Project CARS PS4 Gameplay - Direct Feed HD 1080 Capture.

Yea it doesn't look amazing but saying it looks bad or shit?

Come on guys.

Can you turn off the DOF on the console versions? Cause otherwise I would say it looks pretty bad. Between terrible use of DOF, bland flat backgrounds and track detail, and the wonky looking rain of the visor, yes this does look pretty bad.
 
I've gotta say - I'm still not sold on the 'sim' nature of this. Those physics look very much like what I'd expect from a Forza/GT game.
Physics are well beyond GT and Forza. It's a top class sim all the way through.

I didn't find what I played last month to be particularly enjoyable, but then again a full simulation racing game isn't for me. Using the same driving style I use in GT resulted in constant spin outs and being forced off track by other drivers.
AI is still being worked on. Some cars are also easier to drive than others. For reference, this video shows the Formula Rookie, which, as you may guess by its name, is pretty easy to drive compared to other cars.

I hated the focus effect from the shift series, hopefully it can be turned off.
Like many people have said, you can turn it off. You can adjust many gameplay preferences to your liking.

I'll never understand the hype this game gets over its graphics, imo Drive Club destroys this.
Also the DOF effects look a blurry mess.
Yeah, destroys. Judging a DOF effect based on YT footage is the new way to go? Sorry, but your comment makes zero sense. I'm sorry you're a fanboy and can't enjoy anything that's not exclusive to the console of your choice.

Driveclub is a hard act to follow here. There is an undeniable 'flatness' to the look and feel and, given that it's 60 FPS, a suprisingly subdued sense of speed... is it just me?
The game is 60fps, the video is 24. The flatness you see here comes from YT compression of the blur vision that's set on by default in the helmet cam.

Wow, uh...that looks...like crap?
In fact there are parts of that vide where, I guess its your focus changing from your steering wheel and gloves to the track and it just looks straight BAD. That immitation DOF with the really soft background? Oh gross, look at your side view mirrors too. Yuck.
Look above.

Love the helmet cam.

Surprised by the lack of track detail though. Seems very flat texture/foliage wise.

Grass?

3D curbs?

Neither of the above appear to be that way. It's all flat texturing.

Nice otherwise though.

Edit** Rain is rolling up INSIDE the helmet, is it a visor-less helmet? I guess it could be goggles inside a helmet. That might make sense.
There're 3D curbs, 3D trees (not all of them, but quite a few in this track) and 3D grass. The blur effect+YT compression makes it look like there's none of those.

Drops rendering inside the helmet will be fixed before release. I can't believe I need to state this obvious thing, but this is NeoGAF...

It's not really a sim racer.. Compared Assetto Corsa (another pc sim). Project Cars is closer to Grid than anything.

I think looks decent. I'll probably pick it up, because of my love for racers.
This comment is total bullshit.

This game doesn't look like anything to write home about, at all. I'm starting to realize why 95% of the conversation around this game has always revolved around the graphics. And while those might be astounding on PC (although it's looking like weak art direction might be putting up a fight against showing off how good the graphics are), they don't look like they'll stand out much with PS4 tech.

I'll stick with Drive Club for my sim racing.

The Crew for life though :)
Weak art direction?

Yeah, because Brands Hatch was designed to be a place where all people want to spend their holidays... It's a fucking real circuit, scanned by laser and with all the details the real circuit has. Go blame the people that designed it for their weak artistic direction.

Yeah, stick to DC for your sim racing, I'll stick to Civilization V for my FPS fix.

What I don't understand is that I tought that the low poligonal count of the cars was a trade off for the presence of a high number of cars on the circuit (up to like 50 on pc?), but here there are just 10 cars: can somebody confirm me that there gonna be race with far more car even on ps4?
They're still doing tests, so no official number yet. Latest test on PS4 was way, way higher than that. I can't tell exact numbers, but I can say that based on that latest test, you can expect 20 cars at least).

Having a hard time seeing why people think this is ugly. It is 60fps... and looks like this on a PS4.

Dandy.
Not exclusive.

What?...no this is the PS4 version of the same game that will also release on PC and Xbone...


Tough to make that comparison..because it's gonna take a significantly more powerful machine to run PCars @ 4k/60fps with high level AA...

