Famitsu review score for LBP Vita:
LittleBigPlanet (PSV) 9/9/9/9 [36/40]
Sony must be short of money
Famitsu review score for LBP Vita:
LittleBigPlanet (PSV) 9/9/9/9 [36/40]
Finally got to B earlier.
Will the japanese version have english subs and dub?Been thinking of getting cheap used Vita so I can import Ys Celceta. I have such a boner for that game right now.
do you want me to deliver your premium jacket now or later
Will the japanese version have english subs and dub?
If it has my name spelled out in embedded diamonds, I'd like it by Friday.
It does! And I'm so getting there.Apparently Treasure Park goes up to an S rank.
not a 40/40? sony check bounced.
I hope so too,the game looks awesome.Probably not. The gameplay is the main grab for me personally. Id imagine XSeed will announce a localization for it soon in the coming months.
Oh snap. Still hope it sells good enough. :/LBP1/2 got a 38/40 btw.
http://www.giantbomb.com/quick-look-snapshot/17-6545/
This game is looking awesome, scea has no date for it yet though
I'm pretty sure that people who were worried because "B tier" devs were handling Vita games of the main IPs will be happy to see it (or not).Famitsu review score for LBP Vita:
LittleBigPlanet (PSV) 9/9/9/9 [36/40]
I'm pretty sure that people who were worried because "B tier" devs were handling Vita games of the main IPs will be happy to see it (or not).
Exactly.made my mind when i played the beta for lbp vita, its day one material. so cool.
We've tweaked the platforming so it's more responsive and precise and kept plane shifting to a minimum in the story mode levels. Not having to worry about backwards compatibilty helped a lot push several improvements. Those who've tried the beta so far have had positive experiences over LBP1/2 so far. Hopefully more people will like what we tried to improve on over the console versions.I can't get myself excited over another LBP. Fooled me once, etc. If it has the same kind of jumping physics and multi-plane stages I don't think I will be bothering. Still, I imagine the touchscreen would be rather nice for the creation mode.
We've tweaked the platforming so it's more responsive and precise and kept plane shifting to a minimum in the story mode levels. Not having to worry about backwards compatibilty helped a lot push several improvements. Those who've tried the beta so far have had positive experiences over LBP1/2 so far. Hopefully more people will like what we tried to improve on over the console versions.
Yup, in create mode you can set touch detection ranges for touch enabled objects.The only thing that irked me about LBP Vita was that some of the touch stuff was a bit unresponsive. It felt like the detection boxes weren't lenient enough, I hope that's something you can change in the editor (never did give that bit a go.)
We've tweaked the platforming so it's more responsive and precise and kept plane shifting to a minimum in the story mode levels. Not having to worry about backwards compatibilty helped a lot push several improvements. Those who've tried the beta so far have had positive experiences over LBP1/2 so far. Hopefully more people will like what we tried to improve on over the console versions.
Excellant, I've been hearing this a few times now - too floaty controls was my main worry with LBP(1-only one I played). Also, saving files locally was the only other 'issue' I had with LBP1 that stopped me trying to have fun with it..
Can't really not buy it now that you've sorted both! Hope it does well, good luck!
Hmmm, I don't think he said it wasn't "floaty", just more "responsive". That could be a lot of things. After 3 titles, I can't imagine the jumping mechanic is going to radically change to be more like what people had originally hoped for?
I'm just saying, unless the rep or people who beta tested say "it's not floaty at all anymore", I wouldn't get your hopes up.
do you want me to deliver your premium jacket now or later
So is jet set radio cross buy on PSN or did I dream of that game being on Vita?
just think like a million times betterDoes it look like this?
Oh, you didn't dream of it being on Vita, it's just not cross buy and is coming out a after the other systems.So is jet set radio cross buy on PSN or did I dream of that game being on Vita?
Is this the jacket being bundled with Declassified?Does it look like this?
Yup. I should definitely peek my head in more. xDHey, Donkey Show. Don't often see you in here. Thought i saw you mention that the jumps were tweaked, but good to see you in here re-confirming it.
^ Thanks a lot! A lot of the guys who worked on LBP Vita were hired out of the community, so we understand the gripes that players have about the franchise (since we feel the same way about a lot of those as well).
Yup, in create mode you can set touch detection ranges for touch enabled objects.
No cross buy. Vita version out next month.
Off to sleep, night all
Oh, you didn't dream of it being on Vita, it's just not cross buy and is coming out a after the other systems.
Yup. I should definitely peek my head in more. xD
To clarify for corrosive's post, you could basically say it's less floaty (as I'm presuming what most of us has in our heads thanks to 1/2). Much easier to do precise platforming and has a little extra weight due to less travel times when stopping, quicker response to controller inputs, etc. If we were to change the dynamics completely, it might as well have been a different game. If you've played the franchise before and try this out, you'll feel it's been altered mechanically (for the better) but is still LBP at the core.
Whether or not that last bit is still a deal breaker, it's understandable.
Yeah we'll see,being so damn quiet mere week or 2 before release doesn't sound promising now does it?though sony shares a great relationship with ea i hope for the best.
We've tweaked the platforming so it's more responsive and precise and kept plane shifting to a minimum in the story mode levels. Not having to worry about backwards compatibilty helped a lot push several improvements. Those who've tried the beta so far have had positive experiences over LBP1/2 so far. Hopefully more people will like what we tried to improve on over the console versions.