• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Pokkén Tournament |OT| King of Iron Tail Tournament

Beats

Member
Got to C5 today from D1. I got matched up with the same person 10 times in a row at one point though lol. I guess we were just hitting the next battle button at around the same time? Also found out some new things about Gardevoir during my matches: 6X can low profile some moves like Charizard's fire punch and 4X seems like it's immune to grabs. Like you can keep charging it and it'll just go right through a grab even though you haven't really started up the attack.

also here's a recent Sceptile Combo Video: http://www.nicovideo.jp/watch/sm28571936
 
Wow

Had my first quitter today. Surprisingly I've been good with finding people who don't quit I guess. He was playing a Weavile.

I should have guessed when he had a 100% win rate but I was thinking "man maybe he's DAMN good with that pokemon"

He beats me the first round and I'm thinking sure sure I've found a good opponent it isn't just all talk. Beat him the second round. Third round he uses his super saiyan mode, I use mine, he fails at his burst and he's one grab away from losing, i grab him and the win is mine when all of a sudden the connection is lost? WOW HOW CONVENIENT FOR YOU.

Fuckface.

This game should make it where if you have a 100% win rate and you keep getting disconnected it counts it as a loss or prevents you from playing for like a day or two because that's horseshit.

I mean who cares about losing money, I've already bought my Donald Trump outfit.
 

Dreavus

Member
Pretty sure there is some kind of punishment in place for rage quits, I don't know exactly what it is though. There's a pop-up when you first go online I think.

Yeah it'd be great if it ruined the "streak" too. He'd probably lose all motivation to pull the plug if they were recorded.
 

Seik

Banned
Pretty sure there is some kind of punishment in place for rage quits, I don't know exactly what it is though. There's a pop-up when you first go online I think.

Yeah it'd be great if it ruined the "streak" too. He'd probably lose all motivation to pull the plug if they were recorded.

As far as I know, you only lose Poke Gold when you get disconnected.
 

Dreavus

Member
I remember reading the punishment was losing money. If true then it is as bad as SF5

As far as I know, you only lose Poke Gold when you get disconnected.

Whoa, that's completely pointless! After playing for a bit people are going to have all the customization they want anyways, money becomes worthless pretty fast in this game. I'm kind of shocked more people don't d/c if that's the case. :\
 

Revven

Member
Whoa, that's completely pointless! After playing for a bit people are going to have all the customization they want anyways, money becomes worthless pretty fast in this game. I'm kind of shocked more people don't d/c if that's the case. :\

I've heard a ton of people who have gotten to S rank DC every time they are about to lose. At least, according to Shofu.
 
Whoa, that's completely pointless! After playing for a bit people are going to have all the customization they want anyways, money becomes worthless pretty fast in this game. I'm kind of shocked more people don't d/c if that's the case. :\

yep

the only use for money that I have right now is that my Donald Drumpf character has "Champion of Gold" in his tag

and come on man, I gotta keep growing my money so I can win the presidency.
 

Memory

Member
I've heard a ton of people who have gotten to S rank DC every time they are about to lose. At least, according to Shofu.

Pretty much happens with every online game, its really scummy, petty and pointless. Its hard for devs to find ways to combat it without penalising legitimate disconnects though.
 

RomanceDawn

Member
I like the way Smash does it, making you wait 10 minutes before you can play again. If I remember correctly you have to have the game on for the counter go down. I remember it happening to me once when I disconnected for a super lazy match that couldn't even end with self destructs, I just had to pull the plug and it was extremely annoying having to wait for that punishment to go away.

You disconnect 2 or 3 times in a single play session and thats 20-30 minutes you can't play with online opponents. A significant chunk of time I'd say.

And Admiral Woolfington, at least we know you beat that guys cheating butt!
 
Played some more rounds.For the first time since I started playing around I got beat by a good Gardevoir player.

Also to every fucking Shadow Mewtwo player fuck you guys, that entire map burst bullshit is ass. Sorry but no there is no excuse for it. Your attacks are strong, you build synergy RIDICULOUSLY fast, arguably as fast as a fast character if not faster, and your burst attack covers the entire area and takes away half of the life easily?

Such horse shit. I still beat ok shadow mewtwo players but a good one is annoying. I don't mind any other pokemon's move sets, not even regular mewtwo because at least he takes forever to build synergy.
 
