Project CARS PS4 Gameplay - Direct Feed HD 1080 Capture.

For me, it just looks really static and dull. I think I'm over pure sim racers now, they only hold so much thrall anymore.

If something like Driveclub is seen as dumbing down, then I'm all for being dumb.

When you say "over pure sim racers" what are you comparing PCars to? What sims are you comparing to?
 
Compressed as fuck! "direct feed" rofl it's a blurry mess.

I was thinking the same thing, this game looked gorgeous other places, but ugly, blurry with bad textures in that video.

Maybe it's because of Morpheus 3d and needing to process two separate images?

I remember trying Resistance 3 in 3d and it looked awful on PS3. I think it was two images at 540p or something. They had to tone the game down sub HD to get two images for 3d. Maybe the same is happening for Morpheus?
 
Do you have any examples of this, from what little footage I have seen the damage model seemed to not be anything special or sim like... Of course I have no idea what settings the footage I watched was played on, so any info on that would be appreciated.

Assuming you are talking about visual damage:

pCARS damage (PC)
 
It'S the shitty 30fps that helped Evo

Yes because in order for you to have a successful racing game, you need 60fps./s People need to know that this is running @ 60fps unlike Driveclub. Honestly, I think EVO weighed the pros and cons of 60fps and decided it wasn't that important for the game they were making. Not having to try and hit 60fps allowed them to do much more graphic-wise.


2588543-8785315954-qmzfu.gif


That immersion is well worth the sacrifice.
 
Yes because in order for you to have a successful racing game, you need 60fps./s People need to know that this is running @ 60fps unlike Driveclub. Honestly, I think EVO weighed the pros and cons of 60fps and decided it wasn't that important for the game they were making. Not having to try and hit 60fps allowed them to do much more graphic-wise. http://static1.gamespot.com/uploads/ignore_jpg_scale_super/684/6842887/2588543-8785315954-qmzfu.gif[ /IMG]

That immersion is well worth the sacrifice.[/QUOTE]

There you go, mobile friendly gaf.
 
For what it's worth I think Project CARS at ultra settings trumps DriveClub without breaking a sweat.
But that's just me, of course.
This sort of stuff should really be kept to that thread, I feel.

It never leads to anything good. You know the kind of response you're going to get back now after saying that. And then you respond back, and everybody just grows resentful of this 'other game' that people have the audacity to like more than the one you do. And then you start getting mudslinging and people taking that attitude elsewhere, into threads like these.

Its just.....I dunno. If people could discuss it with some objectivity, it'd be nice, but I feel that just doesn't happen enough.
 
Well yea, they're supposed to be on your visor, but the rain is being projected over your whole vision as if the visor isn't there.

Its just a symptom of the helmet cam being a simple overlay. Can be fixed by either disabling that water effect in helmet cam mode(easiest and most likely solution), or they can model the rain effect to somehow hit the visor specifically(probably quite difficult with something that is just an overlay).

EDIT: Actually seeing it again does make it look like its just a bug. So nevermind.

Ah, yes.
Rain droplets being displayed where there shouldn't be a visor. Yeah well, looks pretty minor to me, they could (and will,probably) just move the helmet "layer" overlay in 'front' of the rain droplets shader.

Still wouldn't look much more convincing, but I doubt they will go all the way and properly model those drops to wrap around a fully modeled visor.
 
This pCARS thread needs more DriveClub gifs and mentions.

Personally, will be getting for the PC for DK2/CV1 implementation. I have a feeling the PS4 hardware will severely limit the Morpheus experience.

Also, with lack of b/c wheel compatibility this is a no brainer choice for me, I couldn't play a game like this with a controller and the only decent wheels are starting at $500 ... which I have already spent!
 
When you say "over pure sim racers" what are you comparing PCars to? What sims are you comparing to?

Forza, Gran Turismo. Games that are just the pure racing experience. Here is the track, there are your cars.

I'm erring more towards something that give me more of an experience. The apparent freedom of Forza Horizon, the atmospherics of Driveclub.
 
There you go, mobile friendly gaf.

Sorry.

OT: Compared to PCs, PS4 and Xbox One are lacking. This game was built with a high end PC in mind. I'll take 300k polygon cars on PC over 60k on console. Like it was mentioned before, unless they're matching 50 cars in one race, they need to step that polygon count up.
 
