Spinosaurus
Member
How Mewtwo has 600 health with all his tools is beyond me.
How Mewtwo has 600 health with all his tools is beyond me.
Is cresselia the only support people in ranked ever use??? I just played 10 matches in a row where that's all people called out, every damn round.
It's pretty great after a knockdown. They'd be expecting an aerial since you'd be jumping, so they'll probably try to block or counter. It's great to keep momentum, and it doesn't change phases in duel to boot.So has any fellow Machamp player actually succeeded in using the aerial grab? due to this game's rock/paper/scissors mentality it seems that the only time it's ever going to work is if your opponent decides to do a completely neutral jump with no attack plan, a scenario I've never encountered.
You'd think that I'd be able to grab Suicine as it prepares its aerial blizzard but NOPE, sweet jesus that matchup was absolutely agonizing.
Eventually Suicine realised it was pretty safe just using jump back light aerials for all eternity in the combat phase.
Was playing a ranked match and somehow I got critical thrown out of an attack. Don't I have to be charging a counter attack? How the hell does that work?
Yeah it kept seeming like Nia wanted to fight. She probably would've cheated tho
Yeah it kept seeming like Nia wanted to fight. She probably would've cheated tho
the worstAnd then taunted you "Good job! Looked like my advice really helped you!"
ok that actually makes me wish it was real lmaoCheering from Nia: Your support and synergy gauges no longer fill.
Cheering from Nia: Your support and synergy gauges no longer fill.
Could it have been a special counter attack? Like a command counter? Like Chandelure's Overheat (up+a in duel mode) is a counter attack but seperate from the standard counter. Like you might have used a move that could be charged and has the "counter" property but not the common X+A counter attack and got thrown out of it.
Huh, just found out Blazekin's high stance blocks higher projectiles, but not all, and his low stance block projectiles that travel closer to the ground.
You can check all the stance effects here if you'd like to know what the rest of the cast does: http://pokkenarena.boards.net/thread/577/character-specific-high-stance-mechanics
One thing I think is lacking on the Single Player front that I expected was a fight against Nia and her Weavile. Like, it's a Weavile, a member of the cast and she won't stop talking about it so I expected her to be the true secret super overlord of the Ferrum league and of course you slaughter everyone else, she chose you as her pupil/mentee/whatever. But nah, no super duper hard fight against her top god tier Weavile.
also, Burst mode is so scary. ._.
The twist is that Nia probably doesn't even have a weavile, probably just a sneasel. Shes just hanging out with you to see what it'd be like at the top.
I'm convinced shadow ball must literally have the highest projectile cancel value in the game. It's such a safe zone against anything not named Chandelure.
So I've been labbing on projectiles and found that each projectile seems to have it's own priority value rather than it being based on damage like the game says. I tested most moves on each other, gathered their values, and made a chart. As for now, I only have field moves on there.
If a projectile has a higher number than the other then that projectile will destroy the weaker projectile and continue moving. If two projectile have the same value then they will cancel each other out when they hit. A projectile with an S value will destroy all projectiles and cannot be destroyed. Two S's will go through each other. The G value is ghost. G priority goes through all projectiles. It cannot destroy other projectiles or be destroyed.
What does one do against Mewtwo's Burst Attack and why is it a grab?
Gengar's is also a grab. If it's like that, you need to either be in the air or spaced far away. Of course, these characters can also cover jumps so nothing's all that safe.What does one do against Mewtwo's Burst Attack and why is it a grab?
Jump out of it iirc.
Gengar's is also a grab. If it's like that, you need to either be in the air or spaced far away. Of course, these characters can also cover jumps so nothing's all that safe.
I haven't fought many Mewtwos though, so I can't say on the exact properties of the move. It may hit partially in the air.
So basically "don't be anywhere near it?" How is this balanced? Especially on Mewtwo?!
So basically "don't be anywhere near it?" How is this balanced? Especially on Mewtwo?!
It's normal to be at a huge disadvantage when your opponent is in burst. Sure, it might be more lopsided with him, but it mostly seems like par for the course.So basically "don't be anywhere near it?" How is this balanced? Especially on Mewtwo?!
I'm pretty sure that if you haven't started an attack, you can jump to avoid Mewtwo's burst attack right after the superflash.
I don't have him unlocked to test and I haven't fought many, but I'm almost positive that I've been able to do that before. If so I'd say that's a pretty big disadvantage to the attack.
How long does his burst last? You could just beat the shit out of him enough so that he leaves burst mode.I'm pretty sure that if you haven't started an attack, you can jump to avoid Mewtwo's burst attack right after the superflash.
I don't have him unlocked to test and I haven't fought many, but I'm almost positive that I've been able to do that before. If so I'd say that's a pretty big disadvantage to the attack.
It's normal to be at a huge disadvantage when your opponent is in burst. Sure, it might be more lopsided with him, but it mostly seems like par for the course.
Seriously, when your opponent's in burst mode it's basically a game of keep away. On that note does anyone else here only active synergy burst when in dual mode for the most part. I can't expect myself to make good use of it in arena mode with Braixen and it's so much easier to get a successful burst Attack in.The same can be said about all the other burst attacks...
Seriously, when your opponent's in burst mode it's basically a game of keep away.
On that note does anyone else here only active synergy burst when in dual mode for the most part. I can't expect myself to make good use of it in arena mode with Braixen and it's so much easier to get a successful burst Attack in.
The same can be said about all the other burst attacks...
It's normal to be at a huge disadvantage when your opponent is in burst. Sure, it might be more lopsided with him, but it mostly seems like par for the course.
Nope
Pretty sure grab supers hit on frame zero, so whatever state things were in before you start the animation. Feels that way, and I've never seen anything happen after the startup. But of course I have no hard data on it.
Yeah, it can get pretty frustrating. I dunno if any of this will help, but I'll throw out some thoughts. A lot of it might already be obvious to you.I wish Gengar's arms were a little bit longer. Any general tips with him?
Yeah, it kinda is. I think it's ok though mostly. It mostly just puts a ton of emphasis on either winning game 1 or surviving through an opponent's burst phase at least once.Sometimes I feel burst is a little overpowered in its current state.