Spaulding
Member
A trophy for doing the 24 Hours of Le Mans in real time. Damn.
Wasn't there something like this in GT already?
A trophy for doing the 24 Hours of Le Mans in real time. Damn.
Wasn't there something like this in GT already?
Yeah, but you could suspend the race.
What I use to do is race in 2-5 hour intervals.
PCars sounds like you need to do 24 hours straight.
GTFO. The game just doesn't look impressive at all.It's not exclusive, is the impression I'm getting.
For me, it just looks really static and dull. I think I'm over pure sim racers now, they only hold so much thrall anymore.
If something like Driveclub is seen as dumbing down, then I'm all for being dumb.
Its not something you'd do by yourself, obviously.Which would get you disqualified in actual racing...
Compressed as fuck! "direct feed" rofl it's a blurry mess.
Do you have any examples of this, from what little footage I have seen the damage model seemed to not be anything special or sim like... Of course I have no idea what settings the footage I watched was played on, so any info on that would be appreciated.
For what it's worth I think Project CARS at ultra settings trumps DriveClub without breaking a sweat.I don't think there's any real justifying that sort of competitive nonsense.
It'S the shitty 30fps that helped Evo
Yes because in order for you to have a successful racing game, you need 60fps./s People need to know that this is running @ 60fps unlike Driveclub. Honestly, I think EVO weighed the pros and cons of 60fps and decided it wasn't that important for the game they were making. Not having to try and hit 60fps allowed them to do much more graphic-wise. http://static1.gamespot.com/uploads/ignore_jpg_scale_super/684/6842887/2588543-8785315954-qmzfu.gif[ /IMG]
That immersion is well worth the sacrifice.[/QUOTE]
There you go, mobile friendly gaf.
This sort of stuff should really be kept to that thread, I feel.For what it's worth I think Project CARS at ultra settings trumps DriveClub without breaking a sweat.
But that's just me, of course.
Well yea, they're supposed to be on your visor, but the rain is being projected over your whole vision as if the visor isn't there.
Its just a symptom of the helmet cam being a simple overlay. Can be fixed by either disabling that water effect in helmet cam mode(easiest and most likely solution), or they can model the rain effect to somehow hit the visor specifically(probably quite difficult with something that is just an overlay).
EDIT: Actually seeing it again does make it look like its just a bug. So nevermind.
When you say "over pure sim racers" what are you comparing PCars to? What sims are you comparing to?
There you go, mobile friendly gaf.
Hey buddy, you realize only like 2 ps4 videos have been released and they both look awful. Even the pc version looks awful. 2d trees, low res textures in some places, 2d textures in place of 3d models, awful looking rain clouds. I'm not impressed one bit. Defend the game all you want like but the only thing that will change my mind is a serious upgrade to the visuals. It doesn't have the budget of a triple a game and it looks like it. I will probably end up buying the game but these visuals are not "next-gen".Just to confirm: you're basing your opinion about the visuals of pCARS based purely on one shitty YouTube video? Have a search around on YouTube for some other ones. There are much better examples out there and you might just change your opinion somewhat.
First of all I was talking about the quality of the overall product, at no point did I mention anything about graphics or visuals, that's a leap you made on your own... As for being understanding, that would be all well and good in a perfect world where we all had unlimited money and time. All I'm saying is that as someone who has to commit time/money to a game, if you ever put two versions (one exclusive and the other multiplatform) of the same game in front of me I will always choose the title that I deem to be better without regard for the fact that one of those versions had to work on multiple devices.Its called 'being understanding'. Trashing a game because its trying to do something more meaningful with its gameplay and also has to run for multiple systems is awfully, awfully unfair.
Now, if all you care about is the best, most pretty graphics possible, I can understand this attitude. Otherwise, I don't find it a reasonable attitude to take whatsoever.
Thanks for this, based on this footage in terms of impact physics and damage modeling it doesn't seem much different to what we get with Forza/GT unfortunately...
Yes because in order for you to have a successful racing game, you need 60fps./s People need to know that this is running @ 60fps unlike Driveclub. Honestly, I think EVO weighed the pros and cons of 60fps and decided it wasn't that important for the game they were making. Not having to try and hit 60fps allowed them to do much more graphic-wise.
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That immersion is well worth the sacrifice.
Thanks for this, based on this footage in terms of impact physics and damage modeling it doesn't seem much different to what we get with Forza/GT unfortunately...
Why are you surprised? This game is battling it out with The Crew for worst looking next gen racer. At least you can drive all over USA in The Crew. It's going to flop on consoles so they should just focus on their bread and butter which is pc. In fact, it would be best for them to delay the game because it doesn't look like they are close to being finished.I'd say forza and gt are very different from each other when it comes to impact physics.
This looks a tad worse than fm5 and pretty much standard racer's fare. Was expecting better tbh.
Yes, because the PS4 is more powerful. The PC version of PCars looks better than Driveclub.