Just to confirm: you're basing your opinion about the visuals of pCARS based purely on one shitty YouTube video? Have a search around on YouTube for some other ones. There are much better examples out there and you might just change your opinion somewhat.
Hey buddy, you realize only like 2 ps4 videos have been released and they both look awful. Even the pc version looks awful. 2d trees, low res textures in some places, 2d textures in place of 3d models, awful looking rain clouds. I'm not impressed one bit. Defend the game all you want like but the only thing that will change my mind is a serious upgrade to the visuals. It doesn't have the budget of a triple a game and it looks like it. I will probably end up buying the game but these visuals are not "next-gen".
 
Its called 'being understanding'. Trashing a game because its trying to do something more meaningful with its gameplay and also has to run for multiple systems is awfully, awfully unfair.

Now, if all you care about is the best, most pretty graphics possible, I can understand this attitude. Otherwise, I don't find it a reasonable attitude to take whatsoever.
First of all I was talking about the quality of the overall product, at no point did I mention anything about graphics or visuals, that's a leap you made on your own... As for being understanding, that would be all well and good in a perfect world where we all had unlimited money and time. All I'm saying is that as someone who has to commit time/money to a game, if you ever put two versions (one exclusive and the other multiplatform) of the same game in front of me I will always choose the title that I deem to be better without regard for the fact that one of those versions had to work on multiple devices.

Next someone will be telling me that I should be understanding of Duke Nukem Forever... lol :P

Assuming you are talking about visual damage:

pCARS damage (PC)
Thanks for this, based on this footage in terms of impact physics and damage modeling it doesn't seem much different to what we get with Forza/GT unfortunately...

Still holding out hope for the day when we get something like the type of damage modeling you see in the Next Car Game along with Sim like performance damage where a 60-70mph crash pretty much kills your car.
 
Yes because in order for you to have a successful racing game, you need 60fps./s People need to know that this is running @ 60fps unlike Driveclub. Honestly, I think EVO weighed the pros and cons of 60fps and decided it wasn't that important for the game they were making. Not having to try and hit 60fps allowed them to do much more graphic-wise.


2588543-8785315954-qmzfu.gif


That immersion is well worth the sacrifice.

Thats the best graphics this gen bar none. Also to the idiot who said i was a Sony fanboy for saying Drive Club has better graphics, well there you go.
 
With all the games coming, i don't have time for Project Cars. Not that it looks bad or anything but i'm already invested in the Forza franchise and love it ! + Forza Horizon 2 and DriveClub are coming soon which means no time at all for Project Cars.

I have about 10 games that i want to buy this fall/winter for Xbox One/PS4. Sorry but i gotta be very selective...
 
Thanks for this, based on this footage in terms of impact physics and damage modeling it doesn't seem much different to what we get with Forza/GT unfortunately...

I'd say forza and gt are very different from each other when it comes to impact physics.
This looks a tad worse than fm5 and pretty much standard racer's fare. Was expecting better tbh.
 
I'd say forza and gt are very different from each other when it comes to impact physics.
This looks a tad worse than fm5 and pretty much standard racer's fare. Was expecting better tbh.
Why are you surprised? This game is battling it out with The Crew for worst looking next gen racer. At least you can drive all over USA in The Crew. It's going to flop on consoles so they should just focus on their bread and butter which is pc. In fact, it would be best for them to delay the game because it doesn't look like they are close to being finished.
 
First of all I was talking about the quality of the overall product, at no point did I mention anything about graphics or visuals, that's a leap you made on your own... As for being understanding, that would be all well and good in a perfect world where we all had unlimited money and time. All I'm saying is that as someone who has to commit time/money to a game, if you ever put two versions (one exclusive and the other multiplatform) of the same game in front of me I will always choose the title that I deem to be better without regard for the fact that one of those versions had to work on multiple devices.

Next someone will be telling me that I should be understanding of Duke Nukem Forever... lol :P
But they're not the same game. They're not just two different games, but they are actually two different types of games as well.

The 'being understanding' thing was all in reference to the graphics. I did not 'make a leap', I was merely keeping things within the context of what was being talked about. It is 'understandable' why Project Cars doesn't look as good as DriveClub. That's all anybody was saying.
 
This pCARS thread needs more DriveClub gifs and mentions.

