Project CARS PS4 Gameplay - Direct Feed HD 1080 Capture.

I honestly don't understand what your trying to say. All I see from you is another assumption filled condescending post from you trying to point out a "correct" way of thinking.


Eh, you tried to point out another poster about the use of the word sim.
When talking of racers, that term is used one way. Physics.

I don't know why you put correct in quotes....but that is the correct way sim is used for this genre. Even the devs use it that way when they tell us what they're aiming for.

There really is no assuming needed. The poster, after others responded to the sim statement, corrected him/herself and posted.....sim-ish. 2nd page.
 
Doesn't DC have some track racing? Have we seen any footage, are they real world tracks?

That would be a more interesting comparison and I'm pretty sure we'd see that (outside the weather effects) there wouldn't be much of a difference. Hell theres videos out there of PCars vs real life and it doesn't look much different so unless DC used artistic license to completely remodel the track there is only so much you can do...

Let's not forget that pCars runs at double the framerate which means that DC has twice the time to render a frame.
 
YvPjXp.gif
So, yeah, I'm the target audience for this game. I've already entered the "ooh, I know what not-entirely-common track and turn that is from a 2-second gif!" mode for it. Let's just assume they're on the short track to get that kind of time in the wet. Sigh. It'll have to do until GT7. Codemasters is in no mood to make a sim for the new hardware and I haven't heard of anything else trying to fill the gap.

Considering this started as a kickstarter it's insane what they've done. Important to have some perspective when trying to compare it AAA-anythings.
 
Eh, you tried to point out another poster about the use of the word sim.
When talking of racers, that term is used one way. Physics.

I don't know why you put correct in quotes....but that is the correct way sim is used for this genre. Even the devs use it that way when they tell us what they're aiming for.

There really is no assuming needed. The poster, after others responded to the sim statement, corrected him/herself and posted.....sim-ish. 2nd page.
Yea I do apologize but I didn't see the post. There's no real reason to continue arguing about something as useless as this. I was just pointing out that it is possible for his statement to be correct if interpreted in a different way. My point was that the statement could be correct if the scope of what was being simulated was changed.
 
Let's not forget that pCars runs at double the framerate which means that DC has twice the time to render a frame.

absolutely! I just wonder if some of the disappointment is more related to the nature of the given environments vs the actual graphical style
 
A bit of perspective here? This looks like a really great game and will be thre reason I (eventually) buy a PS4. Yes, DC has all the shiny lights and visuals, but that's an exclusive. This is more about the entire experience of racing rather than being a tech demo (JOKE!)
 
What? What should it look like, in your opinion? It easily beats anything from last-gen and is not possible in this quality on last-gen so what did you expect?
Ehh nope. Easily beats last gen? Ehh nope. It's a crossgen game and it looks like one. Color me completely unimpressed. I stand by my statement that the visuals are Awful. Please note that I am talking about the trailer in the OP and as you can see, I'm not the only one who shares this opinion. I'm quite sure that Gt7 will look significantly better than pCARS.
 
A bit of perspective here? This looks like a really great game and will be thre reason I (eventually) buy a PS4. Yes, DC has all the shiny lights and visuals, but that's an exclusive. This is more about the entire experience of racing rather than being a tech demo (JOKE!)

Also this, yes. pCars is developed for multiple platforms and not a team where a lot of dollars is just thrown at for quality, developing for a single platform.
 
Ehh nope. Easily beats last gen? Ehh nope. It's a crossgen game and it looks like one. Color me completely unimpressed. I stand by my statement that the visuals are Awful. Please note that I am talking about the trailer in the OP and as you can see, I'm not the only one who shares this opinion.

I grant you your opinion, of course, but I don't know which game at 1080p60 beats this game. And no matter what opinion one has, you are almost only not the only one, doesn't make it more valid.
You are unimpressed? Ok. If a game has to impress you visually, go ahead and play DriveClub, this game most probably is just not made for you or your kind.
Others will gladly dive into this game and enjoy all the benefits it has over, say, DC.
 
Cockpit interior is still blurry and there are some other things I don't like too.

