xrnzaaas
Member
The more material I watch the more I'm convinced that I'll be buying this around holiday season at the earliest. They really seemed to have rushed the premiere to be ahead of Forza and GT (or that's just how they are ).
Sorry but tearing on a racer is a no go for me, they managed to pretty much patch it out on the first game, I'll wait to see what the patches bring for this one before purchasing.
Basically when it works (which is most of the time), it's fantastic but because of the amount of freedom on offer to the player there will be edge case scenarios (certain conditions and difficulty levels, paired with certain tracks/cars) that can produce unexpected results.
But of course, some people will refer back to the same handful of videos that display the latter in order to try and depict the whole game as broken.
Whatever, I put over 100 hours into it during the beta period and while it's not perfect, it's a fantastic racing game in all the areas that matter most to me. I look forward to another 100 hours and it being improved further.
Next time give me more credit ;-)This is bloody important. I'll admit I was a little miffed yesterday to read some of the review comments about bugs, glitches and anomalies, especially after being told the game was feature-complete earlier in the year and would be polished to a high sheen by release day. That might not have happened - yet - but the core game still sounds like it improves over pCARS 1 in all of the important areas, including the absolutely critical ones. And it'll continue to improve over the coming months.
Next time give me more credit ;-)
Told you so many times the game will launch with inconsistencies.
Their PC graphics setting video for pCARS was fantastic as was this video.For Sony owners: PS4 vs PS Pro comparison
No impressions from a racing focused outlet yet, like Team VVV/ISR?
Their PC graphics setting video for pCARS was fantastic as was this video.
Apparently a single GTX 1070 will run pCARS 2 at 60fps at max settings at 1440P without issue. Xbox One X should be incredible too.
dsogaming.com are usually pretty solid with the performance tests along with the usualy websites.That sounds promising, I wonder if it will be CPU limited though... I'm on a wise old overclocked i5 2500k @ 4.3GHz
You'd think isrtv and teamvvv would've had their reviews ready to go. Those are the two I really car about with this game. Kind of bummed to hear the console versions are a big downgrade, but I'll be going 1X so that is only a temporary concern.
Filming my initial thoughts today, not a full review, that will take a month for Martin to finish.
I really, really dislike that PRC guy, but honestly, had he not worked for SMS, his opinion had been the same, just formulated with a lot hyperbole, I think.I can't believe PRC work for SMS and are reviewing the game! Is this real life?
He's certainty abrasive but I've seen a lot of Austin's contributions on WMD2 and he definitely knows his stuff. I honestly believe he's fully objective about pCARS 2, certainly more so than some of the blinkered sychophants there who are like grovelling lap-dogs. Honestly, the way they defend absolutely anything is embarrassing, and actually harmful to the game. Luckily it's only a few. That's people, I guess.I really, really dislike that PRC guy, but honestly, had he not worked for SMS, his opinion had been the same, just formulated with a lot hyperbole, I think.
Btw. this happens in sim racing all the time. Inside Sim Racing tested Thrustmaster wheels during the time they were sponsored by them, this Simracing Girl channel with a ridiculous video-count / subscriber ratio has reviewed nothing but products of companies she worked for (except for the TS-PC racer maybe, not sure, not following that story really). Really ISR still do this all the time, John's current rig was a review and the manufacturer became a sponsor right after, Darin quit ISR after giving the Accuforce direct drive wheel a "most amazing thing ever, everything else is just a toy"-review to go work for... you catch my drift.
To be fair though, almost always ISR's reviews still seem genuine, that's why they don't get more shit over it, I think. Ever since DiRT 4 though, I'm wondering if they just don't do mostly negative reviews anymore... at all, just not reviewing the game, after going to preview events, 40 minute interviews, nothing.
He's certainty abrasive but I've seen a lot of Austin's contributions on WMD2 and he definitely knows his stuff. I honestly believe he's fully objective about pCARS 2, certainly more so than some of the blinkered sychophants there who are like grovelling lap-dogs. Honestly, the way they defend absolutely anything is embarrassing, and actually harmful to the game. Luckily it's only a few. That's people, I guess.