Personally, will be getting for the PC for DK2/CV1 implementation. I have a feeling the PS4 hardware will severely limit the Morpheus experience.

Also, with lack of b/c wheel compatibility this is a no brainer choice for me, I couldn't play a game like this with a controller and the only decent wheels are starting at $500 ... which I have already spent!

T300 is $400......but I get what your saying.
 
But they're not the same game. They're not just two different games, but they are actually two different types of games as well.

The 'being understanding' thing was all in reference to the graphics. I did not 'make a leap', I was merely keeping things within the context of what was being talked about. It is 'understandable' why Project Cars doesn't look as good as DriveClub. That's all anybody was saying.
That was simply meant as an example to show why I don't take multiplatform/exclusivity into account as a factor when making judgments about games in general, of course I'm not saying that Driveclub and Project Cars are the same game.

So all I'm saying is that using the fact that a title is multiplatform or exclusive shouldn't have any real relevance when discussing the quality of the title... I think saying Title A runs at twice the framerate or at a higher resolution is a perfectly fine argument for why it might not look as snazzy as another title. But saying that this is a multiplatform title so you should judge it less harshly or this is a exclusive so you should judge it more harshly doesn't really work in my opinion.

Anyways, we have probably way off topic now so maybe best to simply agree to disagree. :)
 
I am buying both of these games but Driveclub in my opinion looks visually superior to PC. That does not mean PC will be any less enjoyable.
 
That was simply meant as an example to show why I don't take multiplatform/exclusivity into account as a factor when making judgments about games in general, of course I'm not saying that Driveclub and Project Cars are the same game.

So all I'm saying is that using the fact that a title is multiplatform or exclusive shouldn't have any real relevance when discussing the quality of the title... I think saying Title A runs at twice the framerate or at a higher resolution is a perfectly fine argument for why it might not look as snazzy as another title. But saying that this is a multiplatform title so you should judge it less harshly or this is a exclusive so you should judge it more harshly doesn't really work in my opinion.

Anyways, we have probably way off topic now so maybe best to simply agree to disagree. :)
I agree that if ALL other things being equal, one being exclusive and one being multiplatform isn't gonna matter in terms of what you choose to buy. But I see absolutely no reason why, in the context of a discussion, you cant simply acknowledge the limitations a developer may have been under. There's no harm in doing so. Nobody is forcing you to buy anything based on this discussion.
 
Yes because in order for you to have a successful racing game, you need 60fps./s People need to know that this is running @ 60fps unlike Driveclub. Honestly, I think EVO weighed the pros and cons of 60fps and decided it wasn't that important for the game they were making. Not having to try and hit 60fps allowed them to do much more graphic-wise.

That immersion is well worth the sacrifice.

That gif looks great but what some people fail to realize is that the game will not look that smooth, anyone have the same gif as a direct feed 1080p webm?
 
I'd say forza and gt are very different from each other when it comes to impact physics.
This looks a tad worse than fm5 and pretty much standard racer's fare. Was expecting better tbh.

I've not really seen much FM5 damage modelling. Is it much improved from FM4? For example, do bumpers hang off and flop about (which admittedly was done on the OG Playstation in Destruction Derby, but I can't remember ever happening in Forza).

Not a troll post, BTW. I'm genuinely interested.
 
Hey buddy, you realize only like 2 ps4 videos have been released and they both look awful. Even the pc version looks awful. 2d trees, low res textures in some places, 2d textures in place of 3d models, awful looking rain clouds. I'm not impressed one bit. Defend the game all you want like but the only thing that will change my mind is a serious upgrade to the visuals. It doesn't have the budget of a triple a game and it looks like it. I will probably end up buying the game but these visuals are not "next-gen".

Hey buddy, anything you've seen of the PC version will depend greatly on the hardware running it. Assetto Corsa looks like a PS One game on my clockwork laptop, but only a numbskull of gargantuan proportions would conclude that the game looks shit on shitty hardware, ergo the game looks shit, period.

pCARS can look staggeringly beautiful on the right hardware. The evidence is out there.
 
It's the best driving game graphics. Not best overall.

If the goal is realism, DRIVECLUB has everyone else beat by a mile.

