Rexatality
Member
It should be released on June 27th. Next monthAmazing stuff! o/
Btw, is there any info about the artbook?
It should be released on June 27th. Next monthAmazing stuff! o/
Btw, is there any info about the artbook?
BUT, story-wiseI cant believe how bad all the endings were. The whole final segment is bad when it comes to story really, there is no build up or anything for a conclusion. I dont get how they did so much top notch writing for side-quests, emails, transcribers and stuff like that, but the main story itself is weak in some points
There were hints for the final twist given out throught the whole game.
yeah, and I got them all, thats not the build up for the final Im talking. I mean that after doing some epic shit during the playthrough, the final hour or so is boring backtracking and then, it just ends. And nothing changes between the two main endings
Regarding the ending, I wonderhow much of what happened in the sim, actually took place? We know that Alex survived, I'm assuming the other 4 did two. Did they just end up dying later? Also, is the current Typhon like a part of Morgan, or a randomly created one with Morgan's memories?
Unfortunally it was mainly a technical issue I believe. If the 20mns backtracking with 5 or 6 loading screens was just a 3 minutes epic run through the giant typhoon in all these places you now now very well so you can give the final blow, it would have been a very different pacing and more like an actual climax.
Might be a silly question but I've put about 20 hours in and only just bought my first typhoon power (phsychoshock). My question is how the hell do you "fire" it.
On PS4 . Just reached crew quarters and phantoms keep scaring the shit out of me.
Best game I've played on PS4 for me
Might be a silly question but I've put about 20 hours in and only just bought my first typhoon power (phsychoshock). My question is how the hell do you "fire" it.
On PS4 . Just reached crew quarters and phantoms keep scaring the shit out of me.
Best game I've played on PS4 for me
One of the endings sheds light on this.If you escape in Alex's escape pod before doing any of the other stuff, Alex expresses disappointment that you just left. Then you see a flash of the Looking Glass Visor interface and Alex says "this isn't the one." An offscreen voice (probably Mikhalia's operator) says "Start over." The implication is that you're a random typhon, and if you decide to flee the station, you're a reject.
L2 after selecting it from the attack wheel.
Hmm, If that's the case.Was the original Morgan consumed or something?
L2 after selecting it from the attack wheel.
Hmm, If that's the case.Was the original Morgan consumed or something?
It's implied the real Morgan died sometime after the Talos 1 incident considering the simulation is based on her memories. Though we can't know for sure if she's really dead.
In any case. The ending gives enough material for Arkane to go with in case they make a sequel
One of the flashbacks shows Morgan's hands getting engulfed in typhon matter, so I guess he was consumed. He also seems to be speaking to the player-controlled typhon out of the Corral (as everyone consumed by the typhons gets their consciousness stored there), disturbing the simulation.
Cool. I don't like what they did with the cover though.It should be released on June 27th. Next month
Artwork is extremely small and way too dark all over the place. Here's original:
Cool. I don't like what they did with the cover though.
Artwork is extremely small and way too dark all over the place. Here's original:
Hi everyone,
A new update (v 1.04) is now available on PS4 (or will be very shortly...) and features additional Pro enhancements. Please find the full list of patch notes below.
We're anticipating the update to be released for PC and Xbox One later this week.
Update v 1.04 includes:
PS4 Pro Support added for:
- Enable Screen-Space Reflections
- Higher quality shadows
- Improved texture appearance
- More texture memory (stable streaming)
- Anisotropy 16x (from 4x)
- Improved visual fidelity
- Less LOD usage
- Dynamic lights show up further
- Particles are allowed to draw more pixels per effect
Particle refraction enabled
Additional fixes for PS4 input drift
Glooing Cook between objectives no longer breaks mission
Nightmare is Hunting You no longer plays after completing Copy Protection without Typhon Neuromods installed
Disgruntled Employee mission now properly completes if player finds Grant Lockwood prior to getting mission.
Sarah Elazar will now give the code for Cargo Bay B if player has hostility from Phantoms
Aaron Ingram will no longer flee and cower when released in Psychotronics
Player can no longer lock themselves in the security pharmaceuticals office in Trauma
Superfruit no longer appears shrunken and flat when fully grown.
Adjusted timing on several cutscenes.