Shadow Mewtwo is pretty shitty, but at least you can block the burst. I personally have problem with his neutral air Y combo - 3 heavily tracking showballs AND a bolt of lightning that leaves you open to attack. Easily spammable. CADC is an option, but I'm not sure if it lasts long enought to take the whole attack.


Welp its been 3 weeks and I have to say that Namco made an excellent first effort. The fighting system is varied and kinda deep, with easy to use inputs. Every character is put together very nicely and fun to use.

The problems I have with this game are down to the fact that it needs some DETAILED. TUNING.


  • Wakeup options. This is huge, the wakeup in this game is absolutely terrifying and is overwhelming in favor of the standing attacker. Frametraps, wakeup grabs, wakeup counters. Jumping often doesn't work, especially with all the vertical beams. Tekken has bunch of gettup options (back, forward, forward roll, forward rolling attack, foreground and background getups, ukemi) by comparison and jumping on wakeup in Street Fighter is really tight and a viable option (I believe recent entries also allowed backward/forward rolls), and you can break grabs.
  • Gengar has an un-counterable/inescapable chaingrab.
  • Grabs in general only work if the opponent is shielding or moving. I know its a part of the triangle, but not even the very start of an attack animation can be intercepted, even if the attack wasn't even close to hitting you. This is not the case in Tekken. Grabbing right now is the weakest corner of that triangle.
  • Burst attacks are all over the place right now. Interrupting them is a case of getting extremely lucky that you hit during the 2-3 frames they are "open" (like that wakeup situation talked about above). Being hit by "Weak" attacks will not cause a burst attacking character to flinch, as if it wasn't already bad enough that Synergized characters shrug off many moves. Many characters including Pikachu, Pikachu Libre, and Lucario, have a Burst attack that they can instantly act out of - no failure state or ending lag - while others (Weavile, Braixen) cannot.
  • The shield takes forever to break in this game. When it does break, big whup, the stun state for a shield break is too quickly over, creates distance between you and your opponent, and often causes Phase Shifts. Additionally, as soon as you put it down and put it back up, its at 100% again, even if it just broke. This is a big problem, seeing as how there is no way around it (there would be if the game had a high/migh/low state), only directly through it at great risk (grabs).
  • Counter Attacks need a visual identifier for the frames when they are "free" (when the opponent stops charging it).

As for personal gripes:
Pikachu Libre is rolling hitbox horsehit. Combo one - rotating hitbox into stunner that has a counter effect on top of that, Combo two - blah blah blah, ends with the net, fuck your block.
Dark Mewtwo's Field Phase neutral air Y combo.
Mewtwo's Field Phase ground Y triple disk 2 wave slice combo.
 
Speaking of standing up, I agree. I lost to this cheap fucking player from Japan who knocked me down and timing his ranged tower attack he'd fire it right on me as I'd stand up over and over again lmao.

If I could have at least one balancing to make this game better it'd definitely be to reduce the speed of Shadow Mewtwo synergy build up to something aching more of a slower character or nerf his regular attacks/combos but at this point that'd be too drastic. For a sequel an option is too definitely cool it down with the near endless 1/3rd of your life combos some of these guys have, and not as many tower attacks for so many guys.
 
Pretty much happens with every online game, its really scummy, petty and pointless. Its hard for devs to find ways to combat it without penalising legitimate disconnects though.

I don't really give a shit about legitimate disconnects if it harshly punishes ragequitting scumbags and keeps quitting from happening. Punish the quitter and give the win to the person who stuck around. Plus if you're playing on a connection that is prone to that sort of thing anyway, you probably shouldn't play fighting games online.
 
I don't really give a shit about legitimate disconnects if it harshly punishes ragequitting scumbags and keeps quitting from happening. Punish the quitter and give the win to the person who stuck around. Plus if you're playing on a connection that is prone to that sort of thing anyway, you probably shouldn't play fighting games online.
Agreed. If you're playing on a connection like this that can barely handle it then either stick with battling people on your country/region or don't play it all but to take you into account? Punish the many to help the few?

edit: motherfucking Garchomp spamming dig, beat me the first round then I made him my pika-bitch the second round as I'd block the dig and then grab him. And you'd think that being a human he'd learn it wouldn't work after the millionth time but 2 rounds on my favor later he didn't learn lmao
 

emb

Member
I don't see thee big deal with rage quits. As long as it's clear that you won, you already got everything important out of that match. Getting a few points or incrementing your win count are not such big deals.