Errr it's blurry on purpose dumb arse!, as are the wing mirrors if you look to the left or right or even down to look at the dash they then come into focus

What PS4 fanboys need to realise is that DC is locked at 30fps, there are 2 game genres that fps is considered king, fps and driving games. The fact that one game is 60fps and the other is 30fps already put the 60fps game at a massive advantage in the way the game moves and plays. DC may look better but when you finally get down and play both of them in real life then you'll appreciate PC a lot more than DC
 
Race Pro.
First quality one, I specified. ;)

RacePro had the fundamentals down in terms of physics, but the graphics were shit and it was only 30fps to boot.

Does Driveclub look better than FH2?
Gotta be a competition with some people.

But yes, it does, as its a closed-track racer on a system 40% more powerful.

Those of you "who want to race a GT3 series in the rain or at night on the Ring or at dawn on Zelder" aren't a very big audience.
Which has to do with what in terms of the racing genre being crowded? The point is - this isn't just some normal racing game. Its a sim. The existence of DriveClub and Forza Horizon 2 and The Crew do not threaten Project Car's viability because they are all very different sorts of games. Its crowded for arcade racers sure, but not for Project Cars.
 
Graphic wise Driveclub seems to be a lot better.
Content and sim wise Project CARS seem to reach Gran-Turismo levels.

Fact is, i am buying both on my PS4 and i am going to have one hell of a time!
 
trumped by PCars, especially IQ. Fantasic AA + 4K is a thing of beauty, albeit overkill.

Ah the folly's of PC gamers.

Does 4K improve the polygon mesh? No.
Does 4K improve the textures? No.
Does 4K improve the lighting? No.
Does 4K increase the amount of world objects? No.
Does 4K increase the animation? No.

I like a shiny turd as much as the next guy, but I still know its a turd. Cranking up the resolution does almost nothing to improve the graphics and I don't care if you run pCARS at 24K, its still not going to look anywhere near as good as DC and saying it will is really only saying that you don't understand what makes a good image.

Can we just accept that pCARS looks decent and good enough but it will never be the best looking racer in the world? Fans of this should not be so insecure because from what I have seen it will be a great racer worthy of purchase based on the experience it will provide alone.
 
Errr it's blurry on purpose dumb arse!, as are the wing mirrors if you look to the left or right or even down to look at the dash they then come into focus

What PS4 fanboys need to realise is that DC is locked at 30fps, there are 2 game genres that fps is considered king, fps and driving games. The fact that one game is 60fps and the other is 30fps already put the 60fps game at a massive advantage in the way the game moves and plays. DC may look better but when you finally get down and play both of them in real life then you'll appreciate PC a lot more than DC

What the hell? He simply stated things he didn't like, how does that make him a PS4 fanboy, or a "dumb arse"? That was completely uncalled for.

Graphic wise Driveclub seems to be a lot better.
Content and sim wise Project CARS seem to reach Gran-Turismo levels.

Fact is, i am buying both on my PS4 and i am going to have one hell of a time!

This.
 
Ah the folly's of PC gamers.

Does 4K improve the polygon mesh? No.
Does 4K improve the textures? No.
Does 4K improve the lighting? No.
Does 4K increase the amount of world objects? No.
Does 4K increase the animation? No.

I like a shiny turd as much as the next guy, but I still know its a turd. Cranking up the resolution does almost nothing to improve the graphics and I don't care if you run pCARS at 24K, its still not going to look anywhere near as good as DC and saying it will is really only saying that you don't understand what makes a good image.

Can we just accept that pCARS looks decent and good enough but it will never be the best looking racer in the world? Fans of this should not be so insecure because from what I have seen it will be a great racer worthy of purchase based on the experience it will provide alone.


This is true. It's the holistic experience which is what will make PCars great, not the IQ Spectrum 48K resolution running at MSQAA on 16 32-bit tetra-core technology.

When did gaming become so critical and hard work?!?!?!?!

Sometimes I think GAF is too core for me . . .
 
Ehh nope. Easily beats last gen? Ehh nope. It's a crossgen game and it looks like one. Color me completely unimpressed. I stand by my statement that the visuals are Awful. Please note that I am talking about the trailer in the OP and as you can see, I'm not the only one who shares this opinion. I'm quite sure that Gt7 will look significantly better than pCARS.

Just to confirm: you're basing your opinion about the visuals of pCARS based purely on one shitty YouTube video? Have a search around on YouTube for some other ones. There are much better examples out there and you might just change your opinion somewhat.
 
Graphic wise Driveclub seems to be a lot better.
Content and sim wise Project CARS seem to reach Gran-Turismo levels.

