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GAF's Nicest Lunch Thief and Nosiest Dildo Archeologist
My favorite aspect of the PS2s design is its ridiculous DRAM bus width...
2560 bits !
2560 bits !
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I’m not sure I’d really put it that way. Sony just prioritized things differently than other manufacturers. PSX had a slow loading CD drive that failed a lot, but that also allowed for less expensive games with flashier cutscenes and voice acting and such at a time where it was really novel. There were a lot of games on PlayStation that weren’t exactly bangers, but it didn’t suffer from the long droughts of no new games that the N64 suffered from.it's pretty amazing just how much of sony's playstation success has basically been in spite of itself. not sure i can think of another example of this that's quite as striking...
ps2 is the 6th gen console with the largest 60fps library."all those 60 fps games"... like two?!
Enter the Matrix is 30fps on PS2 because it has motion blur and fogThere's more 60fps games on PS2 than Xbox or GameCube or PS3.
Jak & Daxter 1, 2 and 3
Sly Racoon 1, 2 and 3
Ratchet & Clank 1, 2, 3, Deadlocked
Gran Turismo 3, Concept, 4 Pro, 4
Tourist Trophy
Burnout 1, 2, 3, Dominator, Revenge
Sims 1
Ridge Racer V
Tekken Tag, 4 and 5
Virtua Fighter 4 and 4 EVO (will this one fix jagging issue)
Rez
SoulCalibur 2 and 3
Dead or Alive 2
God of War 1 and 2
Devil May Cry 1, 2 and 3
Dynasty Warriors 2, 3, 4, 5, 6
Maximo Ghost to Glory
Maximo: Army of Zin
Metal Gear Solid 2
Dark Cloud
Enter the Matrix
Spider-Man
Def Jam Fight for NY
Tony Hawk Underground 1 and 2
Castlevania Lament Of Innocence & Curse Of Darkness
Mark of Kri
Zone of the Enders 1 and 2
Baldur's Gate: Dark Alliance 1 and 2
SSX 1, SSX Tricky and SSX 3
Crash TwinSanity
Crash Nitro Kart
Crash Bandicoot: Wrath of Cortex
And I missing many...
Not mentionning all Sports Games or 2D games isn't?
no it isn'tyes it is true
Yeah i remember reading a developer mentioning the dedicated hardware antialiasing was non functioning due to a giant bug and even official documentation saying something like "the antialiasing hardware doesn't work, do this instead (describing another method)". I am not so sure but i think this was a criterion developer posting on sega16 forums.I remember an old post that was proposing one of the chips had what looked like aa hardware on it but it didn't work or something. It was a really long time ago. That's all I can remember. Well, maybe it had something to do with dividing numbers. There may have been pictures with it?
Anyone remember this theory?
Sounds like a problem that fits the maxim: "Better one volunteer than ten conscripts.", no? Developers definitely needed encouragement after the Xbox was giving them the easiest path to develop on console - most memory, and a HDD, and effectively a stripped back WinTel PC.PS2 had plenty of years of activity and was, for sure, exploited correctly during its lifespan. Despite a complicated and certainly not straight-forward architecture. The console was selling a ton, so developers had no other choice but to get good at it, and this is what happened.
Still the console with the worst picture quality of its gen, by far.
… and that was from the page buffers to the Pixel Engines and texture units, those buffers had an even faster connection from the DRAM macros … well over the 48 GB/s the GS was quoted for. A full speed bi-dirextional GIF-to-GS bus and 8 MB of eDRAM would have made it a true beast.My favorite aspect of the PS2s design is its ridiculous DRAM bus width...
2560 bits !
Which I think it's a kinda unfair comparison, especially since people will also mostly mention Japanese games like Gran Turismo 3 (and 2002 was meh, honestly).Yeah but for us in the US & Europe that was 2 months.
So 2001 was it's first year and like you said it was fire!
thats the one. absolutely amazing gadget.Oh yeah I forgot about the fat PS3. That's the 60gb one right? I might look into getting one of those. Cheers
i still remember it blowing me away when i saw it running in a storeAlso GT2 to GT3 A Spec is probably the biggest jump in graphics we'll never see again.
It's rare to see haters on that console, seriously, this is impressive.
Still one of, if not the, GOAT consoles.
That is almost exactly what the working prototype was, no second CELL but a Toshiba fabbed GPU with only triangle setup, pixel shading, texturing, and tons of eDRAM while all vertex/geometry processing would be handled by the SPU’s on the single CELL BE.Not true, it was just different. The rasterization speed of the GS was crazy good, which is why a lot of devs (especially Japanese ones) of that era got into what would later be considered "bad habits" of overusing transparency effects particularly in their VFX systems in order to get a good result.
I'm pretty sure the problems with the PS3 were in many ways due to this thanks to the late adoption of the NV GPU over what was originally intended to be GS2. My suspicion being that the original intent was the have the 2nd CELL's SPU's doing all the T+L work and directly feeding into a fill-rate monster equivalent to the GS.
Agreed, just thinking that in the future as the race to better and better manufacturing processes dies we will need to go with more and more exotic architectures to get performance out of consoles and even PC GPUs (there is a limit to price even for PC gamers and to power consumption for those beasts too).Honestly, I feel like overall the PS2 was used to its full potential. But that took a long time to be realized because frankly it wasn't an easy machine to optimize for.
If you were a coder around when the original Playstation came out you'd have immediately understood why Cerny's mantra was "time to triangle" for PS4, the original PSX (which was how we were first exposed to it name-wise) was remarkably quick and easy to get code up and running on, and it really massively helped drive uptake.
With PS2 and especially PS3 the learning curve had gotten really steep, with only the most hardcore of coders actually wanting the headache of wrapping their minds around what it took to make those pieces of hardware sing.
Shopping list:I need to re buy a PS2. Are they easy to set up via HDMI for modern TVs?
I recently set up a PS2 with a 4k monitor through OSSC and the image quality is better than I was expecting, you maybe need to watch a few video to start tinkering but its legit impressive to see PS2 that well on a modern monitorI need to re buy a PS2. Are they easy to set up via HDMI for modern TVs?
… and that was from the page buffers to the Pixel Engines and texture units, those buffers had an even faster connection from the DRAM macros … well over the 48 GB/s the GS was quoted for. A full speed bi-dirextional GIF-to-GS bus and 8 MB of eDRAM would have made it a true beast.
You need to set up the PS2 emulator, PCSX2. It has Progressive Scan patches, Widescreen Patches, 60 fps patches, anti blur patches, anti shaking patches. Not to mention 240p resolution more often than not, which you can change to almost 4K. And today Lossless Scaling for adding 2x or 3x fps Frame Gen to run these games even at 180 fps even after the 60 fps patches.I need to re buy a PS2. Are they easy to set up via HDMI for modern TVs?