Gengar has an un-counterable/inescapable chaingrab.
Do you mean hypnosis to normal grab? I see no problem with this. Yeah it's easy, but the execution barrier is pretty low across the board, and there are plenty of other combos in the game. Is there something more to it you mean?

Also disagree that being at a big disadvantage on wakeup or during opponents' bursts are bad or in need of adjustment.
 
I don't see thee big deal with rage quits. As long as it's clear that you won, you already got everything important out of that match. Getting a few points or incrementing your win count are not such big deals.

No but it's really frustrating to be on a winning run or about to finish them off and you get that disconnect message, because basically it doesn't count for your success or anything. You might as well have not wasted your time playing that match.
 
I don't see thee big deal with rage quits. As long as it's clear that you won, you already got everything important out of that match. Getting a few points or incrementing your win count are not such big deals.


Do you mean hypnosis to normal grab? I see no problem with this. Yeah it's easy, but the execution barrier is pretty low across the board, and there are plenty of other combos in the game. Is there something more to it you mean?

Also disagree that being at a big disadvantage on wakeup or during opponents' bursts are bad or in need of adjustment.

Brb asking mod to change your name to Devil's Advocate
 

emb

Member
No but it's really frustrating to be on a winning run or about to finish them off and you get that disconnect message, because basically it doesn't count for your success or anything. You might as well have not wasted your time playing that match.
I can understand on one level, you made it all this way and want to see, feel the satisfying finish. But why are you really playing? For me, it's one of two reasons:
1. Entertainment
2. Learning

In either case, it's the journey not the destination. The process not the result that matters.

I play a lot of Melee, and it's common for people to press start and quit the match when it's clear it's over. Same for chess, it's common among good players to resign once the writing is on the wall. Nothing of value is lost.
 

QisTopTier

XisBannedTier
I can understand on one level, you made it all this way and want to see, feel the satisfying finish. But why are you really playing? For me, it's one of two reasons:
1. Entertainment
2. Learning

In either case, it's the journey not the destination. The process not the result that matters.

I play a lot of Melee, and it's common for people to press start and quit the match when it's clear it's over. Same for chess, it's common among good players to resign once the writing is on the wall. Nothing of value is lost.

Better players generally are higher rank, you lose your progress towards playing them.
 
I can understand on one level, you made it all this way and want to see, feel the satisfying finish. But why are you really playing? For me, it's one of two reasons:
1. Entertainment
2. Learning

In either case, it's the journey not the destination. The process not the result that matters.

Yeah but how do you have a good time or learn if someone can just quit out of the match with no repercussions? If I play one round against someone and they book out of it, it takes away a chance for me to rank upwards to learn how to fight in the high tiers, and it takes away any chance at seeing how someone else might play, how that matchup can go.

I play a lot of Melee, and it's common for people to press start and quit the match when it's clear it's over. Same for chess, it's common among good players to resign once the writing is on the wall. Nothing of value is lost.

This is absolutely not the same thing as a forefit.
 

emb

Member
I forgot there was even a ranking system beyond the win%. So I do have to concede the point that it does matter a little. I just spam friendlies, so that probably explains most of why my perspective is different.

In the cases where I've encountered it, it was salty forfeiting. Which just seems like a dumb thing to do, since it probably takes longer for them.

When people quit out of ranked matches, it at least doesn't count as a loss for you, right? Either way, the frustration around it makes more sense to me now.
 
I don't see thee big deal with rage quits. As long as it's clear that you won, you already got everything important out of that match. Getting a few points or incrementing your win count are not such big deals.


Do you mean hypnosis to normal grab? I see no problem with this. Yeah it's easy, but the execution barrier is pretty low across the board, and there are plenty of other combos in the game. Is there something more to it you mean?

Also disagree that being at a big disadvantage on wakeup or during opponents' bursts are bad or in need of adjustment.

That's probably it. If its supposed to be this way, file it with Rollerchu Libre.

Yeah... last night after I posted, I played some more as Machamp and was getting rekt by a cheap Mewtwo. I got mad. Then I remembered my post and lost my shit. Then I grabbed him. A lot. Over and over again, every time he picked his soggy ass off the floor. Sometimes regular, sometimes the moving grab. Sometimes I mixed it up with a counter.

I got him every single time, two rounds straight. Even when he did the same thing from the ground, my move had priority.