Fact is, i am buying both on my PS4 and i am going to have one hell of a time!

Fact is I'm getting both as well.

I would love to see AC on consoles as well. But the game isn't near finished, and I doubt it will see the light of day on consoles sadly.
 
hmm..doesn't look spectacular but i don't get people saying it looks like shit either.

this should be a very complete package, with lots of tracks going from famous circuits to PtP long races, each of them (afaik) featuring full dynamic TOD and weather and lots (?) of cars on the track at once.
Not sure about physics as i haven't tried the game myself.


And rain droplets in helmet cam make sense to me, in an open car rain drops are supposed to be on your visor ?
 
And rain droplets in helmet cam make sense to me, in an open car rain drops are supposed to be on your visor ?
Well yea, they're supposed to be on your visor, but the rain is being projected over your whole vision as if the visor isn't there.

Its just a symptom of the helmet cam being a simple overlay. Can be fixed by either disabling that water effect in helmet cam mode(easiest and most likely solution), or they can model the rain effect to somehow hit the visor specifically(probably quite difficult with something that is just an overlay).

EDIT: Actually seeing it again does make it look like its just a bug. So nevermind.
 
First quality one, I specified. ;)

RacePro had the fundamentals down in terms of physics, but the graphics were shit and it was only 30fps to boot.


.

Graphics don't really matter in racing sims, I still play GTR2 and rFactor to this day. 30fps was a bummer but the game was definitely quality, best physics on consoles imo.
 
I think some of what is being seen in this thread shows that Slightly Mad hasn't really done a great job of showing this game off, this being one of the few instances of direct feed footage of actual gameplay is a bit telling... Up until now most of what has been released have been trailers comprised of close up slow-mo shots of cars at cinematic angles accompanied by piano music.

I think those who are calling it ugly or terrible definitely overstating things by a large margin (as happens on the internet) but I can also understand others who might have had higher expectations as far as visuals go if based on the previously mentioned trailers being a bit underwhelmed. Promoting a racing game with fancy angles and high LOD/photomode car models has always been risky.

For me personally, while I'm still cautiously optimistic but I'm not sold on this and very much hope we get demo at some point as allowing me to try it out myself would be the fastest way for them to convince me.

GT is a semi-sim, this is a sim. Physics, damage, mechanical wear, etc. Everything that's about simulating a car racing in a track is more complex here.
Do you have any examples of this, from what little footage I have seen the damage model seemed to not be anything special or sim like... Of course I have no idea what settings the footage I watched was played on, so any info on that would be appreciated.

A 60fps multiplatform sim game doesn't look as good as exclusive 30fps arcade racer, huge surprise.
A bit off-topic but I've never really understood this as a point to be made for or against a title, as a consumer I don't really care if you had to develop your title for 5 platforms or not... I'm not going to judge your game with more leeway because of it, the same way I don't take into account the potential development problems the game might have had or its budget. In the end the quality of your product and the asking price is all that matters when I as a consumer am making a decision to buy your product.
 
For me, it just looks really static and dull. I think I'm over pure sim racers now, they only hold so much thrall anymore.

If something like Driveclub is seen as dumbing down, then I'm all for being dumb.
 
If someone sys "sim racing" I have games like rfactor, iracing, pcars, GT, Forza,.. in mind. Physics, not weather or lighting systems.

I wouldn't call those 2 sim in the real sense they are semi sim at most do you have rF2 as well as rFactor as imo its the best SIM around (could depend on the MOD though) as I don't really drive the ISI cars
 
I think those who are calling it ugly or terrible definitely overstating things by a large margin (as happens on the internet) but I can also understand others who might have had higher expectations as far as visuals go if based on the previously mentioned trailers being a bit underwhelmed. Promoting a racing game with fancy angles and high LOD/photomode car models has always been risky.

This situation has arisen because two formerly separate worlds are colliding. There were PC sim racers and console racers and never the twain shall meet. Until now. PC racers, and lets face facts here, are quite used to playing sims with horrific graphics and thinking they look great because they are running at x resolution and take $$$ worth of PC to run. So when something like pCARS pops up with quite decent graphics it sets their world on fire, for them its the best looking thing ever. Because in their world it is.

But console gamers are used to great graphics, they are not a bonus, they are an expatiation. So they are not blown over by the visuals of pCARS. So we get the conflict as seen here.