But they're not the same game. They're not just two different games, but they are actually two different types of games as well.First of all I was talking about the quality of the overall product, at no point did I mention anything about graphics or visuals, that's a leap you made on your own... As for being understanding, that would be all well and good in a perfect world where we all had unlimited money and time. All I'm saying is that as someone who has to commit time/money to a game, if you ever put two versions (one exclusive and the other multiplatform) of the same game in front of me I will always choose the title that I deem to be better without regard for the fact that one of those versions had to work on multiple devices.
Next someone will be telling me that I should be understanding of Duke Nukem Forever... lol![]()
This pCARS thread needs more DriveClub gifs and mentions.
Personally, will be getting for the PC for DK2/CV1 implementation. I have a feeling the PS4 hardware will severely limit the Morpheus experience.
Also, with lack of b/c wheel compatibility this is a no brainer choice for me, I couldn't play a game like this with a controller and the only decent wheels are starting at $500 ... which I have already spent!
That was simply meant as an example to show why I don't take multiplatform/exclusivity into account as a factor when making judgments about games in general, of course I'm not saying that Driveclub and Project Cars are the same game.But they're not the same game. They're not just two different games, but they are actually two different types of games as well.
The 'being understanding' thing was all in reference to the graphics. I did not 'make a leap', I was merely keeping things within the context of what was being talked about. It is 'understandable' why Project Cars doesn't look as good as DriveClub. That's all anybody was saying.
I agree that if ALL other things being equal, one being exclusive and one being multiplatform isn't gonna matter in terms of what you choose to buy. But I see absolutely no reason why, in the context of a discussion, you cant simply acknowledge the limitations a developer may have been under. There's no harm in doing so. Nobody is forcing you to buy anything based on this discussion.That was simply meant as an example to show why I don't take multiplatform/exclusivity into account as a factor when making judgments about games in general, of course I'm not saying that Driveclub and Project Cars are the same game.
So all I'm saying is that using the fact that a title is multiplatform or exclusive shouldn't have any real relevance when discussing the quality of the title... I think saying Title A runs at twice the framerate or at a higher resolution is a perfectly fine argument for why it might not look as snazzy as another title. But saying that this is a multiplatform title so you should judge it less harshly or this is a exclusive so you should judge it more harshly doesn't really work in my opinion.
Anyways, we have probably way off topic now so maybe best to simply agree to disagree.![]()
Yes because in order for you to have a successful racing game, you need 60fps./s People need to know that this is running @ 60fps unlike Driveclub. Honestly, I think EVO weighed the pros and cons of 60fps and decided it wasn't that important for the game they were making. Not having to try and hit 60fps allowed them to do much more graphic-wise.
That immersion is well worth the sacrifice.
I'd say forza and gt are very different from each other when it comes to impact physics.
This looks a tad worse than fm5 and pretty much standard racer's fare. Was expecting better tbh.
Thats the best graphics this gen bar none. Also to the idiot who said i was a Sony fanboy for saying Drive Club has better graphics, well there you go.
Hey buddy, you realize only like 2 ps4 videos have been released and they both look awful. Even the pc version looks awful. 2d trees, low res textures in some places, 2d textures in place of 3d models, awful looking rain clouds. I'm not impressed one bit. Defend the game all you want like but the only thing that will change my mind is a serious upgrade to the visuals. It doesn't have the budget of a triple a game and it looks like it. I will probably end up buying the game but these visuals are not "next-gen".
Thanks m8, watching now.PlayStation Access has a new preview up (very in depth)
https://www.youtube.com/watch?v=stuYzNERr5E
A trophy for doing the 24 Hours of Le Mans in real time. Damn.
It's the best driving game graphics. Not best overall.
It's the best driving game graphics. Not best overall.
Not saying here that driveclub is not more appealing to the eyes than Project Cars since I do think so too (thanks to it's spectacular rather than realistic lightning).Yes because in order for you to have a successful racing game, you need 60fps./s People need to know that this is running @ 60fps unlike Driveclub. Honestly, I think EVO weighed the pros and cons of 60fps and decided it wasn't that important for the game they were making. Not having to try and hit 60fps allowed them to do much more graphic-wise.
![]()
That immersion is well worth the sacrifice.
Not saying here that driveclub is not more appealing to the eyes than Project Cars since I do think so too (thanks to it's spectacular rather than realistic lightning).
But you can't just select one moment to show off the game graphics. Otherwise, here are some pcars gif too
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I would say that pcars is more realistic in it's lightning (even if PS Access video did a bad job showing it with that ugly flurescent driving line breaking the immersion).
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(I had to check twice to be sure it was the game)
If I had a PS4, I would buy both since there are completely different type of racing game. But Since I don't have one and don't plan to buy one before a couple of years, it will only be pcars on PC.
For what it's worth I think Project CARS at ultra settings trumps DriveClub without breaking a sweat.
But that's just me, of course.
...and mankind has finally evolved to the state where we can compare arcade racers and full-blown sims with straight faces.gen 8, where we have finally moved beyond comparing only gt and forza. no racing game is safe.
I am going to play this on a DS4.
Come at me.
PlayStation Access has a new preview up (very in depth)
https://www.youtube.com/watch?v=stuYzNERr5E
A trophy for doing the 24 Hours of Le Mans in real time. Damn.