waterfall and I use a Murkrow for flying. And hell, even though it's not an HM, I still need a Pikachu to use Flash every now and then. That means if I want to be totally prepared, my team needs to have FOUR useless Pokemon just to traverse the field.
 
I dont mind HMs too much, primarily because the few that I actually have to have with me all the time are useful as moves to have, in general.

For example, in HGSS, Fly, Surf, Strength, Waterfall and Rock Smash are okay moves to have. As for Whirlpool, I used that HM all of twice, so I just stuck it on a Tentacool (?) and tool it with me to the Whirl Islands and Dragon's Den, then put it away forever. Same with Flash and Cut.By the time I really needed to delete one of the HM moves I had, I was already at Blackthorn, so no problem there.

Diglett's Cave wasn' so bad, primarily because I remembered that you needed Cut to get to Pewter City anyway (from the originals), and that was the reason I caught a Bellsprout anyways.

In Platinum, same thing went for Fog Clear (useless), which I put on a Zubat. I useed it once, at Mt. Coronet, and that was it. At the other foggy place I just rode my bike straight through there.

I guess if GF was keeping the whole HM thing (which I'm 100% sure they will), they could have, as an option, the move forgetter guy earlier on in the main quest.
 
I don't know that it makes the game better to remove Stealth Rock so much as it makes Charizard users not have to switch to another Pokemon for their team.

Hell, eliminate Lock-On + Blizzard because I use Flygon.
 
Ugh. I want certain HMs to only be used outside of battle, while certain ones used in battle. Surf, Cut, Fly are really good in battle, but Whirlpool? Fuck that noise.
 
ColtraineGF said:
I dont mind HMs too much, primarily because the few that I actually have to have with me all the time are useful as moves to have, in general.

For example, in HGSS, Fly, Surf, Strength, Waterfall and Rock Smash are okay moves to have. As for Whirlpool, I used that HM all of twice, so I just stuck it on a Tentacool (?) and tool it with me to the Whirl Islands and Dragon's Den, then put it away forever. Same with Flash and Cut.By the time I really needed to delete one of the HM moves I had, I was already at Blackthorn, so no problem there.

Diglett's Cave wasn' so bad, primarily because I remembered that you needed Cut to get to Pewter City anyway (from the originals), and that was the reason I caught a Bellsprout anyways.

In Platinum, same thing went for Fog Clear (useless), which I put on a Zubat. I useed it once, at Mt. Coronet, and that was it. At the other foggy place I just rode my bike straight through there.

I guess if GF was keeping the whole HM thing (which I'm 100% sure they will), they could have, as an option, the move forgetter guy earlier on in the main quest.

Right...but just because theres a way around it doesn't mean its needed. There is no reason to make excuses by saying, "oh I just stuck it on this guy, did what I needed and never used it again". Why should you even have to go through it?

Things like "Rock Smash". Why does it need to be a HM? Why if a 'mon can use Strength, to allow it to push boulder...shouldn't it be allowed to break them too? If a 'mon can surf, dont expect me to believe it cant surf its ass up a waterfall. If it can fly, then make it so while it flys it defogs too. If they REFUSE to get rid of one of the worst aspects of the games, could they at least make it more manageable?

Combine Strength/Rock Smash/Rock Climb
Combine Surf/Dive/Waterfall/Whirlpool
Combine Fly/Defog

Then people say "But how do you use those in battle" well either stop using them in battle, or just replace them with TM's that function in the same way. Honestly Combining them would be a HUGE step in eliminating some of the frustration, but I'd rather just be rid of them.
 
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