It's not irrational to wait for a sale, it's sensible.It's bizarre. It's either preorder the game or I'll wait for a sale. There's no in between. It's like the industry has conditioned people into being completely irrational.
Im on mobile and at work so I haven't checked reviews but is that input lag gone? Cause the demo was unplayable for me
So far, I'm liking this a lot more than Dishonored 2. D2 was kind of Thief with tons of powers and crap narrative, while this is System Shock-like.
I hate to ask and I am probably going to look quite stupid, how does this review embargo thing even work? Is that not a clear violation of the first amendment(using American law as an example)?
So happy for Arkane, glad their second studio is working out. Here's to many more games.
Not even a contract, at least with the indie games I've covered. They just ask that you dont write about a press release/trailer, or not to post coverage or review, till a certain time or dateThe First Amendment only protects you from government prosecution.
They just make you sign a contract saying you won't release a review before the embargo. Or, in this case, simply not send out early review copies.
Pretty sure Dishonored 2 was made by the second studio in Lyon while Prey comes from the original Dishonored team in Austin.
Not even a contract, at with the indie games I've covered. They just ask that you dont write about a press release/trailer, or not to post coverage or review, till a certain time or date
No pro improvements would be a huge disappointment. No buy of that is the case.
How spooky is this at the scale of bioshock to amnesia?
It's more like Bioshock with jump scares - really good ones. You will never look at a coffee mug the same way again.
Bioshock had jumpscares. Good ones. Infinite less than 1 (for obvious reasons), but it's still an odd comparison to make. That said, the atmosphere sells me on this alone. Arkane did a great job.It's more like Bioshock with jump scares - really good ones. You will never look at a coffee mug the same way again.
I think people are really over-exaggerating the jump scares.It's more like Bioshock with jump scares - really good ones. You will never look at a coffee mug the same way again.
I think people are really over-exaggerating the jump scares.
I think people are really over-exaggerating the jump scares.
I think people are really over-exaggerating the jump scares.
Oh definitely, but I think the numerous "X but with jump scares" gives the wrong impression of the game for those who might be curious about itI didn't say they were constant, but there have been some pretty clever ones.
Oh definitely, but I think the numerous "X but with jump scares" gives the wrong impression of the game for those who might be curious about it
Don't know much of an indication it is, but on Amazon, Prey is #10 on PS4 best sellers, #5 on X1 Best Sellers, and on Steam, it's the #1 Global Top SellerI really hope this game does ok for Arkane sales wise as it doesnt seem to have a ton of buzz. But both this and Dishonored 2 seem to be generally considered great games but D2 didn't light the charts on fire with sales either.
It would just be a shame to see a studio that is developing these great AAA single player experiences not get some good commercial traction
I think a lot of it has to do with there being no reviews really. Doom dishonoured and now prey will all most likely not set the charts on fire sales wise and all 3 have the no reviews deal in commonI really hope this game does ok for Arkane sales wise as it doesnt seem to have a ton of buzz. But both this and Dishonored 2 seem to be generally considered great games but D2 didn't light the charts on fire with sales either.
It would just be a shame to see a studio that is developing these great AAA single player experiences not get some good commercial traction
I really hope this game does ok for Arkane sales wise as it doesnt seem to have a ton of buzz. But both this and Dishonored 2 seem to be generally considered great games but D2 didn't light the charts on fire with sales either.
It would just be a shame to see a studio that is developing these great AAA single player experiences not get some good commercial traction
I think a lot of it has to do with there being no reviews really. Doom dishonoured and now prey will all most likely not set the charts on fire sales wise and all 3 have the no reviews deal in common
Maybe it's just a coincidence but I think the whole reviewing does a lot for hype/sales as much as it hurts them when a game is bad. Horizon for example wouldn't of done as well as it did if it didn't have a week worth of reviews hyping it up. With Bethesda reviews just seem to come and go unnoticed without a proper embargo but maybe that's just me
I agree that the review policy has likely hurt sales for all 3 games. A real shame because all 3 games were very well received (well, it's looking that way for Prey). I wonder if Bethesda will reconsider their approach?
I've also noticed they were extremely aggressive with pricing for Dishonored 2 and Doom. Both games could be had very cheap not long after launch... I hope Prey follows suit since I'm not going to be buying it (or any games) for a couple of months.
Not even a contract, at least with the indie games I've covered. They just ask that you dont write about a press release/trailer, or not to post coverage or review, till a certain time or date
This isn't that. The "jump scares" (at least the majority of them) are systemic and derived purely from the mechanics and design of the game. It's a means of ratcheting up the tension and encourages you to be cautious and observant while exploring.I hate jump scares with a passion, both because they scare the hell out me and because I think they are super lazy and cheap.
This isn't that. The "jump scares" (at least the majority of them) are systemic and derived purely from the mechanics and design of the game. It's a means of ratcheting up the tension and encourages you to be cautious and observant while exploring.
This isn't that. The "jump scares" (at least the majority of them) are systemic and derived purely from the mechanics and design of the game. It's a means of ratcheting up the tension and encourages you to be cautious and observant while exploring.
Wow after that very strange ps4 demo.
Did not expected those ratings at all.
Gratz! 😎😎
To me the cheapest scare I feel I've ever gotten in a game was in Bioshock Infinite. Like that moment made no sense and wasn't built to at all. I don't even know why it was really there.
lol that was a callback to Bioshock 1 and I was expecting it the entire game. It's definitely cheap though.