Yeah, same guy.Are we talking about the same PRC?
What he writes outside, he writes inside. He really likes PC2. And yeah, he's got his shit well put together. The guy is really good at both driving and writting good critique for the devs to build from.Are we talking about the same PRC?
Since that "James" persona is completely made up and there is just Austin Ogonoski, you must be ;DAre we talking about the same PRC?
Since that "James" persona is completely made up and there is just Austin Ogonoski, you must be ;D
SimRacingGirl has not worked for any of these companies. She was sponsored by Vesaro, and continued to receive various pieces of hardware from Vesaro, Fanatec and Thrustmaster for review.this Simracing Girl channel with a ridiculous video-count / subscriber ratio has reviewed nothing but products of companies she worked for (except for the TS-PC racer maybe, not sure, not following that story really).
I think she worked for Fanatec on an Expo right before her channel got the first videos and immediately skyrocketed. Also... I can't believe she just got sent that $2000+ vesaro rig, without having made any PC sim racing videos before (console only before, I think??!).But we're off topic and I'm somewhat talking out of my ass, quoting comment sections from virtialR or bsim or whatever plus our beloved Austin, so I'd rather not lean further out of the window than necessary here.SimRacingGirl has not worked for any of these companies. She was sponsored by Vesaro, and continued to receive various pieces of hardware from Vesaro, Fanatec and Thrustmaster for review.
I would love to have content ready, but we've had a bottleneck with lots of racing releases together and a staff shortage, so I've been running VVV on my own for two months.
Filming my initial thoughts today, not a full review, that will take a month for Martin to finish.
She never worked for Fanatec or Vesaro. Source: I worked (briefly) for Vesaro, I was there at the first meeting with her and Nevil.I think she worked for Fanatec on an Expo right before her channel got the first videos and immediately skyrocketed. Also... I can't believe she just got sent that $2000+ vesaro rig, without having made any PC sim racing videos before (console only before, I think??!).But we're off topic and I'm somewhat talking out of my ass, quoting comment sections from virtialR or bsim or whatever plus our beloved Austin, so I'd rather not lean further out of the window than necessary here.
Puts her in pretty different light for me, thanks. Somehow I remember a picture of her at a Fanatec booth wearing something official posted somewhere, but I'm too lazy to look that up, could really be the picture was used out of context to make false accusation out of envy and a general misogynistic mindset.She never worked for Fanatec or Vesaro. Source: I worked (briefly) for Vesaro, I was there at the first meeting with her and Nevil.
I know it is hard to believe that a relative unknown sim racing personality would receive such a sponsorship, but that is literally what happened.
Wow, this is bad, this is giving me some Driving emotion Type-S vibes...
In a short sentence (if possible)?
Putting it all together in the video, in context, it's going to be a frank discussion much like the podcasts where I just chat about what I've seen so far. Key focus will be on controller input and bugs besides an overall view of the game. Haven't tested online or esports stuff, will come back to that when its up and we've had the final day 1 patch.
Hmm, I was going to purchase this day one. I was a massive fan of PCars despite its many flaws but with Forza 7 just around the corner I'm very hesitant to spend money on two racing games in basically a month. PCars 2 certainly isn't reviewing badly but the lack of polish is concerning, it was more forgivable with PCars because it was their first attempt at a serious racer.
Thanks for the summary, I would have skipped it, but now I'm gonna watch it tomorrow on the side.Did anyone catch today's looooong live Q&A with a tipsy Ian Bell and some Australian dude on YouTube? I had the day off so was listening to it relaxing in the garden after getting back from a MTB ride.
It was utterly fascinating. Ian came across as a really warm and intelligent guy, and a totally natural orator with a great speaking voice. He's led quite an interesting life. He gave some great insight into the history of the company, their dealings with EA, the development of both pCARS games and previous titles, the state of the industry, his pirating of films (!), and loads more. He was very frank and forthright throughout. He also plays a mean guitar..!
