It's one thing to not understand the full extent of Lucas' neutral B after a few matches. It's another to say:
which is something that could be said for plenty of moves in Melee and Brawl, with examples being given (Jigglypuff's down+B, Fire Emblem bros' down+B, Peach neutral B). I could even list more for you if you'd like. I can absolutely disagree with that criticism, or at the very least think he should give it a bit more time.
I don't understand why you guys feel the need to dogpile on Raging Spaniard for honest criticism. Back when I first tried Project M I was confused at first to what Lucas' B ability did too. In fact, I originally wrote him off as a shitty character in this mod because I didn't understand it, but now he's one of my favourites. It shouldn't be expected of anyone to go to some website or forum to find out what something does. Yeah through trial and error you will figure it out eventually, but he said he only played 8 matches. If the guy just tried the mod and is posting his first impressions why do people need to shit on him for it?
Project M is fun, and good, but it's not perfect at all. And it definitely could use some criticism. Blind and mindless adoration of it, with a dogpile for any criticism, is completely stupid and I hate to see that kind of thing here of all places.
It's one thing to not understand the full extent of Lucas' neutral B after a few matches. It's another to say:
which is something that could be said for plenty of moves in Melee and Brawl, with examples being given (Jigglypuff's down+B, Fire Emblem bros' down+B, Peach neutral B). I could even list more for you if you'd like. I can absolutely disagree with that criticism, or at the very least think he should give it a bit more time.
Luigi AI is beating me up bad.
The devs for Project M get lots of feedback from lots of really experienced, borderline obsessive players over on Smashboards so his criticism which basically amounted to "I don't know what this move does but I don't like it" isn't helpful or insightful in any way.
Pssh. Have you seen Mario AI? Dude's hungry as fuck for kills.
Excuse me but, so what? It was my first impression and I shouldnt have to defend it. It wasnt a review, it was a comment on a game forum, no need to be so defensive about this stuff.
Oh the irony...You're the one being defensive. You posted an uninformed opinion and got called out, yet feel the need to stick to your guns.
Brawl sucks by the way.
He was talking about Lucas' Brawl ground game, not his old B Special.
You can't really "disagree" with that kind of criticism. His criticism was that he couldn't tell what Lucas' B Special does and as a result he feels Lucas is weaker. The majority of the responses are incredibly hostile and many tell him he should have referred to the Internet and/or researched the changes the mod made, in depth, before playing it. I don't think that's a reasonable request at all and somewhat makes the criticism even more valid.
Mostly suicidal. Might just be the AI opponents I've been playing against, but they love to dash dance and then airdodge to their deaths.Yeah, AI got a lot better. But also more suicidal at thr same time.
You're the one being defensive. You posted an uninformed opinion and got called out, yet feel the need to stick to your guns.
Brawl sucks by the way.
oh really?
Mostly suicidal. Might just be the AI opponents I've been playing against, but they love to dash dance and then airdodge to their deaths.
So it's agreed that Level 9 CPUs are absolutely brutal if you're only a middling player? Because that's certainly my experience - especially with CPU Kirby, of all characters.
Mostly, yeah! Pretty nice, because the old Lv. 9s were still pretty weak. Ganondorf AI is still a wimp though.
They seem to have trouble on some of the new melee stages, though. Especially Fourside.
Fourside is legendary for CPU suicides though
Pssh. Have you seen Mario AI? Dude's hungry as fuck for kills.
Fourside is legendary for player suicides.
How could he? Last time Fourside appeared was in Melee. Pit was added in Brawl.There wasn't a pit there before, I swear!
...you LIKED Lucas being bad in Brawl?I was talking about both, actually. I dont think hes weaker, just very different which .. well, I liked how he played in Brawl, so I saw no need for changing much.
Guys.
Turbo Mode + Tiny Mode + Heavy Mode + Fast Mode = ACTION FIGURE BATTLING
it's hilarious, holy shit my sides hurt from laughing.
...you LIKED Lucas being bad in Brawl?
....I've got nothing
Must try this once my current match is over.
Guys.
Turbo Mode + Tiny Mode + Heavy Mode + Fast Mode = ACTION FIGURE BATTLING
it's hilarious, holy shit my sides hurt from laughing.
LOOOOOOOOOOOOOOOOOOL at Mewtwo's Final Smash.
Well deserved.
LOOOOOOOOOOOOOOOOOOL at Mewtwo's Final Smash.
Well deserved.
Oh my God how dare I have fun in different ways that you have fun.
