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Pokkén Tournament |OT| King of Iron Tail Tournament

Drinkel

Member
Nothing deflates the hype like an opponent disconnecting during the burst attack animation that would finish them off. :(

It was a rematch too.
 

Leiru

Member
Sometimes i'm able to grab someones counter when using wild charge (Down + a) with pikachu libre, does anyone know why?
 

Anteo

Member
Its a counter, the game says its a counter and it acts like a counter.

But the moves always enters a grab like animation at the end. There is definitely something wrong. It either should not grab the counter, or it should always grab and show the green animation.
 

Leiru

Member
But the moves always enters a grab like animation at the end. There is definitely something wrong. It either should not grab the counter, or it should always grab and show the green animation.

Yeah its weird, it only happens sometimes and i can't get it to replicate every time.
 

Astral Dog

Member
Not a big fan of Pokemon but played the demo and liked the presentation, pretty slick, and while never having played a Tekken game i liked the controls, hope everybody is enjoying this!
 

NEO0MJ

Member
Not a big fan of Pokemon but played the demo and liked the presentation, pretty slick, and while never having played a Tekken game i liked the controls, hope everybody is enjoying this!

Whether or not you played Tekken doesn't matter, any Similarities are purely visual.
I wonder if the name might have scared people away.
 

emb

Member
Nothing deflates the hype like an opponent disconnecting during the burst attack animation that would finish them off. :(

It was a rematch too.
Why? You beat them. If anything, the fact that they're mad enough about it to quit makes it more hype.
 

NEO0MJ

Member
Gameplay-wise I would actually describe the game as Tekken X Anime Fighter. It just gives me that feeling.

Nah. Sure there are some moves taken from Tekken and you can juggle but that's not all what Tekken's about. Movement alone makes them completely different.
 

BiggNife

Member
Gameplay-wise I would actually describe the game as Tekken X Anime Fighter. It just gives me that feeling.

Disagree

Personally i think it's a combination of arena fighters like Naruto UNS and Dead or Alive (because the "Triangle system" of attacks>counters>throws is almost identical to DOA's system of strikes>holds>grabs)

I don't really like Tekken and I don't think it has that much in common with it despite the obvious homages
 
So I'm trying to be a cheapass when it comes to getting a second controller, and am considering a SNES->Wii Classic Controller adapter. That should be able to map perfectly onto Pokken, right?
 

Anteo

Member
Yeah its weird, it only happens sometimes and i can't get it to replicate every time.

You are most likely hitting them with the last hit as they release the counter. Counters only have super armor while they are holding down the buttons, if they let go the animation of the attack starts and they can be hit by anything, stoping the counter.
 

Wiseblade

Member
So I'm trying to be a cheapass when it comes to getting a second controller, and am considering a SNES->Wii Classic Controller adapter. That should be able to map perfectly onto Pokken, right?
For standard matches it'd be fine. Training mode becomes less user friendly without ZL/ZR buttons to set phases and positions.
 
Nah. Sure there are some moves taken from Tekken and you can juggle but that's not all what Tekken's about. Movement alone makes them completely different.
I meant it was Tekken's frame data x Anime Fighter (both 2D and those shitty 3D ones) moves, mechanics, etc.
 

Beats

Member
Video showing what you can do against/showing properties of certain moves:
http://www.nicovideo.jp/watch/sm28363588

From here.

It's not in english, but you should still be able to get some good info out of it even if you don't understand the text in the video. I think someone is already working on a translation, so I'll post that here once it pops up if no one else does.
 
Evo rules as found by Tripon in the FGC thread

Somebody asked earlier what the ruleset for Pokken is. EVO just updated their ruleset.

POKKEN TOURNAMENT

Game version: US Nintendo WiiU
Game Settings: LAN Mode, Skill=Off, 2/3 Rounds, 2/3 Games, Stadium Only
Loser of last match may change fighter Pokemon
Both players may change assist sets and cheer type between matches

http://evo.shoryuken.com/additional-rules/
 
You can change cheer type? I didn't know this was a thing.


Also just fought someone who kept losing, refusing to rematch, then getting matched up with me 3 more times anyway after refusing each time. Hilarious 🙃
 

Wiseblade

Member
You can change cheer type? I didn't know this was a thing.


Also just fought someone who kept losing, refusing to rematch, then getting matched up with me 3 more times anyway after refusing each time. Hilarious 🙃
Yeah, in my town under advisor settings. I personally use a support focused cheer since Blaziken has no problem building Synergy without Nia.
 

V-Faction

Member
And great connection. I'm East Coast, and all the matches were pretty lag-free aside from maybe 2-ish from that whole set. How was it on your end?
 