PCars isn't gonna look as good as DC on a PC of similar specs to the PS4/Xbone...at least not at 4k/60 with the AA cranked up...
Point being? The fact that some people can't afford to pay more than 400€ to build their PCs won't make my 1K machine run the game any lower. The same can be said for those with 2K machines.

Can you turn off the DOF on the console versions? Cause otherwise I would say it looks pretty bad. Between terrible use of DOF, bland flat backgrounds and track detail, and the wonky looking rain of the visor, yes this does look pretty bad.
You're mixing a lot of things here. Blur can be turned off, it only appears in helmet view, anyway. Backgrounds are not flat, it's YT+blur making it look like it is. The track is as bland and unimaginative and lacks as many details as the real thing, since it's laser scanned. Drop effect will be fixed before release.

For anybody interested in knowing how bland or flat this scenario is, just check this video: https://www.youtube.com/watch?v=gQKXMUwq9Wo

It's PC footage.

BTW, I'll add that NeoGAF is reaching new lows. It seems like anything that's not exclusive is suddenly utter garbage.
 
Can't tell if it's Youtube compression or just a lack of track detail. It doesn't help that the video is ghosting, possibly from a faulty downsampling to 30fps.

Regardless, as long as it drives well it's going to be appealing to the niche sim racer demographic. Graphics whores are bummed out, go figure.
 
Can't tell if it's Youtube compression or just a lack of track detail. It doesn't help that the video is ghosting, possibly from a faulty downsampling to 30fps.

Regardless, as long as it drives well it's going to be appealing to the niche sim racer demographic. Graphics whores are bummed out, go figure.
More like console fanboys. No graphic whore would judge a game's graphics based on YT footage.
 
Point being? The fact that some people can't afford to pay more than 400€ to build their PCs won't make my 1K machine run the game any lower. The same can be said for those with 2K machines.

First of all...as made very clear by your post you have a personal vested interest in the game and will refuse to accept any criticism of it...so I'll keep this short...

My POINT..was simply that saying the IQ of PCars running at 4k with AA maxed out is much better than DC is an apples to oranges comparison...as I'm sure DC would exponentially better given the hardware to run it at 4k with wicked AA as well...

But in a console v console comparison, its clear which one looks better visually..though at half the frame rate (assuming SMS hits a steady 60fps like they say they have)
 
But in a console v console comparison, its clear which one looks better visually..though at half the frame rate (assuming SMS hits a steady 60fps like they say they have)

Even in a console vs PC comparison, it's clear. DC is a lot more beautiful even compared to PCars PC version. The lighting is in another league. Then again, it's 30 fps and DC budget is a lot bigger.
 
First of all...as made very clear by your post you have a personal vested interest in the game and will refuse to accept any criticism of it...so I'll keep this short...

My POINT..was simply that saying the IQ of PCars running at 4k with AA maxed out is much better than DC is an apples to oranges comparison...as I'm sure DC would exponentially better given the hardware to run it at 4k with wicked AA as well...

But in a console v console comparison, its clear which one looks better visually..though at half the frame rate (assuming SMS hits a steady 60fps like they say they have)
What I said has nothing to do with my involvement in the game. I don't refuse to accept any criticism. I can take criticism that is based on informated opinions and objective data, never by people filling a fanboy agenda.

The sceneario you are picturing is based on a fantasy. I mean, somebody said pCARS on PC is still the best looking racer. I'm pretty sure DC would have such features if the right hardware was available, but it doesn't. So, you're going for the best looking racer a 400€ machine can run now. You're creating an entirely different debate, but the original point raised still remains: pCARS on PC is the best looking racer.

Now, you can debate if that's the case. I don't have an opinion yet, and I won't make a judgement until I get to see DC with my own eyes, running in front of me. I'm not going base my opinion on YT footage, specially not on footage recorded and given to the public by the devs themselves.

BTW, apple to oranges is talking about Driveclub in a pCARS thread.

What does this game play like anyway? Gran Turismo?
GT is a semi-sim, this is a sim. Physics, damage, mechanical wear, etc. Everything that's about simulating a car racing in a track is more complex here. It doesn't meant it needs to be so much more dificult to drive, just more real.

Even in a console vs PC comparison, it's clear. DC is a lot more beautiful even compared to PCars PC version. The lighting is in another league. Then again, it's 30 fps and DC budget is a lot bigger.
A game being more appealing on the eyes doesn't make it any better graphically. Kirby's Epic Yarn is super cute, but nobody is going to tell you it has the best graphics ever.
 
