InsaneTiger
Member
So we are now saying that developers use shitty control schemes so that they evoke a certain emotion in the game and it is all by design? We've gone full circle in coming up with ways to defend something.
The only thing that shitty player control can do to a game is completely pull you out of it.
If you want to evoke a certain emotion in a game, you do it via art direction, score, sound effects, story, gameplay and player choice. You don't do it by making the character impossible to control.
Define "shitty control scheme." Tank controls in Resident Evil definitely evoke a sense of fear and terror, but do you define that as shitty?