Sometimes i'm able to grab someones counter when using wild charge (Down + a) with pikachu libre, does anyone know why?
grabs beat counters
Pika Libre wild charge is a grab
Its a counter, the game says its a counter and it acts like a counter.
But the moves always enters a grab like animation at the end. There is definitely something wrong. It either should not grab the counter, or it should always grab and show the green animation.
Not a big fan of Pokemon but played the demo and liked the presentation, pretty slick, and while never having played a Tekken game i liked the controls, hope everybody is enjoying this!
Why? You beat them. If anything, the fact that they're mad enough about it to quit makes it more hype.Nothing deflates the hype like an opponent disconnecting during the burst attack animation that would finish them off.
It was a rematch too.
Gameplay-wise I would actually describe the game as Tekken X Anime Fighter. It just gives me that feeling.Whether or not you played Tekken doesn't matter, any Similarities are purely visual.
I wonder if the name might have scared people away.
jump
Gameplay-wise I would actually describe the game as Tekken X Anime Fighter. It just gives me that feeling.
Gameplay-wise I would actually describe the game as Tekken X Anime Fighter. It just gives me that feeling.
You're not playing the right characters then.Not enough air dashes
Gameplay-wise I would actually describe the game as Tekken X Anime Fighter. It just gives me that feeling.
Yeah its weird, it only happens sometimes and i can't get it to replicate every time.
For standard matches it'd be fine. Training mode becomes less user friendly without ZL/ZR buttons to set phases and positions.So I'm trying to be a cheapass when it comes to getting a second controller, and am considering a SNES->Wii Classic Controller adapter. That should be able to map perfectly onto Pokken, right?
I meant it was Tekken's frame data x Anime Fighter (both 2D and those shitty 3D ones) moves, mechanics, etc.Nah. Sure there are some moves taken from Tekken and you can juggle but that's not all what Tekken's about. Movement alone makes them completely different.
Somebody asked earlier what the ruleset for Pokken is. EVO just updated their ruleset.
POKKEN TOURNAMENT
Game version: US Nintendo WiiU
Game Settings: LAN Mode, Skill=Off, 2/3 Rounds, 2/3 Games, Stadium Only
Loser of last match may change fighter Pokemon
Both players may change assist sets and cheer type between matches
http://evo.shoryuken.com/additional-rules/
Yeah, in my town under advisor settings. I personally use a support focused cheer since Blaziken has no problem building Synergy without Nia.You can change cheer type? I didn't know this was a thing.
Also just fought someone who kept losing, refusing to rematch, then getting matched up with me 3 more times anyway after refusing each time. Hilarious 🙃
Yeah, in my town under advisor settings. I personally use a support focused cheer since Blaziken has no problem building Synergy without Nia.
Anyone want to play? Got a room up with VS Code 'gaf'.
Were you Jp? Thanks for the matches and the harsh beatings.
And great connection. I'm East Coast, and all the matches were pretty lag-free aside from maybe 2-ish from that whole set. How was it on your end?
This place is good: http://pokkenarena.boards.net/board/7/battle-pok-mon-discussionBought this game on a whim, and I'm really enjoying it so far. The field phase was a little odd at first, but it's starting to click with me as I play more. There's way more depth in character movesets than I thought there would be.
First off, is there a website where I can look up combos for characters? Should I just go to SRK or is there some Pokken specific website that would be better? The combo tutorials for characters aren't great, and I've done a lot of them and still feel like I don't know what to do in matches some times.
Second, netplay seems solid for the most part, but I had one match that ran like a slide-show. Is there a way to filter out people with awful internet or just I just have to roll the dice and hope I get lucky?
This place is good: http://pokkenarena.boards.net/board/7/battle-pok-mon-discussion
At least for my character (Gengar), there's a really solid looking combo guide. I'd think one is there or in the works for most characters.
I don't know of any way to filter online opponents for connection. Can look to play specific people I guess, but that's probably about it.