My POINT..was simply that saying the IQ of PCars running at 4k with AA maxed out is much better than DC is an apples to oranges comparison...as I'm sure DC would exponentially better given the hardware to run it at 4k with wicked AA as well...

But in a console v console comparison, its clear which one looks better visually..though at half the frame rate (assuming SMS hits a steady 60fps like they say they have)

So DC will look so much more awesome than pCARS on ps4, but again, can I run a full GT3 grid on Imola or Oschersleben in DC?

DC is going to be an amazing looking and hopefully damn fun PGRish style sim-cade, and I'm extremely excited for the release as well, but it truly is apples and oranges for style of game.

Graphics aren't the end all when it comes to wanting specific tracks, cars, and physics. Not sure sim fans will go for DC over pCARS simply because it looks better.

Someone brought up the argument in one of The Crew threads that pCARS is doomed going up against Ubisoft marketing muscle at the same time. Yeah, pretty sure guys who's racing fantasy is to be strapped into an Audi R8 LMS or BMW Z4 GT3 in hour 14 in the 24hr of Nurburging race aren't going to be swayed by commercials and ultimately pick the open world arcade racer as their purchase over this...
 
It should be mentioned that both the glitchy DOF and the raindrops inside the helmet are bugs and will be fixed by launch. The game should also feature more cars on track (and hopefully in multiplayer as well) than any of it's competitors.
 
excited for the amount of content and that racing feel (one of the things shift fucking nailed!). impressions from the pc builds sound great. hope the x1 version is up to snuff, dont much care about resolution, but that framerate had better be pretty damn solid at 60 and look nice
 
GT is a semi-sim, this is a sim. Physics, damage, mechanical wear, etc. Everything that's about simulating a car racing in a track is more complex here. It doesn't meant it needs to be so much more dificult to drive, just more real.

But it's not more real imo. Pcars has damage, mechanical wear, I'll give you that. But as a team member from the start I still don't think the physics are close to AC. I would take a GT7 over Pcars anyday, at least for now, according to the latest build. And AC's physics take the crown imo.

Pcars still has some weird physics imo and I simply don't feel it. Oversteering feels so weird, I don't know where to start. I'm no big racer, I'm driving maybe 6-7 times on the Nordschleife in a year with my e36 m3. But it doesn't feel real to me. I tweaked the settings for hours and I took settings from other ppl in the forum.

It's still not finished though. They delayed it ~1 year and it's still not close to the final version I'd like it to be.

AC has modding, which is really great, especially if you have not that many cars in a game. And the car list in Pcars is okay, not good, not excellent. It's okay for a racer. But GT is miles ahead, even Forza has a great garage full of cars. It woul've been better if there were more cars or complete series or at least give us mod support...
I could go even more into detail but I am not sure if I am allowed to talk so much about the game...

I'm looking forward to the final build, but for now I prefer AC. Driveclub as a "simcade" or what some ppl call it is a completely different game and also preordered..
 
Cockpit interior is still blurry and there are some other things I don't like too, but I won´t start reviewing an incomplete game.
We've seen a lot of footage though, can't complain about that.
 
But it's not more real imo. Pcars has damage, mechanical wear, I'll give you that. But as a team member from the start I still don't think the physics are close to AC. I would take a GT7 over Pcars anyday, at least for now, according to the latest build. And AC's physics take the crown imo.

Pcars still has some weird physics imo and I simply don't feel it. Oversteering feels so weird, I don't know where to start. I'm no big racer, I'm driving maybe 6-7 times on the Nordschleife in a year with my e36 m3. But it doesn't feel real to me. I tweaked the settings for hours and I took settings from other ppl in the forum.

It's still not finished though. They delayed it ~1 year and it's still not close to the final version I'd like it to be.

AC has modding, which is really great, especially if you have not that many cars in a game. And the car list in Pcars is okay, not good, not excellent. It's okay for a racer. But GT is miles ahead, even Forza has a great garage full of cars. It woul've been better if there were more cars or complete series or at least give us mod support...
I could go even more into detail but I am not sure if I am allowed to talk so much about the game...