Checked out some PC ProjectCars stuff, it looks much better. In terms of level of SIM between this and something like GT/FORZA. How big of a difference are we talking about here? How much more is this doing under the hood than those other racers and how much of that results in a tangible difference in feel? Seems like a wheel is kinda the only way to play a game like this.
 
Yes because in order for you to have a successful racing game, you need 60fps./s People need to know that this is running @ 60fps unlike Driveclub. Honestly, I think EVO weighed the pros and cons of 60fps and decided it wasn't that important for the game they were making. Not having to try and hit 60fps allowed them to do much more graphic-wise.


2588543-8785315954-qmzfu.gif


That immersion is well worth the sacrifice.
Not saying here that driveclub is not more appealing to the eyes than Project Cars since I do think so too (thanks to it's spectacular rather than realistic lightning).

But you can't just select one moment to show off the game graphics. Otherwise, here are some pcars gif too

iVPxDmlV2L8NT.gif


pCARS%202012-08-03%2020-38-50-34.gif


I would say that pcars is more realistic in it's lightning (even if PS Access video did a bad job showing it with that ugly flurescent driving line breaking the immersion).

iNhBr1nvzFGXE.gif


(I had to check twice to be sure it was the game)



If I had a PS4, I would buy both since there are completely different type of racing game. But Since I don't have one and don't plan to buy one before a couple of years, it will only be pcars on PC.
 
Not saying here that driveclub is not more appealing to the eyes than Project Cars since I do think so too (thanks to it's spectacular rather than realistic lightning).

But you can't just select one moment to show off the game graphics. Otherwise, here are some pcars gif too

iVPxDmlV2L8NT.gif


pCARS%202012-08-03%2020-38-50-34.gif


I would say that pcars is more realistic in it's lightning (even if PS Access video did a bad job showing it with that ugly flurescent driving line breaking the immersion).

iNhBr1nvzFGXE.gif


(I had to check twice to be sure it was the game)



If I had a PS4, I would buy both since there are completely different type of racing game. But Since I don't have one and don't plan to buy one before a couple of years, it will only be pcars on PC.

those project cars gifs dont look nearly as good as driveclub. not sure what youre on about driveclubs lighting being spectacular as opposed to realistic either.
 
For what it's worth I think Project CARS at ultra settings trumps DriveClub without breaking a sweat.
But that's just me, of course.

Its just you (of course) because pCars on ultra settings in no way does it "trumps" Driveclub in visuals in now way shape or form and yes i am a PC gamer first and formost with a rig that can run circles around my PS4...I just happen to give props and fair judgement when its earned. DC has earned the rights to the most impressive racing game to date unless some how some way it's visuals get greatly degraded by release date which is a possibility but highly unlikely by the footage we've seen by now.

I just don't understand why people just cannot say hey...pCars is putting more into physics and realistic driving assets vs DC that its putting more into visuals and a Project Gothem Type racer. I suppose i just like to keep shit fair and square and give props where props is due and DC damn sure deserves props for its next gen visuals that are 100% next gen.

Oh and how people forget this is a first year PS4 game....believe me, future PS4 games will outshining DC in terms of visuals....how exciting is that? but whats more exciting to me is that more PC games will be stepping to that next level of visuals as well! Exciting times for both console and PC gamers....oh and a gaming PC and PS4 go together so nicely.
 
The funny thing is that people are judging both pCARS and DC going by videos, like compressed videos can tell you what game looks better. And on top of that, the definitive argument are always the gifs. Someone post that GT5 Spa gif and show everybody that it pisses all over DC!

It's hilarious seeing all the fanboys talking about pCARS on PC, like they have played it, like they have seen it running in Ultra settings in front of their eyes. They see a compressed YT mess and make a judgements. I upload pCARS videos regurlarly, and they look nothing like the real thing. The IQ, the quality of assets is qell beyond anything YT can reproduce. On top of that 24fps vs the 60 it's running on in my computer. One would think people posting in a gaming forum would already know such elementary stuff, and the saddest thing is that they probably do, but they prefer to ignore these facts to make an argument, to win their console war.
 
gen 8, where we have finally moved beyond comparing only gt and forza. no racing game is safe.
 
we are comparing project cars (a game in alpha) to drive club (a game that is not even out)?

whats more shocking is the fact that everyone says that driveclub is better graphically than project cars just based off youtube videos and gifs.
 
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