In another match against a Blaziken who liked to fly a lot, my grabs got Red Spheres if the bird so much raised his knee a smidge off the ground.

Grab is not balanced on wakeup, and is not properly implemented standing. If the move is going to hit, it should. If not, then grabs should intercept.

Attack Frametraps also a big deal. This is Sceptile's BnB in general, and Braixen's fire tornado (which can be buffed, and causes a launch when buffed) is very good for this. I know because I use it all the time. Works about 70% of the time.
 

Coda

Member
What do people think about Blaziken in this game? He's my main but I feel like so many other characters clean the floor with him.
 
In Duel Phase you can beat grabs on wake-up by buffering an anti-grab move. But each character only has like one or two of these moves and if you don't know what they are then GL.

Field Phase.... GLHF. Maybe homing attack works? I should probably test that at some point.
 

Beats

Member
In Duel Phase you can beat grabs on wake-up by buffering an anti-grab move. But each character only has like one or two of these moves and if you don't know what they are then GL.

Field Phase.... GLHF. Maybe homing attack works? I should probably test that at some point.

Homing attacks always go through grabs, so they should work.
 
What do people think about Blaziken in this game? He's my main but I feel like so many other characters clean the floor with him.

Can deal some potent damage without too much trouble but limited otherwise, I felt like he had a bit too much overlap with some moves in how they play out, a lot of "brief pause then go screaming across the screen on fire dealing damage to yourself and the opponent but left dangerously open on block"

I feel like he could've used more options because as it stands it's all a bit ATTACK ATTACK ATTACK.
 

Kyzon

Member
Speaking of standing up, I agree. I lost to this cheap fucking player from Japan who knocked me down and timing his ranged tower attack he'd fire it right on me as I'd stand up over and over again lmao.

If I could have at least one balancing to make this game better it'd definitely be to reduce the speed of Shadow Mewtwo synergy build up to something aching more of a slower character or nerf his regular attacks/combos but at this point that'd be too drastic. For a sequel an option is too definitely cool it down with the near endless 1/3rd of your life combos some of these guys have, and not as many tower attacks for so many guys.

The thing with Shadow though is it's balanced out by him having the lowest HP in the game as well as literally killing himself with most of his really good moves.
 

Regiruler

Member
Magikarp can interrupt the initial hit string for Burst Attacks :eek:

It's such a hilarious support. That and Pachi being able to negate all offensive supports makes for the best utility support set in the game.
 

Dreavus

Member
There should be an all burst mode, all the time mode in the sequel or whatever.

Would be sooooo broken, but fun in its own goofy way.

Yessss. Lucario for example is a lot of fun in burst mode, he gets a bunch of add-on attacks to his existing combos and it's awesome.

Too bad I spend most of my time fishing for a burst attack instead and then I run out of time.
 

JoeM86

Member
Patch is live

If you guys notice any more characters that have been altered in Pokkén, let me know. I'm not really wanting to spend hours comparing moves
 
Sounds like there's a major oversight in the NTSC version of the patch. EUR/JPN's patch changed S.Mewtwo's pillar attack in Field Mode to a single hit that causes Phase Shift while the NTSC version leaves it similar to pre-patch (multihitting, non-shifting) but with changes to pushback and shield stun that prevent the infinite. This leads to an incompatibility issue that isolates NTSC players from fighting EUR/JPN players.
 

JoeM86

Member
Sounds like there's a major oversight in the NTSC version of the patch. EUR/JPN's patch changed S.Mewtwo's pillar attack in Field Mode to a single hit that causes Phase Shift while the NTSC version leaves it similar to pre-patch (multihitting, non-shifting) but with changes to pushback and shield stun that prevent the infinite. This leads to an incompatibility issue that isolates NTSC players from fighting EUR/JPN players.

Good god
 
Sounds like there's a major oversight in the NTSC version of the patch. EUR/JPN's patch changed S.Mewtwo's pillar attack in Field Mode to a single hit that causes Phase Shift while the NTSC version leaves it similar to pre-patch (multihitting, non-shifting) but with changes to pushback and shield stun that prevent the infinite. This leads to an incompatibility issue that isolates NTSC players from fighting EUR/JPN players.

In fairness, I don't think I've ever been matched against anyone from a NTSC territory in my 100+ matches. That said, hope this gets fixed soon
 
Top Bottom