Blank objective markers no longer persist above reticle
Using key actions while controller prompts are shown will no longer cause a freeze.
Tracking bracelets are now sent to Recycler with Transfer all Junk
Let me know if you run into any issues or have any questions.
Thank you!
I just. How far am I?escaped Deep Storage
Also, do tracking bracelets actually do anything?
You're only halfway there.
Tracking bracelets don't do anything, so recycle them if you wish.
Sorry for double post, but jessbethesda just posted patch notes for the upcoming patch on the subreddit:
https://www.reddit.com/r/prey/comments/6eau6p/prey_playstation_4_update_v_104_patch_notes/
Kind of a late game question:So I just got the recording of my dad (fuck that guy) telling Dahl (fuck that guy too) to kill everyone on board, and I still have the mission to go disable to tech guy outside. As soon as I exit the airlock, I get that 15-minute warning that Dahl is luring me to life support with. So, can I leave the tech guy for now; will that change anything? Cuz fighting through the asshole operators and typhon in space to hunt around for the tech is frustrating (especially on a timer for a separate event); I'd much rather just get back in through the cargo bay and head to life support.
you can leave tech guy for after
Given the amount of Typhon I'm wiping out, including multiple (mid game enemy)and now with (mid-late story event)nightmaresI'm shocked there can still be more.military operators from dahl
Still no HUD options in patch 1.04, aye aye? Stick drift?
Yep. Got lot of hours to play. Make the most of them while you canI just got the first upgrade for the suit.. I assume I'm just scratching the surface?
What about hostile NPCs and broken quest timers? How long must we wait to get a proper fix goddamnit? I want to fucking finish this game at least once with no broken quest etc. Damn.The Steam beta update v1.04 includes:
Glooing Cook between objectives no longer breaks mission
‘Nightmare is Hunting You' no longer plays after completing ‘Copy Protection' without Typhon Neuromods installed
Disgruntled Employee mission now properly completes if player finds Grant Lockwood prior to getting mission.
Sarah Elazar will now give the code for Cargo Bay B if player has hostility from Phantoms
Aaron Ingram will no longer flee and cower when released in Psychotronics
Player can no longer lock themselves in the security pharmaceuticals office in Trauma
Superfruit no longer appears shrunken and flat when fully grown.
Adjusted timing on several cutscenes.
Blank objective markers no longer persist above reticle
Using key actions while controller prompts are shown will no longer cause a freeze.
Tracking bracelets are now sent to Recycler with ”Transfer all Junk"
Mouse sensitivity no longer affected by extreme FOV settings
Several cutscenes adjusted to play properly with modified FOV settings
WASD no longer incorrectly functions in menus and TranScribe if directional keys are rebound.
Aim Assist will now work as intended if controller is using mouse input instead of stick input.
Looting a new weapon without space for its ammo will no longer decrease the amount of ammo
Dropping all ammo from an equipped weapon no longer causes invalid ammo UI message
Consume Food hotkey now consumes food based on stack size, not inventory order.
Any report on Pro support patch? Have not checked it yet.
What about hostile NPCs and broken quest timers? How long must we wait to get a proper fix goddamnit? I want to fucking finish this game at least once with no broken quest etc. Damn.
Not working. I even replayed huge chunk of the game (3-4 hours) to see if it was fixed and nope, it was not. I can upload my save files if some of you guys want to test them.IIRC, the hostile NPCs were already fixed. You need to load an earlier save, I believe.
Any report on Pro support patch? Have not checked it yet.
Just started this game a few days ago, after the target sale. So happy about the pro patch! it seemed kinda choppy so I hope that's fixed.
Anyway.. I have to say the way it starts off is dope to me!!
Not working. I even replayed huge chunk of the game (3-4 hours) to see if it was fixed and nope, it was not. I can upload my save files if some of you guys want to test them.
Wait, the Nightmare quests were supposed to stop after Copy Protection?I thought there was an achievement connected to the quest that deactivates the Nightmare?
Spoilers for the intros of both Prey and Deus Ex: Mankind Divided (though you don't have to read/watch that second part if you don't want DX spoilers), but Tom Francis (the guy who made Gunpoint) did a neat write-up/video about why Prey's intro is great at easing people into the world of the game, and why Mankind Divided is... less so. It's pretty interesting.