Anteo

Member
So I've been in the lab for a bit and I discoreved this:
(All these are on duel phase)

If you know your oponent likes to wakes up ultra, you can challenge it with...

vs Sceptile/Chandelure/Weavile/Suicune: Only meaty grabs work and you get a super effective notice. It has counter properties after the flash so meaty hits will be absorbed. It may be posible to release a well timed max charged counter, but I could not time it right to test it.

vs Garchomp: It has red superarmor after the flash (think Chandelure overheat). You cant grab/attack it, but a fenekin assits works and hits him out of the missed super animation because fennekin is that good.

vs Mewtwo, Gengar: Completly intangible (not even red armor) or extremely hard to time properly. The next best answer is to try to time a jump attack so they have to block it instead of using super (because you are on the air, their super wont work)

vs Gradevoir, Pikachu Libre, Pikachu, Braixen, Charizard, Machamp, Blaziken, Lucario: Any meaty hit or grab will do it.

Not Tested:

vs Dark Mewtwo: I dont have it unlocked yet, can someone test it? you have to set the AI to answer with super and use a hard knockdown (like Lucario's down X) and try to grab/attack just as they wake up.

Edit: Added Blaziken and Lucario, and Fennekin test results for Garchomp
 

DrArchon

Member
Bought this game on a whim, and I'm really enjoying it so far. The field phase was a little odd at first, but it's starting to click with me as I play more. There's way more depth in character movesets than I thought there would be.

First off, is there a website where I can look up combos for characters? Should I just go to SRK or is there some Pokken specific website that would be better? The combo tutorials for characters aren't great, and I've done a lot of them and still feel like I don't know what to do in matches some times.

Second, netplay seems solid for the most part, but I had one match that ran like a slide-show. Is there a way to filter out people with awful internet or just I just have to roll the dice and hope I get lucky?
 

emb

Member
Bought this game on a whim, and I'm really enjoying it so far. The field phase was a little odd at first, but it's starting to click with me as I play more. There's way more depth in character movesets than I thought there would be.

First off, is there a website where I can look up combos for characters? Should I just go to SRK or is there some Pokken specific website that would be better? The combo tutorials for characters aren't great, and I've done a lot of them and still feel like I don't know what to do in matches some times.

Second, netplay seems solid for the most part, but I had one match that ran like a slide-show. Is there a way to filter out people with awful internet or just I just have to roll the dice and hope I get lucky?
This place is good: http://pokkenarena.boards.net/board/7/battle-pok-mon-discussion

At least for my character (Gengar), there's a really solid looking combo guide. I'd think one is there or in the works for most characters.

I don't know of any way to filter online opponents for connection. Can look to play specific people I guess, but that's probably about it.
 

Beats

Member
There's also the fairly active discord server that's linked on the main page of the PokkeArena forums that you can join to set up matches, talk about the game etc.
 

DrArchon

Member
This place is good: http://pokkenarena.boards.net/board/7/battle-pok-mon-discussion

At least for my character (Gengar), there's a really solid looking combo guide. I'd think one is there or in the works for most characters.

I don't know of any way to filter online opponents for connection. Can look to play specific people I guess, but that's probably about it.

Thanks for the link! That's exactly what I was looking for. Now maybe I can learn what the hell to do with Garchomp instead of just flailing around like a lunatic.
 
So I've been in the lab for a bit and I discoreved this:
(All these are on duel phase)

If you know your oponent likes to wakes up ultra, you can challenge it with...

vs Sceptile/Chandelure/Weavile/Suicune: Only meaty grabs work and you get a super effective notice. It has counter properties after the flash. It may be posible to release a well timed max charged counter, but I could not time it right to test it.

vs Grachomp: It has red superarmor after the flash (think Chandelure overheat). You cant grab/attack it.

vs Mewtwo, Gengar: Completly intangible (not even red armor) or extremely hard to time properly. The next best answer is to try to time a jump attack so they have to block it instead of using super (because you are on the air, their super wont work)

vs Gradevoir, Pikachu Libre, Pikachu, Braixen, Charizard, Machamp: Any meaty hit or grab will do it.

vs Dark Mewtwo: I dont have it unlocked yet, can someone test it? you have to set the AI to answer with super and use a hard knockdown (like Lucario's down X) and try to grab/attack just as they wake up.

Holy crap this is super useful! Thanks!
 

RomanceDawn

Member
So I've been in the lab for a bit and I discoreved this:
(All these are on duel phase)

If you know your oponent likes to wakes up ultra, you can challenge it with...

vs Sceptile/Chandelure/Weavile/Suicune: Only meaty grabs work and you get a super effective notice. It has counter properties after the flash. It may be posible to release a well timed max charged counter, but I could not time it right to test it.

vs Grachomp: It has red superarmor after the flash (think Chandelure overheat). You cant grab/attack it.

vs Mewtwo, Gengar: Completly intangible (not even red armor) or extremely hard to time properly. The next best answer is to try to time a jump attack so they have to block it instead of using super (because you are on the air, their super wont work)

vs Gradevoir, Pikachu Libre, Pikachu, Braixen, Charizard, Machamp: Any meaty hit or grab will do it.

vs Dark Mewtwo: I dont have it unlocked yet, can someone test it? you have to set the AI to answer with super and use a hard knockdown (like Lucario's down X) and try to grab/attack just as they wake up.