So are we thinking the launch patches will sort some of these bugs out? I'll be playing on Pro so the performance doesn't sound like it will be an issue. Most of Eurogamer's issues in their review seemed to be with bugs, but they're reviewing the game before a huge patch, no?
Thanks for the summary, I would have skipped it, but now I'm gonna watch it tomorrow on the side.Seriously doubt he plays better than Stefano ;DD
I get the impression that some can be improved but not fixed while others are par for the course depending upon the specific mix of track, cars and weather conditions. From what I've read or heard from Ian Bell, the head of Slightly Mad Studios, the flickering trees are a shadow draw-in issue and can't really be 'fixed'. AI is also 'very very hard' so not sure how much we can expect on that front either.So are we thinking the launch patches will sort some of these bugs out? I'll be playing on Pro so the performance doesn't sound like it will be an issue. Most of Eurogamer's issues in their review seemed to be with bugs, but they're reviewing the game before a huge patch, no?
I get the impression that some can be improved but not fixed while others are par for the course depending upon the specific mix of track, cars and weather conditions. From what I've read or heard from Ian Bell, the head of Slightly Mad Studios, the flickering trees are a shadow draw-in issue and can't really be 'fixed'. AI is also 'very very hard' so not sure how much we can expect on that front either.
What really gets me is that these are the kinds of issues that open betas are meant to find and help squash. Did these bugs like the AI in Monaco (both driving in the wet and in smashing up on the first turn) and occasional framerate issues just not come up until now? Or were they noticed by the community of testers and just seen as not a priority to fix before launch?
I think its fair to see this game the way people see the big Bethesda RPGs - as a trade-off between polish and depth or dynamism. Not what I expected going in, but it makes sense considering just how much variety there is in cars, tracks and conditions. Still debating internally whether I value polish and consistency more than the ability to set up races under any conditions I can think of. Am torn, really, because that variety matters, but so does solid performance without tearing.
I get the impression that some can be improved but not fixed while others are par for the course depending upon the specific mix of track, cars and weather conditions. From what I've read or heard from Ian Bell, the head of Slightly Mad Studios, the flickering trees are a shadow draw-in issue and can't really be 'fixed'. AI is also 'very very hard' so not sure how much we can expect on that front either.
What really gets me is that these are the kinds of issues that open betas are meant to find and help squash. Did these bugs like the AI in Monaco (both driving in the wet and in smashing up on the first turn) and occasional framerate issues just not come up until now? Or were they noticed by the community of testers and just seen as not a priority to fix before launch?
I think its fair to see this game the way people see the big Bethesda RPGs - as a trade-off between polish and depth or dynamism. Not what I expected going in, but it makes sense considering just how much variety there is in cars, tracks and conditions. Still debating internally whether I value polish and consistency more than the ability to set up races under any conditions I can think of. Am torn, really, because that variety matters, but so does solid performance without tearing.
AI is also 'very very hard' so not sure how much we can expect on that front either.
Good points. The other important consideration here is this game was almost certainly built on a fraction of the budget of GT and Forza, and I worry that waiting for a sale indirectly rewards what those games are doing - which in particular in GT's case I really am not a fan of - and punishes what these guys are trying to do, which is to build the diversity and strength of the SP experience (as you say at the cost of polish). Up front purchases is how these teams make most of their money and get to make the next game, and its particularly important given PC is still, in effect, an indie venture (which is pretty remarkable).
Good points. The other important consideration here is this game was almost certainly built on a fraction of the budget of GT and Forza, and I worry that waiting for a sale indirectly rewards what those games are doing - which in particular in GT's case I really am not a fan of - and punishes what these guys are trying to do, which is to build the diversity and strength of the SP experience (as you say at the cost of polish). Up front purchases is how these teams make most of their money and get to make the next game, and its particularly important given PC is still, in effect, an indie venture (which is pretty remarkable).
the flickering trees are a shadow draw-in issue and can't really be 'fixed'.
ACG mentioned it in his review, and offered up a video to show it in action....what?