Rage quitting will now reset all the fighter's stats and they lose any medals they earned.
Rage quitting forces the story to reset and Mewtwo and Shadow Mewtwo must be unlocked again as well as all supports.
Rage quitting now causes you to lose 3/4 of your money and half of your clothes/accessories.
Rage quitting in Friendly counts as 100 loses and tags players with a red name.
Rage quitting in Rank forces your rank down by three, if you are at the lowest rank already, then a new rank is added, "F- Rank" which can only be achieved by rage quitting.
Rage quitting will have the player to be locked out of their titles and greetings and be given new ones, these will automatically be set until a player reaches certain number of battles without rage quitting:
Nia: You got a new title! *Sore Loser*
Player's new greeting: "If I can't win, NO ONE WILL"
Rage quitting will now have a time out penalty to prevent the player from playing again immediately after quitting during a match. The penalty ranges from 1 hour to 247 years.
Maybe these rules could help, but I'm not too sure.
Rage quitting will now reset all the fighter's stats and they lose any medals they earned.
Rage quitting forces the story to reset and Mewtwo and Shadow Mewtwo must be unlocked again as well as all supports.
Rage quitting now causes you to lose 3/4 of your money and half of your clothes/accessories.
Rage quitting in Friendly counts as 100 loses and tags players with a red name.
Rage quitting in Rank forces your rank down by three, if you are at the lowest rank already, then a new rank is added, "F- Rank" which can only be achieved by rage quitting.
Rage quitting will have the player to be locked out of their titles and greetings and be given new ones, these will automatically be set until a player reaches certain number of battles without rage quitting:
Nia: You got a new title! *Sore Loser*
Player's new greeting: "If I can't win, NO ONE WILL"
Rage quitting will now have a time out penalty to prevent the player from playing again immediately after quitting during a match. The penalty ranges from 1 hour to 247 years.
Maybe these rules could help, but I'm not too sure.
It shouldn't be a joke. Rage-quitters are literally the worst people in a community. I'd rather a dollar come out of their paypal account every time they quit and that amount increases. Fuck rage-quitters.
It shouldn't be a joke. Rage-quitters are literally the worst people in a community. I'd rather a dollar come out of their paypal account every time they quit and that amount increases. Fuck rage-quitters.
I mostly just don't want this to happen to someone who has a blackout or a genuine disconnect. The one about the 247 year time out period was actually a reference to Smash Brothers 3ds having this glitch that banned players for 136 years. I haven't run into any rage quitters in this game yet, but I don't like it either, I just also dislike the idea that this could take the motivation out of someone who may have had a different reason for the disconnect, like a dog running over the plug, someone being at the door, the system overheating, or just a kid who didn't know any better.
I mostly just don't want this to happen to someone who has a blackout or a genuine disconnect. The one about the 247 year time out period was actually a reference to Smash Brothers 3ds having this glitch that banned players for 136 years. I haven't run into any rage quitters in this game yet, but I don't like it either, I just also dislike the idea that this could take the motivation out of someone who may have had a different reason for the disconnect, like a dog running over the plug, someone being at the door, the system overheating, or just a kid who didn't know any better.
The argument is that if your connection is bad enough that you get frequent disconnects, you shouldn't really play online as it harms the experience for your opponents. Same goes for the hypothetical kid who didn't know any better.
Does anyone know how to get close to Chandelure in duel phase? I can't counter cancel dash because his grab goes across the screen, can't jump because of his anti-airs and when I get close it does that overheat move that goes through grabs, attacks and counters? I'm struggling because I don't know the properties of any of his moves.
Does anyone know how to get close to Chandelure in duel phase? I can't counter cancel dash because his grab goes across the screen, can't jump because of his anti-airs and when I get close it does that overheat move that goes through grabs, attacks and counters? I'm struggling because I don't know the properties of any of his moves.
None of Chandy's attacks cover all of your approach options (Walk forward/forward dash, jump, CADC) so it's a case of using your best judgment to inch your way forward. More than a few characters have unique movement options that will help you too.
Mapping counter and grab to the extra shoulder buttons sounds like a great idea. Too bad about losing that training mode functionality. That feature is really nice and I'd hate to lose it, but I hate having to stretch my thumb out to try and initiate counter attacks, so I'll give it a shot.
None of Chandy's attacks cover all of your approach options (Walk forward/forward dash, jump, CADC) so it's a case of using your best judgment to inch your way forward. More than a few characters have unique movement options that will help you too.
I use Charizard and he's the biggest character in the game and he also has the slowest walking speed in the game I think so all of this makes it so difficult to avoid projectile barrage.
I use Charizard and he's the biggest character in the game and he also has the slowest walking speed in the game I think so all of this makes it so difficult to avoid projectile barrage.