I'm looking forward to the final build, but for now I prefer AC. Driveclub as a "simcade" or what some ppl call it is a completely different game and also preordered..
How you twist my replay about how is pCARS compared to GT from a gameplay point of view to talk about AC at lengh is beyond my understanding.

I have not much experience with AC, so I can't really compare from a fair point of view, but from my little experience, I would say you're exagerating. I'm not going to discuss which one is better, but saying there's a big difference between the two is simply untrue. You maybe are mistaking what physics are, but I'll tell you what they are not: They are not FFB.

FFB in general is better in AC, I'll give you that. But TP3 is shaping up really nice. It still needs some tweaks and adjusting per car and per driving wheel, but it's very, very chatty with no clipping. So, I think it's looking very good.

Going by the end of your reply, it looks like you¡'re ignoring that I was only talking about the gameplay differences when compared to GT. Car number has no place in this discussion. But now that you bring it up, the car list is not finished in pCARS and, in my opinion, I'd rather have a good list of cars that feel close to the real thing than hundreds of cars with canned specifications that, in no way, are based on real data. So, when talking about the level of detail in relation to the number of cars, pCARS has no rival, since GT/Forza fake many of the specifications of each car and modders usually don't have access to the manufacturers data.

PD: How would you pick GT7 over pCARS? You coming from the future?
 
Didn't feel it. I've been wanting to play this since it was confirmed to be coming for PS4 but seeing this, I wasn't thrilled.
 
PD: How would you pick GT7 over pCARS? You coming from the future?

Nope, but even if it would be just a graphics upgrade with 1080p 60fps I would do so. Not because of the physics tho.

And I know it is not only FFB, and yes, FFB is much better in AC. If you're a member of WMD you can look up the thread about the Pcars physics. There are still several problems with oversteering AND understeering. It might seem a bit exaggerated, but for me it is the most important part and it just doesn't feel real to me on most cars. Bmw M1 is one of the better ones imo.
 
Nope, but even if it would be just a graphics upgrade with 1080p 60fps I would do so. Not because of the physics tho.

And I know it is not only FFB, and yes, FFB is much better in AC. If you're a member of WMD you can look up the thread about the Pcars physics. There are still several problems with oversteering AND understeering. It might seem a bit exaggerated, but for me it is the most important part and it just doesn't feel real to me on most cars. Bmw M1 is one of the better ones imo.

Some of the cars right now are great, some not so much but this is a work in progress. You've only got to read the literally 100's of pages of interactions on the forums between the SMS developers and actual racing drivers who have driven these cars in real life to know that this is something that is taken very very seriously, I have no doubt that by release all the cars will be polished up. The level of detail exchanged between devs and drivers is unbelievable, the amount of parameters modelled in the physics blew my mind, its been one of my favourite bits of this project learning more about how the inner workings of such games work and it is truly astonishing!

P.S. the M1 is also my favourite right now :)
 
The game looks good and I especially like that it's more of a sim (maybe not a hardcore sim like GTR) than an arcade racer like Driveclub. BUT I have doubts if they'll be able to deliver a complete product this year. A lot of stuff still needs some serious polishing and from what I read they don't have a lot of car models and tracks ready yet. Of course I'm assuming they won't release a paid beta. ;)
 
Weak art direction?

Yeah, because Brands Hatch was designed to be a place where all people want to spend their holidays... It's a fucking real circuit, scanned by laser and with all the details the real circuit has. Go blame the people that designed it for their weak artistic direction.

Yeah, stick to DC for your sim racing, I'll stick to Civilization V for my FPS fix.

yeah I mean seriously art direction... its a racing game lol
 
So DC will look so much more awesome than pCARS on ps4, but again, can I run a full GT3 grid on Imola or Oschersleben in DC?

DC is going to be an amazing looking and hopefully damn fun PGRish style sim-cade, and I'm extremely excited for the release as well, but it truly is apples and oranges for style of game.

Graphics aren't the end all when it comes to wanting specific tracks, cars, and physics. Not sure sim fans will go for DC over pCARS simply because it looks better.

Someone brought up the argument in one of The Crew threads that pCARS is doomed going up against Ubisoft marketing muscle at the same time. Yeah, pretty sure guys who's racing fantasy is to be strapped into an Audi R8 LMS or BMW Z4 GT3 in hour 14 in the 24hr of Nurburging race are going to be swayed by commercials and ultimately pick the open world arcade racer as their purchase over this...