Sorry I dont live my life according to tier lists.
Lucas' new move fails to read for a couple of reasons:
-He performs the same animation as his old neutral B ... meaning that the player expects something similar to happen. The animation is made so that it looks like something comes out of him, so when it doesnt, its confusing (at least Jiggly falls asleep, giving a sense of risk vs reward)
-For a powerup move to really read, the character must visually change in a very notorious way. I think somebody mentions his hands glow, but thats not enough. For instance, take SF III, when Makoto does her powerup super, she TURNS RED which instantly lets the players know that theyre somehow roided up.
I think this is a weak criticism. First you can say that you expect something similar to his old B to happen because it's the same animation, but it is immediately obvious it is something else when a giant ice explosion doesn't happen. After the animation is complete, you would have to be pretty daft not to tell some kind of change happened to Lucas. He isn't flickering red or whatever, but the flashing of his hands is more than noticeable and starts in the original animation. I only been playing fighters for 10 years and I immediately could tell it was some kind of power up.
But you can still mash buttons, and use items?This mod goes against everything I like about casual Smash.
But it's amusing to play around with new characters and costumes even if they changed the gameplay back to the dark ages.
LOOOOOOOOOOOOOOOOOOL at Mewtwo's Final Smash.
Well deserved.
This mod goes against everything I like about casual Smash.
But it's amusing to play around with new characters and costumes even if they changed the gameplay back to the dark ages.
Yeah, basically agree with this.I think this is a weak criticism. First you can say that you expect something similar to his old B to happen because it's the same animation, but it is immediately obvious it is something else when a giant ice explosion doesn't happen. After the animation is complete, you would have to be pretty daft not to tell some kind of change happened to Lucas. He isn't flickering red or whatever, but the flashing of his hands is more than noticeable and starts in the original animation. I only been playing fighters for 10 years and I immediately could tell it was some kind of power up.
Brawl isn't a poor Smash game simply because it's slower, it's a combination of almost every other change in the mechanics. Extremely low hitstun and shieldstun, auto ledge snapping, overpowered recoveries, removal of advanced movement techniques, random tripping, all of this and more contributed to making a game that basically punished the player for going on the offensive. Have you watched high level Brawl matches? Players aren't camping and playing defensively just to be boring, they just understand that the mechanics of the game make it the most effective way to win. For a lot of people, especially veteran Melee players, myself included, that shit's boring. Project M is the sequel I wanted Brawl to be ever since I watched the first trailer during E3 06. You're more than welcome to prefer Brawl, but for the rest of us, Project M is a return to form.We are going to continue playing the mod, and my opinions will evolve, but the first, consensus opinion among our group was that Brawl is still better. It doesnt mean its the truth, but a game that plays slower is not necessarily worse or better. I think its healthier for this project to be seen as a fan sequel to Brawl rather than a "fix"
Did you not enjoy playing Melee casually?This mod goes against everything I like about casual Smash.
But it's amusing to play around with new characters and costumes even if they changed the gameplay back to the dark ages.
This mod goes against everything I like about casual Smash.
But it's amusing to play around with new characters and costumes even if they changed the gameplay back to the dark ages.
Did you swallow, too, bro? Maybe this guy can help you feast on Brawl's rotting, sucky corpse:You're the one being defensive. You posted an uninformed opinion and got called out, yet feel the need to stick to your guns.
Brawl sucks by the way.
Come on. What is that.Let's see your fighting game bro
Brawl doesn't suck, by the way.DanteFox said:Brawl sucks by the way.
You clearly don't understand the game God has bestowed upon you, peasant.Wolf is just... weird. Making him a fast character closer to Fox and Falco is an odd choice.
rant
This thread will be a graveyard if y'all don't take a step back.
You mean the additional characters, the new costumes for nothing other than the cool factor, and a new game mode specifically designed to be just for fun and not competitive in the slightest?
Nintendo characters beating the shit out of one another is very serious business.
Nintendo characters beating the shit out of one another is very serious business.
You forgot the entire point of the mod, which is drastically changing every facet of the gameplay to be more like Melee and as a secondary goal, to make it more like competitive Smash.
I roll my eyes every-time someone mentions tripping in Brawl, pretending like it happened every 5 seconds.. It happened once every 2-3 matches in my case. It was built to punish people trying to abuse movement glitches in the game and judging by the competitive scene's loathing hate for it, it did its job well.
The people I find who complain about it are the same people who play with final destination/metaknight/no items.