I'm not really familiar with Charizard, but I personally swear by the Togekiss support. Increasing the ground you're able to cover with each step will help until you become more comfortable inching your way forward.
I'm not really familiar with Charizard, but I personally swear by the Togekiss support. Increasing the ground you're able to cover with each step will help until you become more comfortable inching your way forward.
I was using the Togekiss for a bit but I wasn't having much success with it compared to the Reshiram support which helps out so much against aerial happy opponents like the Mewtwos. Also Cresselia is kinda essential to heal the Flare Blitz recoil.
Too bad it doesn't let you choose a set after you see your opponent.
I was using the Togekiss for a bit but I wasn't having much success with it compared to the Reshiram support which helps out so much against aerial happy opponents like the Mewtwos. Also Cresselia is kinda essential to heal the Flare Blitz recoil.
Too bad it doesn't let you choose a set after you see your opponent.
Against jump happy foes, Togekiss' partner Rotom works wonders. It comes out quickly enough to serve as ananti air and leaves foes in a juggle state until they hit the ground. It even stays out for a while after triggering it, catching the opponent if they jump for the duration.
On top of that, the speed debuff prevents Zoning characters from running away after closing the gap and makes aggressive characters less threatening.
I literally can't beat Chandelure, even when I get in they just use overheat and then use their support to heal themselves. Overheat goes through everything like Mewtwo's psystrike?
You can unlock Shadow Mewtwo by beating most of the story mode. It takes a long time, but you'll have to do it anyway to get normal Mewtwo, more stages, and the rest of the support Pokemon pairs.
So no, it's not worth it to buy a card unless you NEED to play as S.Mewtwo online right now (which I wouldn't recommend if you just bought the game).
You can unlock Shadow Mewtwo by beating most of the story mode. It takes a long time, but you'll have to do it anyway to get normal Mewtwo, more stages, and the rest of the support Pokemon pairs.
So no, it's not worth it to buy a card unless you NEED to play as S.Mewtwo online right now (which I wouldn't recommend if you just bought the game).
An easy way to get through the league is to use Chandelure and constantly use A (Will-O-Wisp), the CPU will have a lot of trouble getting past this, expect Blaziken, Blaziken always seems to find a way for me.
Played too many quitters today =/ Does quitting count as a loss? I played a Mewtwo with a really low win percent and had less wins then me but he was a higher rank? Needless to say he quit when I kicked his butt.
Played too many quitters today =/ Does quitting count as a loss? I played a Mewtwo with a really low win percent and had less wins then me but he was a higher rank? Needless to say he quit when I kicked his butt.
Same. I got a perfect first round and halfway through the second and he quit. It was on unranked too! They just lose about 200k poke fun bucks. The problem with having a rage quitting system is to have one with a punishment that's not too harsh if it's an accident, but then there's still no reason to not rage quit. I believe that even if it's an accident, you still fucked my game up.
I've been thinking, what supports do you think could use some adjustments? I feel like the Pachirisu and Magikarp support should charge faster. Pachirisu is great on Field Phase since it wastes the opponents range attacks, but the stronger ranged attacks ignore it so Pachirisu may end up helping very little if the opponent uses those anyway. Then there is Magikarp, which interrupts the opponents combos, which is actually pretty great and can stop some burst attacks too, but the time they are stunned doesn't last very long and you could end up taking one big hit for little damage on them, it'd be use if Magikarp could also break grabs or pierce counters, but that might be too much, it's just that they are both Disruptive and must be used defensively, but it feels like they don't help much for how slow they are and the match could be almost over by the time you use them. I'd say Magneton and Quagsire could use a charge boost too, but I haven't used them much.
Honestly, I think i've had maybe 5 ragequits since Pokkén launched. It's bothersome, but not quite at the point where it's detrimental to my experience just yet. I expect to see more now that I'm B Rank, however.
Both of them are problematic. Cresselia's Synergy gain is insane given the potential health increase. Most would probably move to Espeon/Umbreon if it was reduced, but that would be far more preferable.
I'm tired of that support too, but I feel that people will just switch to Yveltal and Latios, having those four pillars close in on you is just scary. Battles can go by so quick that the "once per round" thing doesn't really matter, maybe once for the entire match? For the Reshiram support I mean.
I'm tired of that support too, but I feel that people will just switch to Yveltal and Latios, having those four pillars close in on you is just scary. Battles can go by so quick that the "once per round" thing doesn't really matter, maybe once for the entire match?
Whenever that happens (at least in Dual phase) I just go up and grab them to phase shift and then it disappears. It's much harder to deal with in field phase. What works sometimes is calling in Togekiss to get enough speed and quickly get out of that area.