So I've been in the lab for a bit and I discoreved this:
(All these are on duel phase)
If you know your oponent likes to wakes up ultra, you can challenge it with...
vs Sceptile/Chandelure/Weavile/Suicune: Only meaty grabs work and you get a super effective notice. It has counter properties after the flash. It may be posible to release a well timed max charged counter, but I could not time it right to test it.
vs Grachomp: It has red superarmor after the flash (think Chandelure overheat). You cant grab/attack it.
vs Mewtwo, Gengar: Completly intangible (not even red armor) or extremely hard to time properly. The next best answer is to try to time a jump attack so they have to block it instead of using super (because you are on the air, their super wont work)
vs Gradevoir, Pikachu Libre, Pikachu, Braixen, Charizard, Machamp: Any meaty hit or grab will do it.
vs Dark Mewtwo: I dont have it unlocked yet, can someone test it? you have to set the AI to answer with super and use a hard knockdown (like Lucario's down X) and try to grab/attack just as they wake up.
So I've been in the lab for a bit and I discoreved this:
(All these are on duel phase)
If you know your oponent likes to wakes up ultra, you can challenge it with...
vs Sceptile/Chandelure/Weavile/Suicune: Only meaty grabs work and you get a super effective notice. It has counter properties after the flash. It may be posible to release a well timed max charged counter, but I could not time it right to test it.
vs Grachomp: It has red superarmor after the flash (think Chandelure overheat). You cant grab/attack it.
vs Mewtwo, Gengar: Completly intangible (not even red armor) or extremely hard to time properly. The next best answer is to try to time a jump attack so they have to block it instead of using super (because you are on the air, their super wont work)
vs Gradevoir, Pikachu Libre, Pikachu, Braixen, Charizard, Machamp: Any meaty hit or grab will do it.
vs Dark Mewtwo: I dont have it unlocked yet, can someone test it? you have to set the AI to answer with super and use a hard knockdown (like Lucario's down X) and try to grab/attack just as they wake up.
I'm not clear. Are you saying if your opponent is knocked down, then they get up and immediately use their super burst thingy these are the options to use? I'm not clear on what you mean when you said 'wakes up ultra'.
Also what is a 'meaty grab' ? I don't know that one yet.
Meaty
First used in Street Fighter II to describe the act of attacking the opponent as they are standing up in such a way that only the latest active frames of the move strike the opponent. This is really powerful because it allows a bigger frame advantage. In fighting games that an attack can be freely canceled on hit or block, "Meaty" usually refers to hitting an opponent on the first frame possible of their wakeup, usually with an attack with long active frames.
Meaty grabs are insanely powerful in this game. If my experience in training mode is accurate, you can still block a normal attack that beats a meaty grab attempt on a tumbling knockdown (the one where the opponent rolls backward). The only escape option in that scenario is to jump.
EDIT: Anteo, you forgot to test Blaziken. Meaty grabs work against its and Shadow Mewtwo's burst attacks just fine.
It's not a counter attack, so it loses to meaty attacks too. I tested it just to be sure.Yeah I edited my post yesterday with Lucario and Blaziken. Do Strong hits work vs Shadow Mewtwo too? or does it have counter armor like Sceptile?
It's not a counter attack, so it loses to meaty attacks too. I tested it just to be sure.
It should be noted that Mewtwo's burst attack has a insanely long invincibility period, so you have to delay yourpunish. You're actually better off waiting to land before attacking.
Use Chandelure.This game's difficulty spike just went insane. Red League with Gengar and I can't get past the first few rounds. I get caught in combos and I have no idea how to break out of them.
This game's difficulty spike just went insane. Red League with Gengar and I can't get past the first few rounds. I get caught in combos and I have no idea how to break out of them.
Use Chandelure.
This game's difficulty spike just went insane. Red League with Gengar and I can't get past the first few rounds. I get caught in combos and I have no idea how to break out of them.
Is there any way to play with the alternate colors? I haven't found any way to change colors and I only see them in mirror matches which is a shame, because red Lucario looks really dope.