You seem to be under the impression that I'm defending DC...I'm buying PCars 100% day 1...DC is gonna get the test drive with the PS+ version to even see if I want it...

I'm infinitly more interested in PCars...just think its unfair to talk about PCars having awesome IQ running at 4k with crazy AA when comparing it to DC that's all...
 
The game looks good and I especially like that it's more of a sim (maybe not a hardcore sim like GTR) than an arcade racer like Driveclub. BUT I have doubts if they'll be able to deliver a complete product this year. A lot of stuff still needs some serious polishing and from what I read they don't have a lot of car models and tracks ready yet. Of course I'm assuming they won't release a paid beta. ;)
Yeah it does look like they still have an absolute mountain of work in front of them and I can't help but think they might end up delaying it.

I'm not too fussed about the actual number of cars (I'd rather a smaller number done right), but I do hope the track list is extensive (and hopefully varied).

Graphics look quite good in my opinion from the YouTube vids I've seen (yes I'm aware of the pitfalls there).

My main concern is how the game will control with a Dual Shock 4. Hopefully they'll have a demo or beta out prior to launch so that I can try the game before buying it, because there's no way I'm buying it completely untested. I have no intention of buying one of the (ridiculously expensive) Thrustmaster wheels, and the Logitech wheels aren't supported, so if they don't nail the DS4 controls then this game might as well not exist in my opinion.
 
Jesus wept, people are seriously comparing pCARS and DC?

Never change, GAF.

Well.

This game doesn't look like anything to write home about, at all. I'm starting to realize why 95% of the conversation around this game has always revolved around the graphics. And while those might be astounding on PC (although it's looking like weak art direction might be putting up a fight against showing off how good the graphics are), they don't look like they'll stand out much with PS4 tech.

I'll stick with Drive Club for my sim racing.

The Crew for life though :)
 
My main concern is how the game will control with a Dual Shock 4. Hopefully they'll have a demo or beta out prior to launch so that I can try the game before buying it, because there's no way I'm buying it completely untested. I have no intention of buying one of the (ridiculously expensive) Thrustmaster wheels, and the Logitech wheels aren't supported, so if they don't nail the DS4 controls then this game might as well not exist in my opinion.

Yeah, it may be a problem. I remember buying Shift 1 for my 360 and it was unplayable on a standard controller with default controls... I had to google to find recommended dead zone etc. settings to make it work.
 
My main concern is how the game will control with a Dual Shock 4. Hopefully they'll have a demo or beta out prior to launch so that I can try the game before buying it, because there's no way I'm buying it completely untested. I have no intention of buying one of the (ridiculously expensive) Thrustmaster wheels, and the Logitech wheels aren't supported, so if they don't nail the DS4 controls then this game might as well not exist in my opinion.

This is undergoing a massive amount of testing right now, 100s of pages of feedback from the community, it looks likely its going to have different settings options (presets and manual tweaking) to allow the user to have it how they like it (some want ultra sensitive steering, others don't etc etc, not everyone is the same).

The good news is is doesn't feel like shift (1 or 2) :) I agree the Shifts were unbearable out of the box, was frustrating because so much of those games was right! The feeling of racing however has carried across to PCars, it still has that exciting and visceral feel that GT and Forza lack.
 
Jesus wept, people are seriously comparing pCARS and DC?

Never change, GAF.
I don't know why what's his face is trying to bring gameplay into a graphics discussion. This whole argument started because people like myself were complaining about the awful visuals and dof effects. This argument is about which game has better visuals and Driveclub wipes the floor with pCARS. Driveclub then throws it in the garbage which is picked up and taken to a landfill.

Look, no one is bashing the gameplay of pCARS because it's a legitimately good sim racer but the visuals are awful, especially on ps4. It reminds me of playing fsx on my pc with mods and that even looks better at times.
 
You realize simulation is a broad term and his statement can be 100% correct based on what he is looking. If he is looking for a lifelike simulation of the cars and their handling properties, he's looking in the wrong place. If he's looking for the simulation of light, atmosphere, and weather then he's in the right place. Evolution have put a lot of work into their engine to simulate the world as we know it. Dynamic weather, global illumination, etc. You just made the assumption that he was referring to racing physics.
 