Do you have any examples of this, from what little footage I have seen the damage model seemed to not be anything special or sim like... Of course I have no idea what settings the footage I watched was played on, so any info on that would be appreciated.

Its not a sim damage model, just what passes as one. I don't think they would have the army of graphic artists nor the programming budget to do realistic visual damage.


A bit off-topic but I've never really understood this as a point to be made for or against a title, as a consumer I don't really care if you had to develop your title for 5 platforms or not... I'm not going to judge your game with more leeway because of it, the same way I don't take into account the potential development problems the game might have had or its budget. In the end the quality of your product and the asking price is all that matters when I as a consumer am making a decision to buy your product.

Agreed. To make the point more strongly, devs and publishers are cutting corners when developing multiform games yet they do not pass the saving on to consumers. These games should not be given a free pass but judged more harshly.
 
I'm interested, exactly cause GT7 is not even announced,and this will be the only sim for ps4 for months if not years.

But first i want a perfect wheel support, i DON'T want to mess around with settings, steer angles or whatever and going to the internet looking at the numbers people thinks are good, my wheel has to be calibrated the instant i load the game.
On a game coming to a console i pretend immediacy.
 
Ah the folly's of PC gamers.

Does 4K improve the polygon mesh? No.
Does 4K improve the textures? No.
Does 4K improve the lighting? No.
Does 4K increase the amount of world objects? No.
Does 4K increase the animation? No.

I like a shiny turd as much as the next guy, but I still know its a turd. Cranking up the resolution does almost nothing to improve the graphics and I don't care if you run pCARS at 24K, its still not going to look anywhere near as good as DC and saying it will is really only saying that you don't understand what makes a good image.

Can we just accept that pCARS looks decent and good enough but it will never be the best looking racer in the world? Fans of this should not be so insecure because from what I have seen it will be a great racer worthy of purchase based on the experience it will provide alone.

This is so right on I can't even tell you. The argument that just because a game is running at a higher res immediately makes up for whatever caveats the engine has is a ridiculous metric.
 
Graphics don't really matter in racing sims, I still play GTR2 and rFactor to this day. 30fps was a bummer but the game was definitely quality, best physics on consoles imo.
I can deal with not-great graphics. The 30fps part hurt, though. Racing sims, more than almost any other genre, really need to be 60fps.

A bit off-topic but I've never really understood this as a point to be made for or against a title, as a consumer I don't really care if you had to develop your title for 5 platforms or not... I'm not going to judge your game with more leeway because of it, the same way I don't take into account the potential development problems the game might have had or its budget. In the end the quality of your product and the asking price is all that matters when I as a consumer am making a decision to buy your product.
Its called 'being understanding'. Trashing a game because its trying to do something more meaningful with its gameplay and also has to run for multiple systems is awfully, awfully unfair.

Now, if all you care about is the best, most pretty graphics possible, I can understand this attitude. Otherwise, I don't find it a reasonable attitude to take whatsoever.

Because if I can be both hated and technically correct then all is right in my world.
What a sad attitude to approach life with.
 
Its called 'being understanding'. Trashing a game because its trying to do something more meaningful with its gameplay and also has to run for multiple systems is awfully, awfully unfair.

I completely get where your coming from but I think PCars is getting some hate because if you were in any other thread with GT or Forza PCars was always eventually brought up and touted as a visual tour de force. More than anything a certain crowd has been making it the end all be all racing sim of all time and so now that the visuals are anything but that there is a sudden attempt to change the narrative.
 
This looks pretty awesome, and I don't get the complaining. The ugliest part to me was the driving line on the road but that can of course be switched off. To me, this looks better than FM5 (which IMO looks pretty bad while actually playing it with how jaggy it is) and not as good as DC, which is to be expected as DC runs at 30. I actually think it's pretty damn cool how good this looks while running at 1080p/60 with the dynamic lighting, weather and all the effects it's pushing.
 
a certain crowd has been making it the end all be all racing sim of all time
Quite the exaggeration.

On PC, it really can be an amazing looking game, though. That's probably what you've heard so much about.

Just because DriveClub will look better, under the circumstances, its no reason to bash this game. But of course some people will be revenge posting and then lots of 'my game looks better than your game' and whatnot, but I don't think there's any real justifying that sort of competitive nonsense.
 
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