I'm not clear. Are you saying if your opponent is knocked down, then they get up and immediately use their super burst thingy these are the options to use? I'm not clear on what you mean when you said 'wakes up ultra'.

Also what is a 'meaty grab' ? I don't know that one yet.
 

Anteo

Member
I'm not clear. Are you saying if your opponent is knocked down, then they get up and immediately use their super burst thingy these are the options to use? I'm not clear on what you mean when you said 'wakes up ultra'.

Also what is a 'meaty grab' ? I don't know that one yet.

This is the definition of meaty:

Meaty
First used in Street Fighter II to describe the act of attacking the opponent as they are standing up in such a way that only the latest active frames of the move strike the opponent. This is really powerful because it allows a bigger frame advantage. In fighting games that an attack can be freely canceled on hit or block, "Meaty" usually refers to hitting an opponent on the first frame possible of their wakeup, usually with an attack with long active frames.

The idea here is that you time your move so its already hitting/grabing by the time they stand up and try to do theirs. There is a window between the character flashing (activating ultra) and the begining of the first animation of the super (before you get hit) where some characters can be hit/grabbed to stop their ultra.
If you think their action is gonna be to stand up and try to ultra you can try these things in advance. Of course, in Pokken all of them lose to the respective part of the RPS system (i.e. meaty grab loses to jab, etc)

Also, I've been calling it super before, but the training mode calls it Ultra instead (at least in spanish, so I dont really know what to call it).

Edit: Also I just counted the characters on my post. I used Lucario to test and forgot to test it against itself lol. Also I think I am missing one more character...
 

Wiseblade

Member
Meaty grabs are insanely powerful in this game. If my experience in training mode is accurate, you can still block a normal attack that beats a meaty grab attempt on a tumbling knockdown (the one where the opponent rolls backward). The only escape option in that scenario is to jump.

EDIT: Anteo, you forgot to test Blaziken. Meaty grabs work against its and Shadow Mewtwo's burst attacks just fine.
 

Anteo

Member
Meaty grabs are insanely powerful in this game. If my experience in training mode is accurate, you can still block a normal attack that beats a meaty grab attempt on a tumbling knockdown (the one where the opponent rolls backward). The only escape option in that scenario is to jump.

EDIT: Anteo, you forgot to test Blaziken. Meaty grabs work against its and Shadow Mewtwo's burst attacks just fine.

Yeah I edited my post yesterday with Lucario and Blaziken. Do Strong hits work vs Shadow Mewtwo too? or does it have counter armor like Sceptile?
 

Wiseblade

Member
Yeah I edited my post yesterday with Lucario and Blaziken. Do Strong hits work vs Shadow Mewtwo too? or does it have counter armor like Sceptile?
It's not a counter attack, so it loses to meaty attacks too. I tested it just to be sure.

It should be noted that Mewtwo's burst attack has a insanely long invincibility period, so you have to delay yourpunish. You're actually better off waiting to land before attacking.
 

Anteo

Member
It's not a counter attack, so it loses to meaty attacks too. I tested it just to be sure.

It should be noted that Mewtwo's burst attack has a insanely long invincibility period, so you have to delay yourpunish. You're actually better off waiting to land before attacking.

Yeah yesterday before bed I was trying ways to play around mewtwo's wake up burst. And a jump attack wont work because, if you put your hit box low enough that you would hit just as they wake up, the burst intangibility will kick in and you will wiff, land and get grabbed.

You can jump a little bit later so their wake up super will come out when you are in the air, but if they dont do that, you wont be close enough to them to land the hit before they use their move. Basically, yeah just bait it with neutral jump I guess.

The other thing I discovered was that there is a weird property in Garchomp burst when its blocked. It works as a pseudo block string, if you let go shield you will still block the whole thing (just like any block string), but you can input a move and it will actually come out and lose to the super (so its not a block string after all?), if you try to jump out after the first hit you will actually go into the air, get hit by one of his attacks and land behind Garchomp in a hard knockdown state while he continues to try to hit the air in front of him. I guess it may be useful if you block the burst while cornered in dual phase, you can sacrifice some life to get him cornered instead.
 
This game's difficulty spike just went insane. Red League with Gengar and I can't get past the first few rounds. I get caught in combos and I have no idea how to break out of them.
 

Anteo

Member
This game's difficulty spike just went insane. Red League with Gengar and I can't get past the first few rounds. I get caught in combos and I have no idea how to break out of them.

You dont break out of combos in this game. When they start you can only watch. You need to win the neutral after the combo ends
 

DrArchon

Member
Is there any way to play with the alternate colors? I haven't found any way to change colors and I only see them in mirror matches which is a shame, because red Lucario looks really dope.
 
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