Even in a console vs PC comparison, it's clear. DC is a lot more beautiful even compared to PCars PC version. The lighting is in another league. Then again, it's 30 fps and DC budget is a lot bigger.
I really haven't seen any of that. The lighting I have seen for the PCars PC version is highly realistic.

My POINT..was simply that saying the IQ of PCars running at 4k with AA maxed out is much better than DC is an apples to oranges comparison...as I'm sure DC would exponentially better given the hardware to run it at 4k with wicked AA as well...
But it will never run on such hardware. Why would it be wrong to discuss its limitations, even if they are induced by its target platform?
 
You realize simulation is a broad term and his statement can be 100% correct based on what he is looking. If he is looking for a lifelike simulation of the cars and their handling properties, he's looking in the wrong place. If he's looking for the simulation of light, atmosphere, and weather then he's in the right place. Evolution have put a lot of work into their engine to simulate the world as we know it. Dynamic weather, global illumination, etc. You just made the assumption that he was referring to racing physics.

Simulation is NOT a broad term when discussing racers. That word points to one aspect, and that's how closely the cars perform to their real world counterpart including tuning, parts, wear and tear, physics calculations and so forth.

The poster stated he'd get his sim fix in DC and DC is not where you get it. Even the devs mention sim in that light. Sim relates to physics. When weather and lighting is brought weather and lighting is directly mentioned.

You're moving the posts.

I don't know why what's his face is trying to bring gameplay into a graphics discussion. This whole argument started because people like myself were complaining about the awful visuals and dof effects. This argument is about which game has better visuals and Driveclub wipes the floor with pCARS. Driveclub then throws it in the garbage which is picked up and taken to a landfill.

Look, no one is bashing the gameplay of pCARS because it's a legitimately good sim racer but the visuals are awful, especially on ps4. It reminds me of playing fsx on my pc with mods and that even looks better at times.

And look at that, mentioned sim and visuals as a separate term in the posts just before it. Although it's surrounded by a ton of hyperbole.
 
You realize simulation is a broad term and his statement can be 100% correct based on what he is looking. If he is looking for a lifelike simulation of the cars and their handling properties, he's looking in the wrong place. If he's looking for the simulation of light, atmosphere, and weather then he's in the right place. Evolution have put a lot of work into their engine to simulate the world as we know it. Dynamic weather, global illumination, etc. You just made the assumption that he was referring to racing physics.

If someone sys "sim racing" I have games like rfactor, iracing, pcars, GT, Forza,.. in mind. Physics, not weather or lighting systems.
 
Simulation is NOT a broad term when discussing racers. That word points to one aspect, and that's how closely the cars perform to their real world counterpart including tuning, parts, wear and tear, physics calculations and so forth.

The poster stated he'd get his sim fix in DC and DC is not where you get it. Even the devs mention sim in that light. Sim relates to physics. When weather and lighting is brought weather and lighting is directly mentioned.

You're moving the posts.



And look at that, mentioned sim and visuals as a separate term in the posts just before it. Although it's surrounded by a ton of hyperbole.
You do realize that the post about the term "simulation" was not meant to express my views but to show you someone could attempt to logically justify that statement. I'm personally indifferent to the statement.

Secondly, it's not a metric ton of hyperbole. PCars visuals are awful for a "next-gen" game.
 
You do realize that the post about the term "simulation" was not meant to express my views but to show you someone could attempt to logically justify that statement. I'm personally indifferent to the statement.

Secondly, it's not a metric ton of hyperbole. PCars visuals are awful for a "next-gen" game.

Logically or indifferent....sim, when speaking of racers, talks about physics. That usually isn't misinterpreted.

Yea....it is.
 
Logically or indifferent....sim, when speaking of racers, talks about physics. That usually isn't misinterpreted.

Yea....it is.
I honestly don't understand what your trying to say. All I see from you is another assumption filled condescending post from you trying to point out a "correct" way of thinking.
 
Doesn't DC have some track racing? Have we seen any footage, are they real world tracks?

That would be a more interesting comparison and I'm pretty sure we'd see that (outside the weather effects) there wouldn't be much of a difference. Hell theres videos out there of PCars vs real life and it doesn't look much different so unless DC used artistic license to completely remodel the track there is only so much you can do...
 
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